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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#13
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Re: Vydar's Custom Units Thread
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I want to get a lot more experience designing units before I submit anything of my own to the SoV, but it means a lot that you think it could be up to snuff. I also need to get the rest of my designs in this thread. Most of my stuff has only been posted in the Discord. I think I have at least 8 or so that aren't posted here. "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units VC Units Base Size Spreadsheet |
#14
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Re: Vydar's Custom Units Thread
I definitely like the Disciples of the Hidden Flame design too!
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#15
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Re: Vydar's Custom Units Thread
Big Update! 7 New Cards & 2 Updated Cards!
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"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units VC Units Base Size Spreadsheet Last edited by Vydar_XLIII; November 25th, 2021 at 11:02 AM. |
#16
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Re: Vydar's Custom Units Thread
Really love the BeastMaster mechanic and the synergies it brings. Sounds like a lot of fun in home games and opens up an interesting RPG element with the unique choices. The minis are also all quite unique in their theme.
Animated Armor was a cool use of this mini and the Mage/Wizard synergy was a good choice. Though I wonder why Animata is not used here? The very first thing I felt with the Bitter Sea Colony, is that I prefer a 3 figure squad instead. With the other Safari figs, a swarm theme is supported, but I don't think that trope needs to be followed here. Grappling Claws is a fun nerfing of Cyberclaw. I don't mind Exoskeleton, but have always felt strangely with how it can be used stacking on a single figure. A poor slip of a themed mechanic imo. And slight support to my reasoning for 1 less figure per squad if you are going to use it. (An opportunity to fix exoskeleton raises my interest) Amphibious is a pretty strong power which is kept in check for the Sahuagin being as lacking as they are. Not saying it should not be used, but it's combination with exoskeleton is an odd one, yet has some intrigue. For Nefta, I add my vote to wording E. Zankor the Bound. Such a cool looking Card/Figure. Nicely, there are still some that can be bought online. Besides it being a BA figure that exists in a BA universe, I don't feel much urge to play this figure if I owned it, having no unique abilities. Perhaps I'm missing something here. From my understanding, if you are able to keep him away from your team, you shouldn't have to suffer the 1 wound? It's a fun shifting mechanic I could see used in scenarios. “Adapt what is useful, Discard what is not, Add what is uniquely your own.” |
#17
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Re: Vydar's Custom Units Thread
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The specific reason I used Armor over Animata is because both Animata cards we currently have are from Arctorus (Ebon Armor, Sentinels of Grax). Arctorus, by my understanding, is the alien/sci-fi/technology world. The Animated Armor is explicitly the D&D concept that works with the fantasy wizards from Feylund, Toril, and Eberron. I don't want the Animated Armor to be included in any future Animata synergy webs. So I gave them a unique race. I've yet to playtest the BSC. A 3-person squad might be the best way to go for them. But a 4-person squad without EXOSKELETON (possibly with better stats?) is also on the table. Also I'm glad you pointed out that the name of the power on the Sahuagin Raider is "AMPHIBIOUS" and not "AQUATIC." Is it weird to call a crab amphibious? I kind of feel that it is. Is this one of those situations where 1 power has 2 names (like SHAOLIN ASSAULT, MASTER'S ASSAULT and WHIRLWIND ASSAULT) but the most recent is more universally applicable? IDK. That's 3 votes for E and none against. When I write up her card, I'll include E wording. I'm not sure I understand your understanding of Zankor. Quote:
Thanks for all the feedback! "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units VC Units Base Size Spreadsheet |
#18
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Re: Vydar's Custom Units Thread
I'm really interested in the Ranger line up that you have going on with the beat companions. The idea of getting extra attacks with the ranger seems really fun to me and like a good way to bring down large targets. The biggest thing a "duo" style of play will always suffer from is activations and I think that is addressed here.
The wolf being able to protect both wolves and rangers in interesting, gives him a place in the Arktos and friends army with their unique squads. My second interest here is what you did with Arcane Animation on the animated armor unit. That is a great way to give some screening and flexibility to some stand alone units that never see play despite their great abilities. It would be fun to see Sonlen interacting in this way. I think it may be difficult to track which animated armor has moved in order to trigger their hitzone clause though, curious to see how it would work. Have you gotten a chance to play with the crabs yet? I think they have a lot of character and would fit nicely into the game. Nefta reminds me of Sun Titan from MTG. I would like to see a card like this in canon because it is such a different playstyle though I'm not sure how it would best be implemented. It is nice that you only get one chance to revive a unit in essence, that's a good balancing factor for me. Still so sad that the dragon sculpt is not in production anymore xD I would love to get a hold of one. Really big fan of having a valkrill dragon like this with the theme of being kept captive. The stats really show that it has been subjugated as well because it isn't as high as some of the other dragons and lacks any sort of ranged attack. Customs are for home use and enjoyment first and foremost. |
#19
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Re: Vydar's Custom Units Thread
Thanks for the feedback Shiftrex!
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"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units VC Units Base Size Spreadsheet |
#20
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Re: Vydar's Custom Units Thread
With animated armor I was just saying it might be difficult to keep track of what has moved and what hasnt given how widely you can spread them to start the game.
Customs are for home use and enjoyment first and foremost. |
#21
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Re: Vydar's Custom Units Thread
I think Animated Armor could start the game on a wizard's army card instead of in the startzone. A couple mechanics could be
1. Animated Armor adds +1 (or +2) defense to any figure it's on (this would be very powerful - I think you might say - adds 2 to its defense and subtracts 1 for its attack/special attack). OR 2. When one of your Wizards would receive one or more wounds and has an animated armor on its card, you may (or must) destroy the animated armor instead OR 3. Replace that Wizards defense with the defense of Animated Armor (e.g., if AA has 4 defense, that wizard now does) Then the second ability would be When you reveal an order marker on a Wizard with an Animated Armor figure on its card, you may first take a turn with that Animated Armor. Begin by placing the Animated Armor on an unoccupied space adjacent to the Wizard, then take the turn normally Optional: when the Animated Armors turn is complete, return it to the Wizards army card OR Whenever a wizard you control moves adjacent to an Animated Armor you control, or an Animated Armor you control moves adjacent to a Wizard you control, you may immediately place the Animated Armor on that Wizards Army Card Your idea for using them as screeners works too. But wanted to propose them as a Thorgrimmy unit. I think it could fit well. Also, the mini you have for Nefta is incredible Last edited by Knox; November 13th, 2021 at 02:27 AM. |
#22
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Re: Vydar's Custom Units Thread
Forgive me, but I still don't understand. When I move or attack with ONE Animated Armor, ALL of them gain hit zones. There is nothing to keep track of past the very first move/attack.
"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units VC Units Base Size Spreadsheet |
#23
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Re: Vydar's Custom Units Thread
OH! I was losing that in translation somewhere. That's incredibly easy then. Works for me!
Customs are for home use and enjoyment first and foremost. |
#24
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Re: Vydar's Custom Units Thread
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I think the summoned or mystic armor idea you have is cool and could have a place in a single wizard/squad combo (think an Iskra and Retchets relationship). Maybe that could materialize in a different design. Thanks for the feedback! "I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog High Quality Map Rendering Vydar's Custom Units VC Units Base Size Spreadsheet |
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