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  #13  
Old May 1st, 2019, 11:46 AM
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Re: The Book of Durgeth Ravagers

From a competitive standpoint, is there a reason yet to run these guys instead of DCoT except on a swamp map? Not trying to be critical, just wondering if I'm missing something.
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  #14  
Old May 1st, 2019, 11:53 AM
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Re: The Book of Durgeth Ravagers

Quote:
Originally Posted by Tiamat View Post
From a competitive standpoint, is there a reason yet to run these guys instead of DCoT except on a swamp map? Not trying to be critical, just wondering if I'm missing something.
It's a fair question.

These guys are a bit of a terrain-dependent unit. Even on a non-swamp maps, though, these guys have a similar shot at blocking a 1 skull attack (50% vs. 56%), a much better shot at blocking a 2 skull attack (25% vs. 11%) and an infinitely better shot at blocking 3+ skull attacks (25% vs. 0%). That can be very helpful.

And of course, they now have a legitimate bonding option that doesn't overlap, with the release of Uzog.
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  #15  
Old May 1st, 2019, 02:00 PM
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Re: The Book of Durgeth Ravagers

Quote:
Originally Posted by superfrog View Post
Quote:
Originally Posted by Tiamat View Post
From a competitive standpoint, is there a reason yet to run these guys instead of DCoT except on a swamp map? Not trying to be critical, just wondering if I'm missing something.
It's a fair question.

These guys are a bit of a terrain-dependent unit. Even on a non-swamp maps, though, these guys have a similar shot at blocking a 1 skull attack (50% vs. 56%), a much better shot at blocking a 2 skull attack (25% vs. 11%) and an infinitely better shot at blocking 3+ skull attacks (25% vs. 0%). That can be very helpful.

And of course, they now have a legitimate bonding option that doesn't overlap, with the release of Uzog.
Aha. That's a great point on survivability. That has me rethinking these guys. Thanks!
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  #16  
Old May 1st, 2019, 02:02 PM
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Re: The Book of Durgeth Ravagers

Assuming those attacks are normal attacks
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  #17  
Old May 1st, 2019, 02:04 PM
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Re: The Book of Durgeth Ravagers

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Originally Posted by kevindola View Post
Assuming those attacks are normal attacks
Of course, that's a big caveat. The Ravagers are not good against special attacks.
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  #18  
Old May 30th, 2019, 12:18 PM
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Re: The Book of Durgeth Ravagers

Uzog benefits from Savage Cry. He is missing in the main post.
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  #19  
Old May 30th, 2019, 12:21 PM
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Re: The Book of Durgeth Ravagers

Thanks. Added.
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  #20  
Old March 9th, 2022, 03:49 PM
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Re: The Book of Durgeth Ravagers

OP should be updated to include Olog.

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  #21  
Old March 9th, 2022, 05:32 PM
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Re: The Book of Durgeth Ravagers

Done.
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  #22  
Old January 25th, 2024, 02:31 PM
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Re: The Book of Durgeth Ravagers


Well met!

It would be helpful if there was some sort of list of favorable maps for these (and other terrain specific units, for that matter.

We could start with Wargrounds of Scape (WoS) - display thread and Battlefields of Valhalla (Best of Tournament Maps) - Display:

Ticalla Sunrise by GameBear

Invasion by LongHeroscaper

Desolation by Flash_19

Swamp Thing by Browncoat

Embattled Fen by GameBear

If you can't take the heat... by Dignan

Burial Marsh by Panopticon

plus

Valley of Skulls by Flash_19

Drudgery by Flash_19

Predator by Dignan

Bayou Bend by RainyDays

Got enough here for a Swamp Tournament . . .

P.S.: Started looking at these because I was working on this for SoV:



The figure used for this unit is a Pathfinder Battles figure from the Ruins of Last Wall set. The name of the figure used is Draugr.

Draegon
General: Utgar
Undead, Uncommon Hero, Savage, Terrifying, Large 6
Life 6, Move 5, Range 1, Attack 4, Defense 4

Battleaxe
If this Draegon attacks a small or medium figure, add 2 dice to this Draegon's attack.

Life Drain
Each time this Draegon destroys a figure, you may remove a wound marker from this Draegon Army Card. This Draegon cannot Life Drain destructible objects.

Points 140



Last edited by kolakoski; January 26th, 2024 at 12:24 PM.
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