Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Other Customization & HS Additions
Other Customization & HS Additions Everything from new ways to play to modded figures


Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old April 4th, 2014, 01:26 PM
dok's Avatar
dok dok is offline
GenCon Main Event Champion - 2010, 2011, & 2017
 
Join Date: October 9, 2008
Location: USA - CO - Denver
Posts: 23,750
Images: 112
Blog Entries: 17
dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth
Re: Printable "Luck Calculator" charts

One thing we've learned from automatic skull/shield tracking in online play is that it is only a fairly crude measure of luck in the game.

Consider: three 3v3 attacks against squad figures. I roll 2/3 skulls, 2/3 skulls, and 0/3 skulls. You roll 1/3 shields, 1/3 shields, and 3/3 shields. The stats say I rolled slightly below-average and you rolled significantly above-average. However, the reality is that I got an above-mean number of kills. I was the lucky one, not you.

Of course, the person whose percentages are above average will usually be the one whose luck is better, but I've had games where the percentages looks close but one person was getting most of the key rolls, or games where the percentages were pretty skewed but the person with "bad dice" was rolling just enough quite often.

If you really want to break down luck, you have to just keep a table of each attack's dice rolled, and their results. Then you can compare each roll to expected return, and see who came out ahead. Even this doesn't account for a lot of positional and OM-related advantages that a good roll can confer, but it gets as close as anything I've tried. I've only had the patience to actually break down a game this way once or twice.

So, tracking skulls/shields rolled is obviously a lot easier, and it's fun to look at, so go with that.
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Other Customization & HS Additions


Similar Threads
Thread Thread Starter Forum Replies Last Post
Do you recommend mixing "superscape" and "normalscape"? quozl C3G Legacy 38 March 12th, 2013 08:04 PM
"Friendly" or "You Control" -- The Defin Revdyer Official Rules & FAQ's 42 November 22nd, 2011 08:32 PM
Seeking ideas for "Chieftain" or "Medicine Man" Aquilla FB rouby44 Custom Units & Army Cards 8 September 2nd, 2010 08:30 AM
"New" "Tolkien" Book to be Published ninthdoc Other Media 29 May 23rd, 2007 05:42 PM


All times are GMT -4. The time now is 07:12 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.