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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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Old December 15th, 2017, 08:39 PM
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The Book of Nightcrawler (Kurt Wagner) (II)

The Book of Nightcrawler (II)

C3G MARVEL SUPER SECRET EXCLUSIVE 63
BATTLE FOR MUTANTKIND



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Uncanny X-Men set.
Its model number and name are #044 / Nightcrawler.
______________________________________________________________

Character Bio - Born to a Neyaphem Mutant, claiming to be the inspiration for Satan, Azazel, and the shape-shifting mutant terrorist, Mystique, Kurt Wagner was abandoned at birth, due to his demonic appearance, and raised highly religious by circus gypsies. Born with a unnatural level of gymnastic agility, and later gaining the ability to teleport, Kurt became a high wire wonder, until a violent mob drove him from the circus. Saved by Professor Charles Xavier, Kurt joined the X-Men and has been fighting for the peaceful coexistence of mutants and humans most of his life. After being injured by Riptide, Kurt overexerted himself battling Nimrod and fell into a coma. Upon waking from his coma, Kurt believed that the X-Men had all died and he, with the two other surviving X-Men, founded Excalibur. Kurt matured to the point of leading Excalibur, but eventually returned to the X-Men. For a short time, Kurt left the super hero life to become a priest, but again returned to the X-Men. After the return of Hope Summers, Kurt was killed by Bastion, while sacrificing himself to return her to the X-Men headquarters on Utopia. After spending some time in Heaven, he was taken back to the land of the living while fighting his father. - Marvel Wiki
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Nightcrawler may carry any figure that is not large or huge with his Bamf! Carry special power.
Immunities, Benefits, and Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-


Last edited by Ronin; June 5th, 2019 at 09:01 PM.
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Old December 15th, 2017, 08:41 PM
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Re: The Book of Nightcrawler (II)

NAME = NIGHTCRAWLER
SECRET IDENTITY = KURT WAGNER

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = PROTECTOR
PERSONALITY = DEVOUT

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 3
DEFENSE = 5

POINTS = 210


BAMF! CARRY
Instead of his normal move, Nightcrawler may use BAMF! Carry. To BAMF! Carry, place Nightcrawler on an empty space within 3 spaces of his current placement. After placing Nightcrawler, you may choose a friendly tiny, small, or medium figure that was adjacent to Nightcrawler before he moved. Place the chosen figure on any empty space adjacent to Nightcrawler. Figures moved with BAMF! Carry will not take any leaving engagement attacks. After using BAMF! Carry on your turn, you may use it two additional times.

EN GARDE
Nightcrawler may attack with his normal attack up to 2 times at any point before, during, or after his normal move or BAMF! Carry movement as long as he is on a space where he could end his movement. When attacking with Nightcrawler, if he used his BAMF! Carry special power before attacking, the defending figure rolls 1 fewer defense die.

BAMF! PROTECTION
When defending against an attack with Nightcrawler, each blank rolled counts as 2 additional shields. After Nightcrawler or a figure you control adjacent to Nightcrawler rolls defense dice against an opponent's attack, you may immediately use Nightcrawler's BAMF! Carry special power.


Last edited by Arkham; February 11th, 2018 at 01:57 PM.
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Old January 28th, 2018, 03:33 PM
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Re: The Book of Nightcrawler (II)

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Originally Posted by Arkham View Post

BAMF! CARRY
Instead of his normal move, Nightcrawler may use BAMF! Carry. To BAMF! Carry, place Nightcrawler on an empty space within 3 spaces of his current placement. After placing Nightcrawler, you may choose a friendly Tiny, Small, or Medium figure that was adjacent to Nightcrawler before he moved with BAMF! Carry. Place the chosen figure on any empty space adjacent to Nightcrawler. When using BAMF! Carry, figures will not take any leaving engagement attacks. After using BAMF! Carry on your turn, you may use it 2 additional times.

EN GARDE
Nightcrawler may attack with his normal attack up to 2 times at any point before or after his normal move or BAMF! Carry as long as he is on a space where he could end his movement. When attacking with Nightcrawler, if Nightcrawler used his BAMF! Carry special prior to the attack, the defending figure subtracts 1 from its defense.

BAMF! PROTECTION
When defending against an attack with Nightcrawler, each blank rolled instead counts as 2 additional shields. After Nightcrawler or a figure you control adjacent to Nightcrawler rolls defense dice against an opponent's attack, you may immediately use Nightcrawler's BAMF! Carry special.
A couple of clarifications here on intent and mechanics.

Added in 'normal' to move in En Garde as I believe that is needed to prevent free attacks when moving with MMI or similar powers.

Then I just wanted to ask if you can both attack after using Bamp! and carry an ally at the same time. Seems like he is doing a whole lot there, carrying someone while teleporting and also attacking someone after teleporting with a -1 bonus for the 'surprise' factor. Seems like carrying someone while teleporting would prevent the 'surprise' attack from being all that effective. Is there a simple way to make it either carry someone with Bamp! or attack with a -1 def. modifier but not both? It would also cut down on the cheese factor of Bamping around with Bane in tow.

Now a question on intent, when defending and using Bamp! do you get to use the power just once or 3 times?
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Old December 15th, 2017, 08:42 PM
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Re: The Book of Nightcrawler (II)

Comic:
Spoiler Alert!


Background:
Spoiler Alert!


Figure:
Spoiler Alert!


Last edited by Arkham; February 11th, 2018 at 03:34 PM.
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Old December 15th, 2017, 08:53 PM
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Re: The Book of Nightcrawler (II)

En Garde mentions a 'Tactical BAMF!' that he doesn't have. En Garde isn't supposed to let him attack during an enemy's turn is it? That would get super messy. BAMF! Protection probably should only work on enemy figures. Otherwise, he can pair up with someone with an auto-shield and jump crazy far across the map by attacking his own companion (with very minimal risk of actually wounding them.


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Old December 15th, 2017, 08:57 PM
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Re: The Book of Nightcrawler (II)

Quote:
Originally Posted by Soundwarp SG-1 View Post
En Garde mentions a 'Tactical BAMF!' that he doesn't have. En Garde isn't supposed to let him attack during an enemy's turn is it? That would get super messy. BAMF! Protection probably should only work on enemy figures. Otherwise, he can pair up with someone with an auto-shield and jump crazy far across the map by attacking his own companion (with very minimal risk of actually wounding them.
Fixed.

En Garde is only allowing him to attack on his turn.

Can add language as needed on all fronts. Mainly just trying to get the mechanics/vision across. After reading both the Nightcrawler I thread and the Nightcrawler II abandoned thread, I feel I've come up with at least a decent starting point addressing most desires. Carry, Protection, Survivability, and some Stealth elements with his attacks based on his BAMF! surprising his enemies.

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Old December 15th, 2017, 09:11 PM
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Re: The Book of Nightcrawler (II)

I feel as though Bamp! Defense should only let you use Bamp! Carry once rather than the full 3 times. Attacking and having both Nightcrawler & one adj. ally move 9 spaces is a pretty big swing in board placement/control.
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Old December 15th, 2017, 09:15 PM
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Re: The Book of Nightcrawler (II)

Quote:
Originally Posted by Yodaking View Post
I feel as though Bamp! Defense should only let you use Bamp! Carry once rather than the full 3 times. Attacking and having both Nightcrawler & one adj. ally move 9 spaces is a pretty big swing in board placement/control.
The last line states when using it on your turn, you can use it 2 additional times. So you would only get 3 spaces after being attacked.

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Old December 16th, 2017, 02:55 AM
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Re: The Book of Nightcrawler (II)

Quote:
Originally Posted by Arkham View Post
Quote:
Originally Posted by Yodaking View Post
I feel as though Bamp! Defense should only let you use Bamp! Carry once rather than the full 3 times. Attacking and having both Nightcrawler & one adj. ally move 9 spaces is a pretty big swing in board placement/control.
The last line states when using it on your turn, you can use it 2 additional times. So you would only get 3 spaces after being attacked.
Ah, okay. We should FAQ it just to make sure that it isn't overlooked.
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Old December 16th, 2017, 12:25 PM
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Blank Inside

For the curious, the power listed in the OP gives an expected number of shields of 3.3333 shields as opposed to a standard of 2.6667 shields.

The odds of rolling at least one blank with five dice is 59.82%.

~Dysole, answering the summons for her math abilities
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Old December 15th, 2017, 09:17 PM
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Re: The Book of Nightcrawler (II)

I like that you found a happy medium with his defense vs defense power. I really wanted some aspect of his defense to have the ability to be negated by the Neutralizer and the MRD yet you also appease the faction that thought his defense should be in his base stats due to his agility. I think you found a good place where the negation hurts but he's still capable. It's my biggest complaint about Quicksilver.

He does have the weakness of never using his normal move unless negated.

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Old December 15th, 2017, 09:21 PM
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Re: The Book of Nightcrawler (II)

Yeah, I saw your comments/desires for that in the thread. I think this gives him the best survivability chances yet. Not entirely sure of the odds of a blank out of 5 dice, that's a @Dysole question, but from rolling a ton on my own just for analysis, it seemed to be a pretty useful/fun mechanic.

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