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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#1
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Takanuva's Destructable Objects
I dont have cards yet, so oh well.
Street Lamp=5 life,-2 Move, 6 Range, 2 Attack, 0 Defence Lights out Special Attack. Range 1, Attack 10. For every wound on the Street Lamp, take away 2 attack. Afyter using this attack, immediately destroy the Street Lamp. This DO requires superstrength to use ------------------------------------------------------------- GOT TO GO! THE PACKERS GAME IS ON!!!! -------------------------------------------------------------- Will post more later, but I need to rush. in an unrelated note, what happens if you super leap inside a cave??? Me and my friend were playing a game where you had to get to a point inside a cave, and he superleaped from on top of the cave to underneath it (by going around) This was retarted!!!!!! (besides which he won!) so i made a rule that you cant superleap inside or on top of a cave (sorry for uncapitalizations, im rushing) Last edited by Takanuva; October 5th, 2009 at 09:50 PM. |
#2
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Re: Takanuva's Destructable Objects
Quote:
I think that Street Lamp is pretty powerful, a first strike is uber deadly. How do you get control of the Street Lamp? Also, how do you have -2 move? I love birdies and butterflies and rainbows and unicorns and glitter. Last edited by tubafication; October 5th, 2009 at 08:47 PM. Reason: Wait, what the hey? I'm a PACKER fan, not a Viking fan! Oops |
#3
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Re: Takanuva's Destructable Objects
Its half time, so I have 10 minutes . Sorry for major mispelling near the end. The rules for Destructable objects are in the C3G optional rules addon, and I was counting on the fact that, because it takes one whole turn to pick up, and because it has 0 defense, it would only do aout 6 if your lucky, 2-4 most of the time(and thats not an extreme strike for most marvel characters with superstrength)
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#4
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Re: Takanuva's Destructable Objects
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It's not Half-Time yet, They have 3 minutes left.... (But the packers just scored on fumble recovery ) I love birdies and butterflies and rainbows and unicorns and glitter. |
#5
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Re: Takanuva's Destructable Objects
That's a perfectly legitimate use of Super Leap per the rules. And the DO rules I wrote up for the C3G thread will probably be majorly revisited and changed in a few months, just to warn ya.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#6
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Re: Takanuva's Destructable Objects
I could go with that if The street lamp takes the damage you roll. In other words you roll 5 skulls, the lamp takes 5 the target rolls 3 shields he takes 2. That would break the lamp down qwick.
I would also give it a range of 2 because it is a nice looonnnnggg stick. Pete. God makes us strong for a little while so we can defend the weak. DnD Customs Comics Customs Custom Terain TREKSCAPE |
#7
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Re: Takanuva's Destructable Objects
We lost to a bunch of grown men wearing purple
BTW tubafiction, I think your TV's a little slow Stop Sign=3 Life, -1 Move, 1 Range, 2 Attack, 3 Defence STOP! Any character that moves within 2 clear sight spaces of the Stop Sign must immediately end their move. This DO requires Superstrength to use I made this DO for blocking off key points, thats why the 1 range Although if you did manage to pick it up you could use it to block enemy charges(or escape routes) |
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