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Card Games Including 'collectable' card games. |
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#25
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Re: Any Interest in a Turn-Based RPG Style CCG?
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Plus, without Physical Attack cards, Physical Attacks really aren't random at all. They don't depend on what's in your hand, only what's already on the board. The dice make that part of the game random. Quote:
Here's kind of what I'm thinking as an example of each type of Inventory card. Heat of Passion Spell: Red 1 Manipulation Power: +19 Increase your Speed by 2 and draw 2 cards. 0 Gold (When a Manipulation Spell is played, the D20 is rolled to see if it succeeds or fails. If D20 Roll + Manipulation Power > 20, it succeeds). Inferno Spell: Red 4 Damage Power: 2 Inferno targets all opponents. 70 Gold The Healing Spell Natural Spring is already posted on Page 1. Exotic Herbs Item: Green Healing Power: 6 20 Gold each Meet Your Maker! Technique: Black 3 Joh Only Target one opponent and roll the D20. Add Joh's Magic and current MP. If Roll > 20, target is dead. 0 Gold -------------------- (these are cards for things I haven't put into the game yet) Thrust Physical Attack: Melee Damage Power: 0 0 Gold Wild Swing Physical Attack: Melee Damage Power: 3 The defender may add 6 to their Evasion roll. 0 Gold Fire! Physical Attack: Ranged Damage Power: 0 0 Gold Sniper Shot Physical Attack: Ranged Damage Power: 0 If your Critical Hit roll is successful, target is dead. 50 Gold Quick Reflexes Interrupt If your Agility is > 4, add 5 to any Evasion roll or Critical Roll. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#27
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Re: Any Interest in a Turn-Based RPG Style CCG?
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I realized today that the Excel workbook I'd made with all of my original cards listed out in print-ready form is either lost, or buried somewhere on my home laptop. There have been many, many changes to cards since then, but it would've been a nice place to start rehashing. Ahh well, I can make another one fast enough. I guess my next project is to get a card list (for the first two sets) in a printer-ready form and upload it to the site, or just e-mail it to those who would like to help playtest. I'll post a few more cards here and there as well (I haven't put up any weapons or armor yet) and get a complete copy of the rulebook. I'll also try to figure out some suggested deck builds, though I'll be counting on anyone to figure out some synergy or things that are broken that need fixing. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#28
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Re: Any Interest in a Turn-Based RPG Style CCG?
I love finding things that are broken!
I get more excited every time I see this thread. Can't wait to help out with this. Jess has signed on to play some games with me to help as well. My Map Thread My Battle Blog and Strategy Blog and Article Links. OVAH site. Sept. 19, 2010 - ITS A BOY |
#29
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Re: Any Interest in a Turn-Based RPG Style CCG?
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As far as more cards go - anyone have some good Weapon / Armor names that haven't been used in every other RPG ever made? Here's what I have so far for Weapons and Armor, but I'd be willing to change them with any good ideas. I'm going for generic, but without just reusing the same thing made of a different material (i.e. Wooden Sword, Iron Sword, Steel Sword, etc.). I'll probably only have one or two legendary weapons/armor per class and a few other generic options. The Staffs (staves?) are all named with anagrams for now, but if anyone has some good generic stuff, I'll probably rename them): Swords Excalibur (I know, but I wanted a holy sword) Samurai Sword Claymore Broad Sword Blood Sword Rapier Claws Dragon's Claw Eagle's Talons Leopard Claws Raptor Claws Guns Laser Pistol Machine Gun Hunting Rifle Shotgun Bazooka Knives Dagger Dirk Stiletto Switchblade Spears Heavy Lance Javelin Pike Long Spear (I really ran out of ideas here) Bows Crossbow Hunter's Bow Arbalest (yay Protectors) Bow of Lucen (anagram of my wife's maiden name. Will be a legendary Elven bow) Staffs (Staves?) (these are also all anagrams, though I could probably use some generic ones) Staff of Nemurteg Staff of Zirteb Staff of Gabol Staff of Lupal Staff of Ebnifald Staff of Milhane Staff of Bechseal Staff of Chelbat Plate Armor Chain Mail Bloodstained Mail Shining Armor Aegis Kevlar Suit Cloaks Cloak of Invisibility Vampire's Cloak Magician's Cape Superhero Cape Volcano Cloak Cape of Atlantis Clothes Karate Gi Animal Skins Ninja Garb Lab Coat Camouflage Gear Wizard's Robe Leather Vest Bishop's Gown Royal Dress(female only) Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 Last edited by killercactus; July 1st, 2009 at 09:49 AM. |
#30
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Re: Any Interest in a Turn-Based RPG Style CCG?
killercactus, I love your idea! Sign me up for playtesting. I can also help with artwork if you need it.
A couple suggestions: -Maybe the magic users could have "books" as their weapons. -I would like to see armor like a "Volcanologist's Cloak" to protect from fire and "Feathertail Glider Cloak" which helps against ground/earth based attacks. Other elemental resistances would be nice, too. |
#31
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Re: Any Interest in a Turn-Based RPG Style CCG?
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There will be some Elemental protection in the Accessories (Accessories include some Shields, as well as Amulets / Talismans), and some of that Armor you see above does afford some (Lab Coat, Bloodstained Armor, Camo Gear), but I can probably go that way with the Cloaks too. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#32
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Re: Any Interest in a Turn-Based RPG Style CCG?
It's been a while since I posted here, so I thought I'd throw a few Items and Accessories out for view / critique. I'm going to try soon to get an excel file back up and running with the first set of cards so I can upload it to the site soon to begin playtesting.
Medicine Capsule Item: Yellow Healing Power: 3 Removes Poison status from target Hero. 10 Gold each Mana Vial Item: None Mana Healing Power: 4 20 Gold each Healing Water Item: Blue Healing Power: 5 You may shuffle one non-Item card from your Lost Pile into your Inventory. 30 Gold each Kindling Item: Red Damage Power: 0 Play on your side of the table. Until the end of the current round, all damage from the Red element is +1. 0 Gold each --------------------------------------------------------------------- Talisman of Water Accessory: Blue MAG: +1 RES: +1 STR: -1 DEF: -1 Equipped Hero may play cards with the Blue element. 50 Gold Japanese Headband Accessory STR: +1 When equipped Hero is attacked with a Physical Attack and his Evasion roll is < 7, immediately make a Physical Attack with the equipped Hero against the attacker. 40 Gold Winged Sandals Accessory: Gray SPD: +3 When equipped Hero is the target of a Brown attack, you may roll the D20. If Roll > 14, equipped Hero takes no damage from the attack. 40 Gold ------------------------------------------------------- Excalibur Sword: White STR: +4 May not be equipped by a Black innate Hero. Raises equipped Hero's White innate ability by 2 levels, even if their innate color is not White. 450 Gold Machine Gun Gun STR: +2 When equipped Hero attacks, if Critical Roll < 6, equipped Hero may attack again this turn. 150 Gold Bloodstained Mail Armor: Black DEF: +3 RES: +2 AGI: -1 SPD: -2 When equipped Hero kills an opposing Hero, equipped Hero may take another turn immediately. 300 Gold Wizard's Robe Clothes MAG: +2 RES: +2 When equipped Hero draws a card during their Draw Phase, they may reveal it to their opponent. If the card is not a Spell, they may draw another card. 170 Gold Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#33
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Re: Any Interest in a Turn-Based RPG Style CCG?
What are you looking at typical deck size being? Some of these cards are very expensive. I understand that you wouldn't want many of these cards in each deck but I'd like to know just how much of a hit my deck will take if I put Excalibur in there for example.
My Map Thread My Battle Blog and Strategy Blog and Article Links. OVAH site. Sept. 19, 2010 - ITS A BOY |
#34
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Re: Any Interest in a Turn-Based RPG Style CCG?
I've been kicking around 1000 Gold to start with. I don't know if that's where I'll end up - the Gold amounts will probably be the toughest thing to adjust when it's all said and done.
Right now I'm kind of just slapping arbitrary numbers on them to have a starting point. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#35
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Re: Any Interest in a Turn-Based RPG Style CCG?
How open are you to suggestions/other viewpoints?
Do you mind suggestions for other options for basic game mechanics, or are you more looking for playtesting and minor detail suggestions? |
#36
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Re: Any Interest in a Turn-Based RPG Style CCG?
I'll take any kind of suggestion, just as long as people aren't offended if I don't incorporate their ideas. I've been thinking about this for a while, but the game is nowhere near final yet so there's room for change.
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
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