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Maps & Scenarios Battlegrounds and scenarios |
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#25
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Re: Warlord Alpha's Map and Scenario Thread (New: 6/29)
Cool concept WA. I also like the fact that I can park a GIE on a water space, a glyph, and a shadow tile a the same time. Not that he gets a shadow bonus, but he makes one heck of a roadblock.
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#26
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Re: Warlord Alpha's Map and Scenario Thread (New: 6/29)
Love Tombspawn's Trench! 3 master sets, that's my magic number!
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C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#27
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Re: Warlord Alpha's Map and Scenario Thread (New: 6/29)
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About the GIE, it's really funny when the trench gets all clogged up. There's just a mass of figures that ends up around there. Everyone just kind of threw their bodies at the glyphs. |
#28
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Re: Warlord Alpha's Map and Scenario Thread (New: 6/29)
Here are my maps from Darkmage's Map Building Challenge thread.
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#29
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Re: Warlord Alpha's Map and Scenario Thread (New: 7/13)
Copied from OP:
Spoiler Alert!
The first is a brand-new map: Reclamation Plant B. After seeing the potential of uncapped pillars with the Rhode Island Rampage map building challenge I decided to try it without the terrain restriction. If you get a chance to play on this map make sure to tell me how it goes! Also, I finally got around to updating Combustion. Darkmage7a improved upon my original design, now it plays better and is more balanced. |
#31
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Re: Warlord Alpha's Map and Scenario Thread (New: 9/5)
I like the looks of Reclamation Plant B. Haven't had a chance to play it yet but it it looks like a great use for uncapped pillars. I'm a little unsure about the start zones though. It looks like you could easily explain them if you moves the three spots on high road to the low grass in front. Like I said haven't played it yet so I'm not sure what that would do to gameplay aside from unbalancing the glyphs. I like the large flat raised combat area in the center, movement aplenty and it is normally hard to justify without heavy LoS blockers. Great use of uncapped pillars there. Not sure if you knew this but using ladders over half height tiles isn't allowed. You're combating to rules with one map. heh.
I look forward to playing on it sometime. |
#32
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Re: Warlord Alpha's Map and Scenario Thread (New: 9/5)
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Now, on first glance it may look like one side has easier access to the glyphs, but in reality they are even. The "left" side (with the raised portion of the road) has 7 spaces that allow a single-spaced figure with 5 move to reach the glyph in 2 turns. The seven spaces are first four (two rows of two) grass spaces to the left of the road, and the 3 spaces on the road itself! Because you can move 8 spaces from the road, you end up within 4 or 5 spaces of the glyph. That means, as I said, 7 figures with 5 move can reach the glyph in just two turns. As for the "right" side (with the level 1 road), there are 8 spaces where a single-spaced figure with 5 move can reach the glyph in two turns. The 5 on the far right and the 3 on the road. So really, both sides get a huge bonus to deployment with the roads, and both sides, no matter how they arrange their figures, have basically exactly the same opportunity to grab either glyph. Yeah, it took a while to get the glyph placement and such right. Crap. I did not know that. Well, BoV doesn't allow uncapped pillars so I might as well break two rules at once Last edited by Warlord Alpha; September 9th, 2010 at 09:41 PM. Reason: Just read this over and realized how unclear the first couple sentences were |
#33
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Re: Warlord Alpha's Map and Scenario Thread (New: 9/5)
I am in love with your maps! I recently built overun, which is even better then I expected. What is your secret? My maps always turn out kind of flat, and I need some advice.
The only thing wrong with vacations is that there's no Heroscape! |
#34
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Re: Warlord Alpha's Map and Scenario Thread (New: 9/5)
Love Contamination! Awesome map for three players. +rep!
Kinda (sorta) taking a break from HSers. Check out Toraili, a group effort by me and I Hate Atlaga. And if there's one thread I'll still post in, it's the Minecraft thread, here. |
#35
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Re: Warlord Alpha's Map and Scenario Thread (New: 9/5)
Wow. those are some great maps. Do you have any that use just the RotV tiles for us noobs who only have one set?
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#36
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Re: Warlord Alpha's Map and Scenario Thread (New: 9/5)
Heh, thanks guys! I just played my first heroscape game in months, so expect some new maps very, very soon.
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No, but that's a good challenge, I'll take that on soon. |
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