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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#61
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Re: The Book of Statesman (public playtest)
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: STATESMAN VERSION TESTED
Spoiler Alert!
Army Test Map: Sewer Labyrinth Units: Wonder Woman (JL) (310), Green Arrow (JL) (210), Statesman (350), Manticore (130) (1,000) vs Fantastic Four (1,000)
Spoiler Alert!
___________________________________________________________ Army TestMap: Grundy’s Grave Units: Statesman (350), Manticore (130), Positron (220), Black Canary (JL) (220), Green Lantern (John Stewart) (JL) (280) (1,200) vs Valkyrie (350), Barzon Zemo (170), Mandarin (280), Graviton (400) (1,200)
Spoiler Alert!
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. Last edited by IAmBatman; June 8th, 2021 at 09:44 AM. |
#62
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Re: The Book of Statesman (public playtest)
Thanks Bats! If Joshua's 2nd game is similar to his first, he could use a bump. I'll wait for him to finish, but I'll probably do 6 Life.
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#63
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Re: The Book of Statesman (public playtest)
After sleeping on it, I worry a bit about how useful his power set is.
Like the first power is needed, but he usually isn't going to get the bonus turn from it, he's going to give it, because it's a bit tougher for him to reliably get off an attack without moving since he has no range. I guess in the right match up (which I probably didn't play) he can use the bonus movement a lot from his tanking power to get engaged more. The second power basically just meant I didn't target him or I tried to move figures around so that it couldn't trigger. So I guess it affected the game, but it didn't really trigger. I suppose it's actually somewhat useful for the opponent, though, since it's easier to hit his allies than him. The third power just doesn't hit hard enough to be worth it most of the time over his normal attack unless you really want a special for some reason. The movement seems nice in practice, but he's a guy you kind of want to be engaged for the most part so he can tank hits and get his bonus attack in. I think the powers all have use on paper, but I found them hard to pay off in practice and I'm not sure they synergize all that well with his role on the team. Still, a bump in life couldn't hurt, and I'd consider bumping the special attack by 1 to potentially make it more of a consideration over his normal attack more often. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#64
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Re: The Book of Statesman (public playtest)
With you and Josh's games, he's at 3-8 right now so he definitely needs some help. I do think Manticore and Positron are in good spots, with Statesman being the weak link.
What if I did 6 life, and HoJ had a small movement + 5 attack? It gets him a bit tankier, and would make choosing Statesman for Freedom Phalanx have more of a threat range to it. So something like ; Quote:
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#65
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Re: The Book of Statesman (public playtest)
Letting you move before attacking with the special would give it a ton more utility. Good call. I think those changes seem good.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#66
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Re: The Book of Statesman (public playtest)
Cool. I'll make those changes and see if Joshua can run those in his 2nd game.
SP updated. |
#67
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Re: The Book of Statesman (public playtest)
You probably need to say “cannot move normally” in the bonding power, as the current wording prevents him from moving with the special attack.
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#68
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Re: The Book of Statesman (public playtest)
Good catch, thanks Arch.
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#69
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Re: The Book of Statesman (public playtest)
2nd game is in from Joshua, with the updated HoJ. Dominant victory for Team Statesman, but their crew seemed to have better synergy ;
Quote:
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#70
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Re: The Book of Statesman (public playtest)
Should I do one more game myself with the buffs so we have more than one PT, and make sure it all looks good?
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#71
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Re: The Book of Statesman (public playtest)
Sounds like a solid plan.
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#72
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Re: The Book of Statesman (public playtest)
I am just now realizing this entire conversation was here. I won't say to much since Fresh posted my second play test. I found him more fun the second time. Allowing him to move and use the hammer was useful. This time I didn't do much damage (my opponent had high defense) but it was helpful getting to move him around. It was often good to use him first to set up people and then use Positron to do some damage. Thanks for the first opportunity. It was really fun.
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