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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#25
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Re: The Book of Pinhead (Vote for Initial Playtesting)
yea
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#27
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Re: The Book of Pinhead (Vote for Initial Playtesting)
Need 2 more votes.
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#28
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Re: The Book of Pinhead (Vote for Initial Playtesting)
yea
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#29
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Re: The Book of Pinhead (Vote for Initial Playtesting)
1 more vote.
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#31
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Re: The Book of Pinhead (Vote for Initial Playtesting)
I was just gonna let it sit until it got another vote. If people aren't really interested enough to get 4 votes, especially after asking for more votes twice, then it's probably not worth the time and effort at the moment.
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#32
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Re: The Book of Pinhead (Vote for Initial Playtesting)
Yea
Honestly, was hoping dok would come in with a better argument for my side, but I guess it's not a huge deal either way really... JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#33
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Re: The Book of Pinhead (Initial Playtesting)
This passes. We'll let playtesting determine if it's working or not, and if it feels odd, we can always adjust.
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#34
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Re: The Book of Pinhead (Vote for Initial Playtesting)
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Pinhead ___________________________________________________________ Army Test 1 Map: Custom Units: Pinhead (335), Slashers(665) (1000) vs. Fantastic Four (1000)
Spoiler Alert!
___________________________________________________________ Army Test 2 (rematch) Map: Custom Units: Pinhead (335), Slashers(665) (1000) vs. Fantastic Four (1000)
Spoiler Alert!
___________________________________________________________ Army Test 3 Map: Custom Units: Pinhead (335), Slashers(665), Malice(300) (1300) vs. Luke Cage(190), Iron Fist(260), Wolverine(280), Tigra(170), Moon Knight(150), Spider-Man(250) (1300)
Spoiler Alert!
___________________________________________________________ Army Test 4 Map: Custom Units: Pinhead (335), Slashers(665), Malice(300) (1300) vs. Cyclops II(240), Wolverine(280), Cable(275), Angel(90), Sage(190), Domino(225) (1300)
Spoiler Alert!
___________________________________________________________ THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: I plan to run a few more games just for more results, but overall, Pinhead absolutely makes the Slashers shine, and the faction as a whole is quite fun and unique. The ability to take a turn with multiple Slashers/Tormentors, as well as bring some back if Pinhead isn't prioritized, feels quite fitting for these characters. They all still drop pretty quick, but the multi-turns and being brought back allows you to get more out of them and really gives that overwhelming fright feeling that a horror movie is all about. You can't sleep on Pinhead, you need to take him out once he moves in, which in my games was after 1 Slasher fell. Denizens of Hell felt quite balanced with several 1 turn activations, 2 turn activations, and a few 0 turn activations sprinkled in to average out nicely. Pinhead lacking defensive specials leaves him vulnerable enough as a leader to not feel like you're wasting your time on focusing on him, but as you do, his team will be dishing out the pain. A full faction of glass cannons, several moving parts that create a crazy horrific whole is pretty cool. I will say, this is not a beginner friendly faction. Remembering to move or place a marker on Michael when your opponent reveals an Order Marker, as well as move Jason. Remembering to roll for Jason at the end of the round, or after an opponent finishes their turn next to him. Remembering to roll for Child's Play after Chucky or a friendly figure adjacent to him attacks. Remembering to remove a wound if a wound was inflicted within 4 spaces of Pinhead etc. It doesn't feel like too much, but it will take a more seasoned player to keep on all of this stuff that the Slashers offer since you usually are doing stuff on your player's Order Marker reveal etc. I'm quite satisfied, I feel like 335 is pretty accurate for Pinhead, and I think it's odd but funny that the 5 Slashers come out to 665 as-is. Last edited by Arkham; September 24th, 2018 at 12:03 AM. |
#35
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Re: The Book of Pinhead (Initial Playtesting)
I'm thinking we can push these to Public testing, but I actually think I'd rather keep Pinhead tested in Sanctum if we can manage it over the next month. It's going to be chore to have people try and take on 5 unreleased characters at a time and remember everything. I trust more experienced testers that have been following the character designs individually to handle it more than a new ally.
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#36
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Re: The Book of Pinhead (Initial Playtesting)
As I said before, I do plan to run another 2-3 games at some point against some other armies because I want lots of data of the faction running as a whole, but that said, I propose a vote to move to Public(In Sanctum) testing.
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