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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#121
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Re: C3G Dredd'verse workshop
Looking good! I, for one, would have no problem with a dual class, unless that opens up some serious synergys. I don't own any of the Mutant Telepaths, but it seems to me like there will most likely be synergy there already... I'll see what I can find.
EDIT: Quick question about Anderson's I Need Backup. The way it's worded, if you simply don't roll all skulls, she gets bonding? If that's the way it's supposed to be, I'm completly ok with that, I just noticed that you seemed to be going with "looser" bonding powers, that don't activate often. Just checking! EDIT: All I could find was Cyclops Telepath Bonding. So, yeah. I'm good with the dual class. My Trade Thread (Currently Inactive) http://www.heroscapers.com/community...ad.php?t=47793 My Painting/Hobby thread https://www.heroscapers.com/communit...23#post2530223 Free Miniatures: Pay It Forward https://www.heroscapers.com/communit...58#post2539758 Last edited by orgsbane; May 23rd, 2013 at 12:54 PM. |
#122
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Re: C3G Dredd'verse workshop
I like how the SA works and I see Anderson is a Telepath so she can bring her into the fold, or a different Telepath completely. helps make the Judges more flexible if Anderson can run in a Telepath build and any of the many Telepaths can run in a Judge build.
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#123
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Re: C3G Dredd'verse workshop
Yeah, I think Anderson will be the most versatile of the Judges.
I am mostly happy with how they stand right now. I really wanted some sort of limited bonding but quozl put up strong opposition to that, but I like the current version. Hershey's SA is a streaky power. Anderson has a quozl and a Good Pig power! I have got a lot of help along the way. @ogrsbane It will be up to the Heroes if they will allow dual class or not. I think it will work either way but there might be some weirdness, I will have to take a closer look at the Telepaths. Yes Anderson did have 'loser bonding' (love that) but quozl was adamantly against the Judges having bonding, so she has Legal Counsel, right now. I am still not sure if she is quite right and I really think the Legal Counsel power is so cool it should be reserved for a lawyer figure like Matt Murdock. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#124
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Re: C3G Dredd'verse workshop
Psi-Judge Anderson
Human Unique Hero Telepath Valiant? She has sacrificed herself to save the city. Medium 5 Life: 4 Move: 5 Range: 8 Attack: 4 Defense: 5 Points: 150? PRE-COG FLASH After an opponent reveals a numbered Order Marker on the Army Card of a figure they control, and before a turn is taken with that figure, you may move Judge Anderson up to 5 spaces. When moving with Pre-cog Flash, Judge Anderson will take any leaving engagement attacks. Pre-cog Flash can be used once per round. ENEMY OF DEATH Judge Anderson rolls one additional die when attacking or defending against an Undead figure. Quozl suggested this for her third power. LEGAL COUNSEL After taking a turn with Judge Anderson, if she attacked an opponent's figure, you may immediately move an unrevealed Order Marker from an Army Card you control to an Army Card of a Judge you control. I love this power and I think perhaps it should be saved for another design. I would rather it work for all figures and perhaps better for Judges. LEGAL COUNSEL After taking a turn with Judge Anderson, if she attacked an opponent's figure, you may immediately move an unrevealed Order Marker from an Army Card you control to any other Army Card you control, or any number of unrevealed Order Markers from this card to any other Army Card of a Judge you control. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#125
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Re: C3G Dredd'verse workshop
Old One Eye T-Rex Unique Hero Devourer Relentless Huge 15 Life: 17 Move: 6 Range: 1 Attack: 7 Defense: 3 Points: 300? LEADER OF THE PACK After taking a turn with this figure you may move any other T-Rex figures you control 5 hexes apiece. Figures moved by this special power must end their turn adjacent to Old One Eye. DINO-DOMINANCE When attacking an opponent's adjacent huge figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent huge figure, add one automatic shield to whatever is rolled.
Spoiler Alert!
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey Last edited by Tornado; August 21st, 2013 at 04:14 PM. |
#126
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Re: C3G Dredd'verse workshop
Move up to 5 other T-Rex figures? Who would those 5 T-Rex figures be?
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#127
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Re: C3G Dredd'verse workshop
Yeah there are only two right now but I have to leave it open for more.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#128
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Re: C3G Dredd'verse workshop
Flipping awesome, but the 22 life is huge!
My Trade Thread (Currently Inactive) http://www.heroscapers.com/community...ad.php?t=47793 My Painting/Hobby thread https://www.heroscapers.com/communit...23#post2530223 Free Miniatures: Pay It Forward https://www.heroscapers.com/communit...58#post2539758 |
#129
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Re: C3G Dredd'verse workshop
I've just finished reading Flesh: The Dino Files on holiday. Great stuff - it would make a great CG fest summer movie.
As for the Lawmaster, I found 5 of these bad boys on my travels: It's a bit of a stretch on the original design, but looks very futuristic (and a lot better than the bike in the recent Dredd movie). Blue and White is a good nod to traditional law enforcement colour schemes too.
Spoiler Alert!
It's a Hot Wheels toy Max Steel Motorcycle 59/250 and fits beautifully on 2 hexes. HellboyScape continues here... C3G Design points:
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#130
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Re: C3G Dredd'verse workshop
I know. I think 17 will be plenty.
Updated. I also tweaked this power. LEADER OF THE PACK After taking a turn with this figure you may move any other T-Rex figures you control 5 hexes apiece. Figures moved by this special power must end their turn adjacent to Old One Eye. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#131
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Re: C3G Dredd'verse workshop
Quote:
You rule streaky! Thank you. Any thoughts on Old One Eye? I wanted her to have a lower Defense allowing even weaker figures to wound her but with enough Life to take a beating. She is weaker than Satanus overall but should still be able to take him one on one. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#132
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Re: C3G Dredd'verse workshop
Quote:
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