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Official Units Discussion of official HeroScape units |
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#13
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If there ever was a hero designed for mop up duties, this one is it. Not good for any other part of the game IMO except to sit in the back of the start zone.
DUND is underestimated and under-rated. |
#14
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#15
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As a soulborg, he's immune to Chilling Toch, Marro Plague, and Toxic Skin.
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#16
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my guess is that you would treat this guys as a Su bak Na and leave him behind as your "guard army" lays the place to waste like. However, without a common squad of good melee guards, I dont see myself using him in many armies even though his sculpt is amazing. I dont consider Obsidian guards because of their 4 movement and high priced cost but ive been wrong before.
...and then he used his fight money to buy two of every animal, and then he herded them all onto a boat and then he beat the crap out every single one. |
#17
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In reply to many posts on this thread:
The Zettians in my games don't really need dusting off, since we use them to hold glyphs and defend castles, but Warden 816 will definitely give them more offensive use (such as keeping up with DW9K). The Evisceraxe could be cooler, but for 90 points it compares well to Drake's, Carr's and Alastair's attacks/point costs. Yes, those Moltarns need him, as they are usually moving up and down from molten lava to lava field with 4 move. Does anyone else think he looks like he is from GWAR? Anyway, I think his new icon should be How's that for too much two cents? |
#18
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I think Warden stinks. 2 life and 6 defense means he wil die pretty quickly and he suffers from the common Hero problem of only 1 attack in a turn
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#19
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just my 2cents
i think warden is really good if used right keep him back on high ground, and snipe until your boosted gaurds have gotten the bulk of the army, bring him in and evisceraxe the rest. |
#20
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He really has this game's Hero template down. Boost an under performing squad easily until they're done, then rush out and see what kind of damage you can do alone. With a high point, he's rolling 7 defense, which is usually plenty to survive a few hits at the very least. |
#21
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Warden 816-90
Laglor-110 2x Blastatrons-120 2x Gladiatrons-160 Isamu-10 500 Send out the trons in normal formation and keep Laglor close, so Blastatrons get +2 range and +1 move so it's easier to get elevation. If and when the trons start to stall, start firing with Laglor. When he's gone, hopefully you've killed off ranged enemies and you can send out Warden and Isamu for light clean up duty. |
#22
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I see 2 issues with this guy. Number 1 he's a medium sized hero with only 2 life.....Say hello to my friend DED. DED can use his Ullar enhanced rifle instead of using the D20. Also the warden's special doesn't work on rats. All you have to do is engage him with the rats, 3 atk vs. 4 def, the rats will probably stick around for a while, plus with only 2 life, you're not going to want to take any chances on engagement strikes. Just a few thoughts. He reminds me a little of Carr, in terms of he can shoot, but he's best when he's in your face.
Dragon Dice - (the 2nd best game there is) Learn to Play! http://www.youtube.com/watch?v=1h3q6...wujcr8vVf8e21G |
#23
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Rats are just wicked little creatures no matter how you look at it. The real question is, why aren't they on YOUR side |
#24
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This dude rules! I just played:
Warden Zettians Obsidians Templar Knights Marcu Isenwen vs. Cyprien Iskra Sonja Rechets Shades The Obsidians were powerhouses! the Zettians took names!!! I am amazed how much of a difference that 1 move makes. I didn't even have a chance to use the Warden because those 2 squads destroyed everything else on the board. I need to play him a few more times, but I'm really enjoying this unit. |
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