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  #13  
Old August 9th, 2009, 02:00 PM
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Re: New FAQs are up!

I can't wait for Wave 11 Evil Cyborgs.

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  #14  
Old August 9th, 2009, 02:20 PM
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Re: New FAQs are up!

lol I'll have to hide it better next time

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  #15  
Old August 9th, 2009, 04:27 PM
Primus Magicus Primus Magicus is offline
 
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Re: New FAQs are up!

What??? exclusives in wave 10 happy they do it and the game does not end after wave 9...... BUT:
I emtied my entire bank account to get those couple of exclusive figures and now they are normal booster figures.
EDIT: They'd better be really new sculpts (instead of repaints)!!!!

@mr migraine, necroblade: thanks! you are both right and my collection still will rock

Last edited by Primus Magicus; August 9th, 2009 at 04:33 PM.
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  #16  
Old August 9th, 2009, 04:30 PM
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Re: New FAQs are up!

Quote:
Originally Posted by Primus Magicus View Post
What??? exclusives in wave 10 happy they do it and the game does not end after wave 9...... BUT:
I emtied my entire bank account to get those couple of exclusive figures and now they are normal booster figures.
You'll still be able to tell the difference between the Gencon ones and the Wave 10 ones. The new ones should say that they are from Valkrill's Gambit set on the back of the card. The Gencon ones say some nifty name such as "Hawthorne's Arrival" as the set.

You will still have a "special" and "rarer" one if it means that much to you.
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  #17  
Old August 9th, 2009, 04:30 PM
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Re: New FAQs are up!

There are supposed to be differences that will distinguish your original figures from this re-release. Which is good if you're a collector, but if you just want the figures to play the game...well you still got there first.


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  #18  
Old August 9th, 2009, 04:31 PM
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Re: New FAQs are up!

Quote:
Originally Posted by NecroBlade View Post
There are supposed to be differences that will distinguish your original figures from this re-release. Which is good if you're a collector, but if you just want the figures to play the game...well you still got there first.
Speaking of getting there first....
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  #19  
Old August 9th, 2009, 07:48 PM
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Re: New FAQs are up!

Thanks bra. Checkin' it out as we speak.
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  #20  
Old August 9th, 2009, 08:53 PM
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Re: New FAQs are up!

So did the lava tiles get a close range incinerate power to use with claiming the high ground? Or does a figure now have the power to break my heart?
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  #21  
Old August 9th, 2009, 09:14 PM
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Re: New FAQs are up!

Gain High Ground- A Quasatch who moves this turn and ends their turn higher then an adjacent enemy figure adds 1 additional attack die against that figure.
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  #22  
Old August 9th, 2009, 09:17 PM
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Re: New FAQs are up!

Quote:
Originally Posted by Onacara View Post
Gain High Ground- A Quasatch who moves this turn and ends their turn higher then an adjacent enemy figure adds 1 additional attack die against that figure.
But it has something to with a fixed move number, just like Drake's Grapple Gun. It has a move of four that cannot be modified. Gain High Ground is in that category in the FAQ.
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  #23  
Old August 9th, 2009, 09:19 PM
Onacara Onacara is offline
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Re: New FAQs are up!

Quote:
Originally Posted by Mr Migraine View Post
Quote:
Originally Posted by Onacara View Post
Gain High Ground- A Quasatch who moves this turn and ends their turn higher then an adjacent enemy figure adds 1 additional attack die against that figure.
But it has something to with a fixed move number, just like Drake's Grapple Gun. It has a move of four that cannot be modified. Gain High Ground is in that category in the FAQ.
I posted that before I read the FAQ...but it still sounds cool dont it?
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  #24  
Old August 9th, 2009, 09:32 PM
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Taeblewalker Taeblewalker is offline
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Re: New FAQs are up!

Quote:
Originally Posted by Onacara View Post
Quote:
Originally Posted by Mr Migraine View Post
Quote:
Originally Posted by Onacara View Post
Gain High Ground- A Quasatch who moves this turn and ends their turn higher then an adjacent enemy figure adds 1 additional attack die against that figure.
But it has something to with a fixed move number, just like Drake's Grapple Gun. It has a move of four that cannot be modified. Gain High Ground is in that category in the FAQ.
I posted that before I read the FAQ...but it still sounds cool dont it?
Your idea sounds like a variant of Sighting for the Microcorp. It would appear, however, that the power is probably more a variant of Grapple Gun than anything else.

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