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#1177
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Re: PreAugust PreRelease D&D Wave 2 Speculation & Informatio
Not necessarily. He could simply gain +2 defense if he's standing on a treasure glyph. That would work well imo and would be a real pain for any hero trying to get the glyph.
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#1178
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Re: PreAugust PreRelease D&D Wave 2 Speculation & Informatio
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#1179
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Re: PreAugust PreRelease D&D Wave 2 Speculation & Informatio
I believe squad members can stand on glyphs, so I would assume Common Heroes could as well.
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#1180
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Re: PreAugust PreRelease D&D Wave 2 Speculation & Informatio
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#1181
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Re: PreAugust PreRelease D&D Wave 2 Speculation & Informatio
Well then that would be a great ability. I personally hope the Wyrmlings are Uncommon Heroes. I'd like then to have 4 lives so they are usable. I never use Common Heroes as anything more than a filler. (And RARELY use them as a filler.)
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#1182
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Re: PreAugust PreRelease D&D Wave 2 Speculation & Informatio
BLOODY HECK...I was gone for a couple of days, and the entire set gets online? Man this is so disappointing. I don't get the base arguement, I saw no difference. I am so lost it's not even funny. Someone summarize please!!!
Come check out The Essalim Collate, a content platform centered around worldbuilding and narrative design in gaming!
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#1183
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Re: PreAugust PreRelease D&D Wave 2 Speculation & Informatio
All your questions will soon be answered, in good time. Patience.
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#1184
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Re: PreAugust PreRelease D&D Wave 2 Speculation & Informatio
Well, whoever in Hong Kong that bought the D2 certainly couldnt wait for truth...CURSE YOU EARLY RECIEVING SCAPER!!! My spec fun ruined...
Come check out The Essalim Collate, a content platform centered around worldbuilding and narrative design in gaming!
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#1185
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Re: PreAugust PreRelease D&D Wave 2 Speculation & Informatio
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Thought about starting a thread screaming previews, previews, previews...but figured I'd get flogged. On topic, Ry mentioned this wave was laid out similar to the last. So wyrmlings are probably common; ogre, golem, mind flayer, werewolf lord-uncommon, squads-common, then the unique hero pack. Guess I'm getting back into Scape |
#1186
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Re: PreAugust PreRelease D&D Wave 2 Speculation & Informatio
This thread is going to break 100 pages without a single card preview. Guess I will help it get there. I am so excited for the Warforged. Vydar needs a cheap melee squad, and a ranged one besides the Blastatrons that also fits that point range but is not based just on the soulborgs. They need to give us just one card, and we would be fine for a week. There would be so much speculation! I am dying to see what is in this new set. And I am resisting creating a new thread asking players what they would want in Wave 13, especially if it was classic. I am going to have to think about writing one up.
Tourney Record:17-10 (08/02/11) |
#1187
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Re: PreAugust PreRelease D&D Wave 2 Speculation & Informatio
So, are unique squads a thing of the past? EOV was a reissue.
The last unique squad we saw before that was the Retchets (which required a separate hero), and before that it was the Nakitas, 7 or 8 waves ago. Check out Gulp's Glyphs Not Worth Grabbing and Gulp's Abilities Not Worth Activating! Very Useful Thread: The Heroscape Library "Heroscapers.com is not a charity site for the illiterate." -Gbob
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#1188
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Re: PreAugust PreRelease D&D Wave 2 Speculation & Informatio
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"While there is a lower class, I am in it, while there is a criminal element, I am of it, and while there is a soul in prison, I am not free." - Eugene V Debs |
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