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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1201
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Re: Justice League Design *Brainstorming* (Refining Designs)
I would have a Aquaman specific power that is tied to him starting with the Trident and then have the Trident/Glyph have a power(s).
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#1202
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Re: Justice League Design *Brainstorming* (Refining Designs)
Well yeah, I'm more or less curious as to how we do 3 powers on 1 glyph. Wouldn't it be odd to have Trident related powers on the card and the glyph?
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#1203
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Re: Justice League Design *Brainstorming* (Refining Designs)
I do not know the character/Trident well enough to make that call.
Is Aquaman able to get more out of it than say an everyday civilian or does it give equal power to anyone who wields it? A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#1204
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Re: Justice League Design *Brainstorming* (Refining Designs)
You could do it Pluto-style, where some functions are on the glyph, and some are in the "start with the glyph" power.
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#1205
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Re: Justice League Design *Brainstorming* (Refining Designs)
How about:
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#1206
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Re: Justice League Design *Brainstorming* (Refining Designs)
not bad, thanks for figuring that out. Though, it'd kinda suck if he loses it from taking 1 wound. Playing figures that have to chase around their glyph all game to be effective, kind of feel unfun IMO. Perhaps we add in that he can't lose it unless destroyed?
Especially with 3/4 of his powers relying solely on having said glyph. That could be rough. |
#1207
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Re: Justice League Design *Brainstorming* (Refining Designs)
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#1208
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Re: Justice League Design *Brainstorming* (Refining Designs)
Thanks for your words of wisdom.
I kind of like this design though, as it separates itself from the other 2 designs. Other than talking to sea life, I don't quite know what else to include that hasn't been done before. As for placing down his own water, it's sort of essential. An Aquaman always teamed up with Tempest or Hydro-Man(a villain), isn't exactly what I'd like for this one. An Aquaman that is more focused on being a solid addition to a Justice League army is what I was going for, so having to tag along a 190-210 point character to get the most out of him wasn't exactly the best route to take IMO. Especially when his Trident can conjure water. Seems like a missed opportunity otherwise. |
#1209
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Re: Justice League Design *Brainstorming* (Refining Designs)
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The strange obsession with gluing him to the water has me baffled. Which is not a shot against you. Not all of his adventures happen in water. Heck, he's plenty useful to the Justice League and rarely do their adventures involve water trips. Why not instead of make this "Aquaman that has a magic toy and makes his own water" why not delve into some new territory. We already have heavy on the water reliant Aquamen (moreso the second than the first). Why not make this one truly focused on the fact that he's King of Atlantis and a half-breed. The only time him being out of water matters is when he's in a desert. The whole necessary water strength kind of bugs me. We didn't need a repeat of Man of Steel on Superman III, why do we need water strength again on a guy who functions just fine out of water? |
#1210
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Re: Justice League Design *Brainstorming* (Refining Designs)
I'm all ears if you have some suggestions. I'm not against what you're suggesting, I'd just like to see some examples of what else he could have. The Trident dominating the design feels right, as most of his powers have been explored in some form or fashion, so I figured I'd take a different approach. When going with said approach, I questioned if he needed a Water Strength esq. power on here as well. So it's not that I'm tied to that idea.
Drop the Water Strength, and drop the Water placement, what would you suggest including in their place? I should re-iterate my intention with the design is to have him be a nice pick for the Justice League, so any soft synergy you can think up, I'd love to hear it, as that's my main focus here. The Fog to grant no leaving engagements was the best synergy I could think of. |
#1211
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Re: Justice League Design *Brainstorming* (Refining Designs)
The way Batman III is going with the static +2 to D20s on the marker burn, and with Martian Manhunter II how he is, I think Aquaman I is going to end up being pretty decent with the Justice League as is.
But, yeah, I wish I knew more about Aquaman to help here. I'm intrigued by the idea of a design less focused on water, but I don't know what that'd be. I mean, the guy's name is essentially "water man." C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1212
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Re: Justice League Design *Brainstorming* (Refining Designs)
Yeah, Aquaman I will be a more viable option now, so it's not as big of a concern for me now. I love Aquaman I's design, he's in my top 10, so I don't feel incredibly compelled to do a new one unless it was necessary. So I'd be happy doing someone/something else entirely if that pans out.
Green Arrow may be a wise choice honestly, making him a Champion, allowing Batman to ditch Archer for Champion. I like Green Arrow I, but there's still some uncharted territory and creative options with all his trick arrows, that it wouldn't be a worthless endeavor. |
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