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  #1  
Old May 7th, 2016, 06:46 PM
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Dwindle, on Kickstarter & Greenlight!!

UPDATE: Dwindle is now live on Kickstarter and Steam Greenlight!! Any support in either place is hugely appreciated!

I know I haven't been on here much recently; I've been quite busy working on my Game Design & Development degree. This semester I've been in a course in which about 24 of us have been working on a game all semester. My classmates elected me Artificial Intelligence Lead at the beginning of the project, and it's been super busy/crazy/fun.

The game we've been developing is called Dwindle. You're the foreman of a team of miners, trapped underground with little hope of survival. I designed/wrote most of the dynamic mine generation and AI character behavior, and I can definitely say it's all super cool.

We've decided to launch a Kickstarter campaign for the game to finish it out over the summer for release. If any of you guys would like to support it, that'd be awesome, look for it in a few weeks! Either way, you can check out the trailer our amazing art and sound teams put together:

Dwindle Website
DwindleGame on Facebook
DwindleGame on Twitter



Last edited by awesomeunleashed; June 10th, 2016 at 02:47 PM.
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  #2  
Old May 7th, 2016, 09:27 PM
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Re: Dwindle, i.e. what I've been so busy working on

Layout reminds me of an old game I liked to play called dungeon keeper 2. Thanks for sharing.
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  #3  
Old May 17th, 2016, 12:45 PM
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Re: Dwindle, i.e. what I've been so busy working on

Looks cool! You said you developed it, did you use a game engine? What programming languages?

I'm still very new to software development, I have done very basic 2d games with sound and graphics, and a RNG with basic UI just to take input from a user and generate numbers. Only a hobby.
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  #4  
Old May 18th, 2016, 08:57 AM
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Re: Dwindle, i.e. what I've been so busy working on

Looks cool. Thanks for sharing!

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  #5  
Old May 18th, 2016, 09:02 AM
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Re: Dwindle, i.e. what I've been so busy working on

Quote:
Originally Posted by brandonwiker View Post
Looks cool! You said you developed it, did you use a game engine? What programming languages?

I'm still very new to software development, I have done very basic 2d games with sound and graphics, and a RNG with basic UI just to take input from a user and generate numbers. Only a hobby.
It's built in the Unity game engine and the code is in C#.

Quote:
Originally Posted by TREX View Post
Layout reminds me of an old game I liked to play called dungeon keeper 2. Thanks for sharing.
Quote:
Originally Posted by Dad_Scaper View Post
Looks cool. Thanks for sharing!
Thanks guys!

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  #6  
Old May 18th, 2016, 10:54 AM
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Re: Dwindle, i.e. what I've been so busy working on

That's really cool!

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  #7  
Old May 18th, 2016, 02:00 PM
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Re: Dwindle, i.e. what I've been so busy working on

Quote:
Originally Posted by awesomeunleashed View Post
Quote:
Originally Posted by brandonwiker View Post
Looks cool! You said you developed it, did you use a game engine? What programming languages?

I'm still very new to software development, I have done very basic 2d games with sound and graphics, and a RNG with basic UI just to take input from a user and generate numbers. Only a hobby.
It's built in the Unity game engine and the code is in C#.

Quote:
Originally Posted by TREX View Post
Layout reminds me of an old game I liked to play called dungeon keeper 2. Thanks for sharing.
Quote:
Originally Posted by Dad_Scaper View Post
Looks cool. Thanks for sharing!
Thanks guys!
Nice, I played with Unity and used C# for a month. Too much for a single person to soak in, plus I am unfamiliar with C# syntax. I just read that Unity accepts Boo language, which is apparently similar to Python, my personal fav so far.

I'm going to meet a bud that's into programming pretty soon, he is a step ahead of me, maybe I'll learn some things. And I'm going to introduce him to heroscape
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  #8  
Old May 19th, 2016, 05:13 PM
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Re: Dwindle, i.e. what I've been so busy working on

Quote:
Originally Posted by awesomeunleashed View Post
Quote:
Originally Posted by brandonwiker View Post
Looks cool! You said you developed it, did you use a game engine? What programming languages?

I'm still very new to software development, I have done very basic 2d games with sound and graphics, and a RNG with basic UI just to take input from a user and generate numbers. Only a hobby.
It's built in the Unity game engine and the code is in C#.
That's cool, man. Games are why I got into programming, although it's not what I do now (and I like board games more than video games at this point anyway). I've never written any C# though--I'm mainly a C++ guy.

Your custom probably has too much Defense.
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  #9  
Old May 20th, 2016, 09:00 AM
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Re: Dwindle, i.e. what I've been so busy working on

Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by awesomeunleashed View Post
Quote:
Originally Posted by brandonwiker View Post
Looks cool! You said you developed it, did you use a game engine? What programming languages?

I'm still very new to software development, I have done very basic 2d games with sound and graphics, and a RNG with basic UI just to take input from a user and generate numbers. Only a hobby.
It's built in the Unity game engine and the code is in C#.
That's cool, man. Games are why I got into programming, although it's not what I do now (and I like board games more than video games at this point anyway). I've never written any C# though--I'm mainly a C++ guy.
And I'm the whimp that uses Stencyl... though I could probably write in Haxe and JavaScript isn't that different from Haxe.

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  #10  
Old May 20th, 2016, 09:22 AM
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Re: Dwindle, i.e. what I've been so busy working on

Quote:
Originally Posted by brandonwiker View Post
Nice, I played with Unity and used C# for a month. Too much for a single person to soak in, plus I am unfamiliar with C# syntax. I just read that Unity accepts Boo language, which is apparently similar to Python, my personal fav so far.

I'm going to meet a bud that's into programming pretty soon, he is a step ahead of me, maybe I'll learn some things. And I'm going to introduce him to heroscape
Unity's phased out Boo in favor of C# and JavaScript, I assume because those languages have so much available functionality that keeping a third language nobody's heard of was kinda pointless. I've seen plenty of people on the internet using JS with it, although unless you had a lot of experience in that and none in C#, I'm not sure why you would, as C# is (IMO) a much better language for game development.
Quote:
Originally Posted by capsocrates View Post
That's cool, man. Games are why I got into programming, although it's not what I do now (and I like board games more than video games at this point anyway). I've never written any C# though--I'm mainly a C++ guy.
Yeah, I'm not surprised. I prefer C# because of automatic garbage collection and the far more useful available libraries for Windows stuff in particular, but C++ would be my choice for anything I needed more efficiency and lower-level access for sure.

Quote:
Originally Posted by Zettian Juggernaut View Post
And I'm the whimp that uses Stencyl... though I could probably write in Haxe and JavaScript isn't that different from Haxe.
Haven't heard of either of those, heh. Unity does accept JS though. Really, though, once you've got a good handle on how programming languages work, all you have to do to use a new one is be good at looking stuff up. Believe me, I've basically had to teach myself four languages at once on the job before...

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  #11  
Old May 20th, 2016, 12:04 PM
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Re: Dwindle, i.e. what I've been so busy working on

Quote:
Originally Posted by awesomeunleashed View Post
Quote:
Originally Posted by capsocrates View Post
That's cool, man. Games are why I got into programming, although it's not what I do now (and I like board games more than video games at this point anyway). I've never written any C# though--I'm mainly a C++ guy.
Yeah, I'm not surprised. I prefer C# because of automatic garbage collection and the far more useful available libraries for Windows stuff in particular, but C++ would be my choice for anything I needed more efficiency and lower-level access for sure.
Automatic garbage collection is nice for memory, but doesn't really help with other resources, like mutex locks, database handles, etc. C++'s RAII principle is really nice for those kinds of resources and also works for memory, but it doesn't have the same kinds of costs associated with running a garbage collector in the background.

C# definitely seems like the obvious choice for your average Windows dev purposes though. I know C# has a few options for working other platforms as well. One of the things I like about C++ is that, given the right 3rd-party library (and there are quite a few decent open source ones) you can write the same code once for every platform. You would still need to write your own code for any lower-level platform-specific functionality not provided by the library you're using, but if the library provides everything you need it's pretty simple. I wrote a Dominion deck shuffler with JUCE that I can run on my Windows 10 PC or my Android phone (I could probably run it on OS X, iOS, Linux, and Windows phones as well without any changes, but I don't have any of those platforms available to compile right now).

Your custom probably has too much Defense.
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Old May 20th, 2016, 12:06 PM
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Re: Dwindle, i.e. what I've been so busy working on

Quote:
Originally Posted by awesomeunleashed View Post
I know I haven't been on here much recently; I've been quite busy working on my Game Design & Development degree. This semester I've been in a course in which about 24 of us have been working on a game all semester. My classmates elected me Artificial Intelligence Lead at the beginning of the project, and it's been super busy/crazy/fun.

The game we've been developing is called Dwindle. You're the foreman of a team of miners, trapped underground with little hope of survival. I designed/wrote most of the dynamic mine generation and AI character behavior, and I can definitely say it's all super cool.

We've decided to launch a Kickstarter campaign for the game to finish it out over the summer for release. If any of you guys would like to support it, that'd be awesome, look for it in a few weeks! Either way, you can check out the trailer our amazing art and sound teams put together:

Dwindle Website
DwindleGame on Facebook
DwindleGame on Twitter

This game looks really cool--way, way cooler than anything I worked on in College.

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