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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#181
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Re: Astro's Custom Units [Update 11/14/18: Steel Ultimatus]
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I didn't realize how openly defined Flying was. It's pretty surprising, given how frequent the power is in the game. Quote:
I do think that this proposed rewording fixes the problems with stopping flight midway through, though, albeit it is a little weird that they can still move through objects like the 6-hex glacier freely. At the very least, it achieves much of the same affect whilst avoiding "dropping" a figure on top of a tree. This is the most "official" way that I can think of to fix the power: Quote:
Heck, this could work even better if it wasn't too confusing: Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#182
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Re: Astro's Custom Units [Update 11/14/18: Steel Ultimatus]
Heh, yeah. Just re-read the text on the card and compare it to what we know of how flying works. It does not, for example, make a distinction between flying and walking, aside from a vague reference to "starts to fly."
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#183
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Re: Astro's Custom Units [Update 11/16/18: More Masha]
Definitely. After sitting on it for a couple of days, I'm thinking that I'll just use the "All opponent's figures may not pass over spaces within 3 clear sight spaces of Steel Ultimatus" wording and include a ruling reminding players that flying figures don't move onto spaces but rather pass over them.
---------------------------------------------------------- I've mostly been testing Masha against melee-exclusive armies as of late to get a better feel for his attack nerf aura, but I completed a playtest against a mixed range/melee army today in order to test out how False Slumber felt on him. It felt pretty bad, so I'm going to revert the change making both powers mutually exclusive and tweak him in some other ways. Here's the new card that I'm thinking I'll go with: Changes:
This is much closer to where I was before, but the tweaks to his stats are meant to make him more killable by low-attack dice rolls. The increased life is to compensate a little bit (since he really only poses a balance problem against exclusively low-attack melee squad army compositions), and the roll was increased to compensate for the extra life (along with making it a little less effective for the other Samurai). I'm very curious to hear whether people feel that these changes (combined with the revealed Order Marker requirement on Awakened Fear) address the potential balance issues with certain match-ups. I don't think that spiders would win against Samurai anyway, for example, but I don't want Masha to rob those players of any sense of fun. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#184
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Re: Astro's Custom Units [Update 11/16/18: More Masha]
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Without her, the spiders really don’t have a prayer in a matchup with Masha without some super lucky shenanagins. I imagine there are other low attack melee armies (grubs/Torky comes to mind) but those builds might be a bit tougher. Could try him vs Drudge on a half-swamp map. There’s a reasonable opponent who gets punished quite a bit by the demon samurai. I’ll try to take time to read through more of your tests and feel him out. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. Last edited by flameslayer93; November 17th, 2018 at 11:49 AM. Reason: Beware the Spooder’s Poison |
#185
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Re: Astro's Custom Units [Update 11/16/18: More Masha]
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I should have specified that I was specifically trying to see one of the low-attack-melee squaddies only against Samurai, since that was the main argument brought up against the attack nerf aura. Just about every 2-attack melee squad in the game has some tools for getting past Masha (be it hero-killers like Sujoah, monsters like Grimnak, or cheerleaders like Estivara), but there was a substantial concern that without such tools, the match-up would not be fun for the opponent. The Nagrubs, for example, have Tor-Kul-Na to trample any surrounding Samurai squaddies. MacDirks hardly count as a 2-attack melee squad, and Goblin Cutters subtract defense dice from the opponent. Typically, these kinds of armies would already have trouble against Samurai, so it's difficult to design Masha around them instead of other opponents. Quote:
And thanks! He's been far from overpowered in my games (especially in larger ones, when there are more Samurai to juggle), so I'm mostly just trying to think of a way to address the concern with his attack aura in certain match-ups without skewing his balance in every other match-up. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#186
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Re: Astro's Custom Units [Update 11/20/18: Iron Wolves]
IRON WOLVES Trickiest Team A Divided Alliance - Iron Wolves (1/2) The figures used are various Iron Wolf miniatures from the game Battleball. Each box comes with enough figures to make two squads. The Iron Wolves are single-spaced figures. CHARACTER BIO:
Spoiler Alert!
CARD TEXT:
Spoiler Alert!
DESIGN NOTES:
Spoiler Alert!
-Combinations and Synergies- Synergy Benefits Received
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set Last edited by Astroking112; May 31st, 2020 at 11:12 PM. Reason: Updated links. |
#187
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Re: Astro's Custom Units [Update 11/20/18: Iron Wolves]
I've been eagerly awaiting more of the athlete team figures. Love these guys!
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#188
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Re: Astro's Custom Units [Update 11/20/18: Iron Wolves]
Thanks for the support! I've got a lot of the designs mostly settled at this point, so it's nice when I can find the time to sit down and make a card for another one of them. I'd definitely like to get the rest posted before too much longer!
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#189
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Re: Astro's Custom Units [Update 11/20/18: Iron Wolves]
Returning to Masha for a bit, I'm not sure how great of a name Awakened Fear is. I will admit that I haven't been able to keep up with all of the discussion regarding him, so if there are plenty of SoV'ers who think it's a fine name, I say go with it.
I don't actually have any better suggestions for a name though. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#190
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Re: Astro's Custom Units [Update 11/20/18: Iron Wolves]
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I settled on the simpler Awakened Fear over those to keep the focus on the OM reveal while still alluding to the "terror" like Akumaken's ability. I'm certainly open to changing the name if people aren't happy with the current one, though. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#191
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Re: Astro's Custom Units [Update 11/20/18: Iron Wolves]
Hmmm.... I'm feeling as though 'Awakened Terror' might give a little more punch while still keeping simple and giving a focus to the OM reveal.
I'm really loving how Masha's shaping up - that's an absolutely awesome figure you have there! He and M.A.R.S. are the two I'd most love to see in official canon (though I'll likely use them either way! ). Interested to see how these athletes are shaping up. You've posted them piecemeal, so I don't really have a clear picture of them right now - I'll need to take a look back. I have to admit, that stat-line on the Iron Wolves doesn't feel terribly... 'athletic' to me. |
#192
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Re: Astro's Custom Units [Update 11/20/18: Iron Wolves]
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And thanks for the praise! I'm definitely going to try and get both him and M.A.R.S. through SoV once I can finish their playtesting. It's really nice to know that you like them enough to use them even without a VC-approval! Quote:
That's a good point on the Iron Wolves. I have absolutely no interest in Football in real life, but I can see how the stats might seem unathletic. I was thinking that they would be a slower team that maintains the formation no matter what happens, which is reflected in the higher defense and team-oriented powers. Do you feel like the powerset mitigates the stats at least little bit? My intent was for it to be somewhat like the MacDirks, with unusually low stats but powers that make up for it. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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