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Maps & Scenarios Battlegrounds and scenarios |
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#349
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Re: Wargrounds of Scape (WoS) - discussion thread
Home of the Drudge: At first blush, I’m not a fan of the center being a one-hex land bridge. I think the 2-hex-wide bridge on Quasatch Playground is problematic, and while having swamp water around it lessens the choke effect of it, I don’t see it working well.
The glyphs being 6 move vs 7 move away is a problem. Having all the highest height be covered by jungle is also a problem. I’m willing to downvote this one without having played on it. No to induct. Casters of Valhalla: THE Competitive HeroScape Podcast!
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#350
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Re: Wargrounds of Scape (WoS) - discussion thread
Yeah, plenty of red flags there. I'll add my no vote as well for Home of the Drudge, for essentially the reasons OEAO outlined.
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#351
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Re: Wargrounds of Scape (WoS) - discussion thread
eh, it was worth a shot
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#352
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Re: Wargrounds of Scape (WoS) - discussion thread
Zephyr: Overall, I actually do enjoy this map. However, there is a major problem with it: the asymmetry of Raelin spots. The left starting zone has an insane Raelin perch that the right starting zone doesn't have (the front of the sand three-hex on the south side of the map). It protects the glyph and two hexes out of the three-hex height above the glyph. The path to the placement is also easily walled off by any two figures. It's also adjacent to jungle, making it protected by range. Although the right side has a fair Raelin spot on the level two swamp, this borderline broken spot is a major blemish on an otherwise good map. As such, I have to vote no to induct.
Song of the Walrus: This map has a few issues. Rats and Greenscales can really easily choke this map to death. The map is both not the easiest to develop on as well as very flat on the top. The placement of the level four two-hexes has also always seemed a little strange to me. It's not a bad map, but I don't think it deserves a spot in the WoS. No to induct. Edit: @Typhon2222 : For SotW, I think a potential fix would be to bump the hive and glacier out a hex (and drop them down a level), and move the level 4 inside them. This would free up some hexes to smooth out development and greatly open up the middle, while also providing some height changes in the middle. Ashfall: This map just doesn't work as well as it would seem. It's hard to traverse, the lava dominates the heights, and one army almost always just sits on the level two plateau to the left. Moving horizontally is really tough thanks to the molten lava hexes, and the single hex of molten lava to the left of the road makes the podding place that much harder to break. I had high expectations for this map, but it just didn't work for me. No to induct. Casters of Valhalla: THE Competitive HeroScape Podcast!
Last edited by OEAO; January 1st, 2022 at 02:42 AM. |
#353
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Re: Wargrounds of Scape (WoS) - discussion thread
Quote:
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#354
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Re: Wargrounds of Scape (WoS) - discussion thread
I've updated the build instructions for The Borogoves, to include a recommendation that it be played using 2 Wannoks if worried about the 'two hills' problem.
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#355
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Re: Wargrounds of Scape (WoS) - discussion thread
Per the OP, I believe this would be considered an alteration and would need to meet the 2 tournament requirement again with the change.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#356
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Re: Wargrounds of Scape (WoS) - discussion thread
We've been discussing glyphs for a while internally. We haven't come to a decision yet on whether the addition of a glyph recommendation constitutes a change in version.
Edit: We've decided that the addition of a glyph recommendation to a map is not a change in version so long as the build instructions themselves remain unchanged. If the build instructions no longer show randomized glyphs, then the map has changed. Casters of Valhalla: THE Competitive HeroScape Podcast!
Last edited by OEAO; January 13th, 2022 at 06:42 PM. Reason: Per dok: "We successfully failed to come to a conclusion" |
#357
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Re: Wargrounds of Scape (WoS) - discussion thread
Quote:
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#358
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Re: Wargrounds of Scape (WoS) - discussion thread
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It’d be different if the build instructions themselves provided for two Wannoks as fixed glyphs. And after further discussion, we’re basically reserving the right to treat glyphs on a case-by-case basis, as it may sometimes be a judgment call. Casters of Valhalla: THE Competitive HeroScape Podcast!
Last edited by OEAO; January 14th, 2022 at 04:37 PM. Reason: For example, if someone puts two random glyphs but states "These must be X and Y," then it would not be a recommendation. |
#359
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Re: Wargrounds of Scape (WoS) - discussion thread
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#360
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Re: Wargrounds of Scape (WoS) - discussion thread
Quote:
https://www.heroscapers.com/communit...&postcount=836 Since it's been revised, could you fine folks please withdraw the original version from review? Much obliged. (Who knows, maybe after some tourney appearances the new one will pop up here....) |
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