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  #145  
Old July 26th, 2007, 02:13 AM
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Eclipse Eclipse is offline
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So, I understand there's some desire to wrap this thing up? I finally got some time (at 1 am no less) to try this guy out. Here's what I found:

Batman vs. Cap. Very interesting battles that were generally completely decided by specials. Most of the time, Bats got the first two shots in with his batarangs, which often gave Steve a wound or two. Cap then managed to get in melee where the real fight begins. First off, I am the Night is EXTREMELY powerful, and really shouldn't be underestimated. Completely ignoring damage and getting two turns in a row is a scary ability indeed. It came up far more often than I expected, even in melee. However, against Cap, it didn't always matter. On more than one occasion, the two shots resulted in a counter that ended the match. Most notably a game where Bats rolled blanks and Cap rolled 4 shields. Ouch. Admittedly, Bats should have tried to disengaged, but we only realized that after the fact. Hard to run with life that low.

My other test that I will probably put EVERY figure up to is the Hulk test. Again, this was a scenario where I am the night proved very deadly, as blatantly ignoring 7 skulls is a bit insane. That said, things turned out pretty good here. On average, Bats got 185 points of damage in before going down (which was usually to one big punch). There's really no way to complain about this, Bats does his points worth of damage.

I do have some general concerns, considering he works out fine in situations where he's probably weakest (one really powerful foe), but I can't really fault him in any way either. My gut tells me Hasbro would price him higher, but he played within his bounds quite well. Thematically sound, great looking card, fitting powers, and playtested to his points almost exactly. I really can't expect much more and therefore, gladly give this guy my stamp of approval.
  #146  
Old July 26th, 2007, 02:19 AM
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Quote:
Originally Posted by Eclipse
So, I understand there's some desire to wrap this thing up? I finally got some time (at 1 am no less) to try this guy out. Here's what I found:

Batman vs. Cap. Very interesting battles that were generally completely decided by specials. Most of the time, Bats got the first two shots in with his batarangs, which often gave Steve a wound or two. Cap then managed to get in melee where the real fight begins. First off, I am the Night is EXTREMELY powerful, and really shouldn't be underestimated. Completely ignoring damage and getting two turns in a row is a scary ability indeed. It came up far more often than I expected, even in melee. However, against Cap, it didn't always matter. On more than one occasion, the two shots resulted in a counter that ended the match. Most notably a game where Bats rolled blanks and Cap rolled 4 shields. Ouch. Admittedly, Bats should have tried to disengaged, but we only realized that after the fact. Hard to run with life that low.

My other test that I will probably put EVERY figure up to is the Hulk test. Again, this was a scenario where I am the night proved very deadly, as blatantly ignoring 7 skulls is a bit insane. That said, things turned out pretty good here. On average, Bats got 185 points of damage in before going down (which was usually to one big punch). There's really no way to complain about this, Bats does his points worth of damage.

I do have some general concerns, considering he works out fine in situations where he's probably weakest (one really powerful foe), but I can't really fault him in any way either. My gut tells me Hasbro would price him higher, but he played within his bounds quite well. Thematically sound, great looking card, fitting powers, and playtested to his points almost exactly. I really can't expect much more and therefore, gladly give this guy my stamp of approval.
Sooo, basically, what you're saying is
?

Oh, and just so I make sure I know, you did remember not to roll for I Am the Night against special attacks like Cap's Shield Throw and Hulk's Stomp, right?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

  #147  
Old July 26th, 2007, 02:36 AM
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Eclipse Eclipse is offline
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Doh! Totally forgot. That evens it out significantly. Though I'd still rather wallop him with Hulk's regular attack considering he almost always went down in one hit once the wounding actually happened. A nightless opening round would certainly help though.

Yes, approved. Sadly, its likely to go unnoticed all things considering...
  #148  
Old July 26th, 2007, 02:49 AM
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Congratulations!!! Well done Batman, the first approved TNT custom.

"Hi Ho, what new devilry is this?" - this may have been said if Kermit the Frog and Boromir were combined and set loose upon the world... probably not though.
  #149  
Old July 26th, 2007, 03:12 AM
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allskulls allskulls is offline
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This thread was going to be converted to a "Book of thread" but with all the trial stuff in here, I think a new thread should be started. Firemaster, would you like to take on the TNT books?
  #150  
Old July 26th, 2007, 11:44 AM
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I'll wait until Firemaster gets what he needs, then I'll lock this baby down. Thanks to all my judges and all playtesters/commenters for your invaluable feedback!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

  #151  
Old July 26th, 2007, 12:27 PM
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Firemaster Firemaster is offline
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Quote:
Originally Posted by allskulls


This thread was going to be converted to a "Book of thread" but with all the trial stuff in here, I think a new thread should be started. Firemaster, would you like to take on the TNT books?
Most definately. I'm assuming the books & index will go in this section.


  #152  
Old July 26th, 2007, 12:32 PM
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Quote:
Originally Posted by IAmBatman
I'll wait until Firemaster gets what he needs, then I'll lock this baby down. Thanks to all my judges and all playtesters/commenters for your invaluable feedback!
Good idea. A link to here could be added in the Book so people can see the process.
  #153  
Old July 26th, 2007, 12:33 PM
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allskulls allskulls is offline
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Quote:
Originally Posted by Firemaster
Quote:
Originally Posted by allskulls


This thread was going to be converted to a "Book of thread" but with all the trial stuff in here, I think a new thread should be started. Firemaster, would you like to take on the TNT books?
Most definately. I'm assuming the books & index will go in this section.
Yep
  #154  
Old July 26th, 2007, 02:03 PM
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hi1hi1hi1hi1 hi1hi1hi1hi1 is offline
 
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Congrats Batman. First TNT'd custom, great job!!

Feedback: We could all use a little more
  #155  
Old July 26th, 2007, 02:24 PM
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GreyOwl GreyOwl is offline
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Congratulations! So is this guy supposed to show up in some TNT list?
  #156  
Old July 26th, 2007, 04:48 PM
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Yes, this section works fine, Firemaster. Create an Index thread and I'll sticky it. Once you have the Book of Batman created, I'll unsticky this and lock it. We can link this thread to the first post in the Book of Batman as Allskulls said.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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