|
Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
|
Thread Tools | Search this Thread | Display Modes |
#757
|
||||
|
||||
Re: Sherman Davies' Marvel customs - Ninja Turtles
You certainly didn't, because Ninja Turtles = cool, but turtling = lame.
|
#758
|
||||
|
||||
Re: Sherman Davies' Marvel customs - revisions
I was thinking about a potential future scenario for the Gang of Four recently when I realized that a power I'd used on a handful of customs, one intended to represent more unusual methods of moving around, had a theme break when applied to crossing molten lava spaces. I missed the flaw when I originally designed the power because the Gang of Four's games rarely involve lava or molten lava. Thankfully, a power that we've been working on in C3V provided an easy way for me to revise the cards that shared that power:
|
#759
|
||||
|
||||
Re: Sherman Davies' Marvel customs - revisions
Now I'm dying to know how the power originally read. We play with lava pools semi often so I need to know what I'm missing. Please buddy, share the learning experience.
And have a very Happy Holiday! |
#760
|
||||
|
||||
Sherman Davies' Marvel customs - Iron Men
Quote:
As for the holidays, I had a good one, thanks. I hope you and the Helm clan had a good holiday too, with new games for all! Two of my cousins helped me test some new customs at our family Christmas party, which was their present to me: |
#761
|
||||
|
||||
Re: Sherman Davies' Marvel customs - Ninja Turtles
Quote:
|
#762
|
||||
|
||||
Re: Sherman Davies' Marvel customs - Ninja Turtles
Quote:
|
#763
|
||||
|
||||
Re: Sherman Davies' Marvel customs - Ninja Turtles
Quote:
|
#764
|
||||
|
||||
Re: Sherman Davies' Marvel customs - Doombot
I've been working on some more cards for a Fantastic Four vs. Mole Man scenario I plan on running for the Gang of Four in May. The game will take place in the underground world of Subterranea and will also include Dr. Doom and his Doombots:
I also revised my Storm card, which often seemed disappointing in games over the years. |
#765
|
||||
|
||||
Re: Sherman Davies' Marvel customs - Doombot
Two great cards. The Doombot power is simple and effective. I like the wind power on Storm. Tempest power is very thematic too.
|
#766
|
||||
|
||||
Re: Sherman Davies' Marvel customs - Doombot
Thanks, the wind power is just Swirling Vortex from the Air Elemental. I considered keeping the original power name when I designed Storm, but I decided to go with the more straightforward Defensive Winds instead.
|
#767
|
||||
|
||||
Re: Sherman Davies' Marvel customs - Doombot
Looks like I have some new cards to make! I like your Doombot -- Minion of Doom is a great power for it to have. You made him as powerful as Doctor Doom (compared to the C3G version at 2 life and a much cheaper cost).
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Sherman Davies' DC customs - Hourman | Sherman Davies | Comic Hero Custom Creations | 573 | April 24th, 2024 07:38 PM |
Sherman Davies' Maps - Orm's Canyon | Sherman Davies | Maps & Scenarios | 38 | November 30th, 2023 07:33 PM |
Sherman Davies' Pokemon customs | Sherman Davies | Custom Units & Army Cards | 21 | June 16th, 2009 02:57 PM |
Sherman Davies' 1 MS Maps | Sherman Davies | Maps & Scenarios | 7 | June 13th, 2009 09:17 AM |
Sherman Davies' 1 MS maps - New map 1/28/08 | Sherman Davies | Maps & Scenarios | 4 | January 29th, 2008 12:31 AM |