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  #1213  
Old November 13th, 2021, 09:51 PM
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Re: Competitive Unit Congress

Is this project still actively working through changes to classic cards?
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  #1214  
Old November 23rd, 2021, 02:09 PM
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Re: Competitive Unit Congress

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Originally Posted by Shiftrex View Post
Is this project still actively working through changes to classic cards?

I'd like to know this as well, because the currently accepted changes are good.


I'd suggest adding Dumutef Guard to the list of figures to improve, and I believe the best way to improve that unit is to make it an uncommon hero with 2 life while keeping it at 25 points.
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  #1215  
Old November 23rd, 2021, 06:30 PM
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Re: Competitive Unit Congress

Quote:
Originally Posted by Master Roshi View Post
Quote:
Originally Posted by Shiftrex View Post
Is this project still actively working through changes to classic cards?

I'd like to know this as well, because the currently accepted changes are good.


I'd suggest adding Dumutef Guard to the list of figures to improve, and I believe the best way to improve that unit is to make it an uncommon hero with 2 life while keeping it at 25 points.
The local Dallas scene is still working through some additional changes. Obviously, we haven't made progress on it recently. We have been working through several different iterations on a couple of cards and have had a tough time coming to the solution we really like on a few of them.

I'll light a fire under the crew and see if we can't get a few new updates posted in the near future.

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  #1216  
Old November 24th, 2021, 09:41 AM
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Re: Competitive Unit Congress

Awesome!! Is there an "official" way to suggest certain card-changes to the CUC? Or is just posting a comment on this forum the best way. Master Roshi & I came up with a pretty good solution for the Obsidian Guards, and I think I've got good ideas for NotNW

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Quote:
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Quote:
Originally Posted by Shiftrex View Post
Is this project still actively working through changes to classic cards?

I'd like to know this as well, because the currently accepted changes are good.


I'd suggest adding Dumutef Guard to the list of figures to improve, and I believe the best way to improve that unit is to make it an uncommon hero with 2 life while keeping it at 25 points.
The local Dallas scene is still working through some additional changes. Obviously, we haven't made progress on it recently. We have been working through several different iterations on a couple of cards and have had a tough time coming to the solution we really like on a few of them.

I'll light a fire under the crew and see if we can't get a few new updates posted in the near future.
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  #1217  
Old November 29th, 2021, 01:09 PM
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Re: Competitive Unit Congress

I see Ashigaru Yari are on the non-viable unit list; I think it would be good to give them the 'Reach' ability that the Cathar Spearmen have.

Futher, I think Ashigaru Harquebus should be adjusted by giving them an ability similar to the Roman Archer's volley and Yari Encircle special attack. If three Harquebus are adjacent, they may attack once with 6 dice and the fourth Harquebus may not attack.
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  #1218  
Old January 31st, 2022, 12:36 PM
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Re: Competitive Unit Congress

Hmm. I wanted to see if there was a fixed version of Master of the Hunt.

I thought this was a great project! Sad to see it's fallen asleep.....

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  #1219  
Old August 26th, 2022, 01:57 AM
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Re: Competitive Unit Congress

Also would like this project to continue
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  #1220  
Old August 26th, 2022, 07:45 PM
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Re: Competitive Unit Congress

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Originally Posted by Gorillanators View Post
Also would like this project to continue
I've actually still been working on a few design tests over the last few weeks. I just need to get back to really working through some of the changes.

There are several more units I would like to clean up and improve a bit.

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  #1221  
Old October 16th, 2022, 05:30 PM
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Re: Competitive Unit Congress

Alright, I've updated the first post. Both the proposed Acolarh change and Major X17 change are approved and updated cards are uploaded. Links in the approved change section.

We still working on the Saylind change currently. It is taking a lot longer than we anticipated. We are also working on a change for Concan just because we started spitballing an idea to see him used more often. I think we will land on a proposal for him in a week or so and then I'll update the thread with exactly what we are testing.

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  #1222  
Old October 17th, 2022, 08:57 PM
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Re: Competitive Unit Congress

FYI, here is what we are looking at for the CUC Saylind. Trying to get the figure to work out better in the current competitive meta.


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  #1223  
Old October 17th, 2022, 09:58 PM
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Re: Competitive Unit Congress

Who is taking a turn with the common figures that make an attack via summoning? I think this would be the first instance of a regular attack taking place outside of the turn of the attacking figure (and the first instance of a normal move taking place outside of a turn).

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  #1224  
Old October 17th, 2022, 11:15 PM
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Re: Competitive Unit Congress

The player that controls saylind would perform the movement/attack with the commons since it mentions figures that Saylond's owner controls
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