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Maps & Scenarios Battlegrounds and scenarios |
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#325
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Re: Wargrounds of Scape (WoS) - discussion thread
Nomad did come through and provide that tournament information for all submitted ARV maps, although it was a few posts down.
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#326
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Re: Wargrounds of Scape (WoS) - discussion thread
I see. I didn't realize. Sorry for my remarks then. I'll try to pay more attention in the future.
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#327
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Re: Wargrounds of Scape (WoS) - discussion thread
Easy to miss, some of the judges couldn’t remember that post either.
Thanks for obliging and making it easier on us! |
#328
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Re: Wargrounds of Scape (WoS) - discussion thread
No worries! I've updated both posts to include tourney usage for ease of access.
Casters of Valhalla: THE Competitive HeroScape Podcast!
Last edited by OEAO; December 8th, 2021 at 11:17 PM. |
#329
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Re: Wargrounds of Scape (WoS) - discussion thread
ATTENTION ALL MAP FANS (and other large, metal, spinning objects):
Please make sure your submissions comply with these two regulations. NOMINATIONS MUST INCLUDE: 1. A PDF link to the build instructions; and 2. Links to the two tourneys it was used at (no link necessary if it was used at GenCon or ScapeCon). A NOMINATION WILL NOT BE DEEMED TO BE COMPLETE UNTIL IT MEETS BOTH OF THESE REQUIREMENTS. Casters of Valhalla: THE Competitive HeroScape Podcast!
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#330
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Re: Wargrounds of Scape (WoS) - discussion thread
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Used at GenCon 2014 and most recently Online Heroscape Season 44. |
#331
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Re: Wargrounds of Scape (WoS) - discussion thread
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And anyways, I've already compiled and updated everything, so we're all good! Just wanted to let people know moving forward! Casters of Valhalla: THE Competitive HeroScape Podcast!
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#332
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Re: Wargrounds of Scape (WoS) - discussion thread
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#333
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Re: Wargrounds of Scape (WoS) - discussion thread
Quote:
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#334
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Re: Wargrounds of Scape (WoS) - discussion thread
I don't want to add too many more maps right now (although I have quite a list I'd like to nominate soonish), so I'll just add another classic map that clearly deserves consideration (especially alongside Common Ground), and a more modern take on the 1-RotV concept:
Dry Season by Killometer (GenCon: 2013, 2019) Origin by Flash_19 (Peoria May 2021; Utah August 2021; also selected [but not needed] for ScapeCon 2021) I'll have some reviews (probably 6-7) up shortly, although not on any maps currently on timers (I'll get to those next month, but for now I can review some of the maps I've already played plenty of times). Casters of Valhalla: THE Competitive HeroScape Podcast!
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#335
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Re: Wargrounds of Scape (WoS) - discussion thread
Aeon by Flash_19: This map makes so much with so little, and manages to almost feel big. Every little thing is just about perfect: the road going up to level 3; the subtle asymmetry on level 4 around the ruins; the level 3 grass around the big tree in the center; the balance of the two sides (I really don't care which way I develop). Most of the map sees play every game. I don't know what else to say, other than I LOVE this map. YES to induct.
Turmoil by superfrog: This is another obvious vote to me. This feels like another modern classic. The pathing is excellent, with nice choices between road, shadow, and level 3 high points. The entire map essentially always sees play- and it's just the right amount of map. I was a little skeptical when I first saw it, but I'm so glad I gave it a chance. YES to induct. Casters of Valhalla: THE Competitive HeroScape Podcast!
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#336
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Re: Wargrounds of Scape (WoS) - discussion thread
Quote:
(And although I've not played on it, Flash's Origin looks great too.) |
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