C3G Legacy LibraryThis is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.
Re: The Book of Deathstroke (Titans for Hire) - vote public
Quote:
Originally Posted by Arch-vile
yea it's 10 points, I hardly think it's a huge change
Figured but I'd rather not assume. Thanks.
This passes.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
Re: The Book of Deathstroke (Titans for Hire) - public test
First one back
Quote:
Originally Posted by Ericth74
Here are my playtest results, let me know if you have any questions
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Deathstroke III
Version tested:
Spoiler Alert!
NAME = DEATHSTROKE
SECRET IDENTITY = SLADE WILSON
SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MERCENARY
PERSONALITY = MANIPULATIVE
SIZE/HEIGHT = MEDIUM 5
LIFE = 6
MOVE = 6
RANGE = 5
ATTACK = 5
DEFENSE = 6
POINTS = 275
TITAN MANIPULATION
All Titans or Sidekicks you control have the class of Mercenary instead of what is listed on their Army Cards and when attacking with a normal attack, you may count one blank rolled as an additional hit. Once per game after losing initiative you may choose one one enemy figure within 6 clear sight spaces of Deathstroke. If the chosen figure has an Order Marker "X" on its card, the player controlling the chosen figure must remove it.
MACHIAVELLIAN MENTOR
After revealing an Order Marker on this card, before taking a turn with Deathstroke, you may first reveal an "X" Order Marker on this card and choose a Mercenary Hero you control, or 2 Mercenary Heroes you control if at least one has the Manipulated, Naive, or Unstable personality. You may activate the chosen Heroes in any order.
HEAD GAMES
Once per game, at the start of your player turn, you may choose 1 figure within 6 spaces of Deathstroke and take temporary control of that figure until the end of your player turn.
Army Test
Map: Hydra Base Gehenna
Units: Deathstroke, Tattooed Man, Terra, Cyborg 200, Robin 100 VS Wrecking Crew
Titan Manipulation: One blank counting as a skull used many times. Wrecking Crew had no X-Marker power
Machiavellian Mentor: Used in every round
Head Games: Used in round 6 to take a turn with Thunderball, putting a wound on Bulldozer
Competitive game against the Wrecking Crew. 6 round game which saw the Crew take it. Wrecker started out climbing up a ladder to height. The start of round 2 saw Deathstroke reveal the x-marker on turn 1, Tattooed Man used his Barbed Wire Tattoo to pull Wrecker down in hopes of taking him out early, but no falling damage was done and he missed his attack, Cyborg was able to do a wound but Deathstroke was out of range to follow up with an attack. Unfortunately this put Tattooed Man in a tough spot and Wrecker and Piledriver finished him off a few turns later. Round 3 again saw Deathstroke use the x-marker on turn 1, Terra missed a ranged shot on Pildriver but Cyborg and Deathstroke put 4 wounds on Wrecker. Piledriver came back with 3 wounds on Terra. Cyborg killed Wrecker and an order marker the next turn and Robin put 2 wounds on Piledriver. Thunderball and Piledriver finished out the round doing a wound to Cyborg and taking out Terra. Round 4 saw Piedriver go down and Deathstroke, Cyborg and Thunderball take wounds. The start of round 5 saw a big attack by Thunderball on Cyborg killing him, and order marker 2. Deathstroke was able to hit Thunderball for 2 wounds but took 2 wounds from Bulldozer. Round 6 was the end for Deathstroke and friends, they had both their attacks blocked by the Crew, the Crew followed up next turn to put the last wounds on Deathstroke and one shot Robin to end the game.
Who won? List figures remaining in the winning army (include life remaining for heroes): Thunderball 3 wounds/3 life left, Bulldozer 1 wound/5 life left
Army Test
Map: Grundys Grave
Units: Deathstroke, Cinder, Terra, Tattooed Man, Wonder Girl, Robin 80 VS Nightwing 200, Super Boy, Red Robin, Raven, Starfire
Spoiler Alert!
Damage Dealt:
R2T3 Super Boy – 2 wounds
R3T3 Nightwing – 4 wounds – dead
R4T1 Raven – 1 wound
Titan Manipulation: Bonus 1 blank counts as a skull used often, Nightwing died before Deathstroke could remove the X-marker from him.
Machiavellian Mentor: Used in every round
Head Games: Took a turn with Starfire in round 4, Starfire put 4 wounds on Red Robin, killing him
Total one sided 5 round game, which saw Deathstrokes team win initiative every round. The Titans struck first taking out Cinder in round 2, but round 3 saw Super Boy go down, and Nightwing get one shot by Deathstroke. Starfire started out round 4 by taking out Tattooed Man, but Wonder Girl took out Raven and Deathstroke used Head Games to have Starfire turn on Red Robin and take him out. Round 5 was just clean up with Wonder Girl taking out Starfire.
Who won? List figures remaining in the winning army (include life remaining for heroes): Robin full 3 life, Wonder Girl 3 wounds/2 life left, Terra 4 full life, Deathstroke full 6 life left
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: 275 seems right and Deathstroke has a lot of options with Titans, Sidekicks and Mercenaries.
GENERAL THOUGHTS ON THE TESTED UNIT: Deathstroke III is a good unit to tie in Mercenary figures. He has 3 useful powers. A well placed Head Games can change the momentum of a game. Machiavellian Mentor gives the team some flexibility by allowing multiple turns. Titan Manipulation allows for you to have more Mercenary options. The X-marker removal could be nice, it didn't have any factor in my two games. It's uses are probably limited, as its only once per game and there aren't a ton of x-marker powers, but used at the right time could be big. I found Deathstroke a fun unit to play.
response to follow up.
Quote:
I'll double check my notes when I'm home, but if I remember correctly Red had 2 or 3 wounds already and blanked a defense roll.
I liked Tattooed Man alot, he has a very good tool box. I had high hopes for Cinder but I probably put her in a tough spot and Super Boy pounded her. She got off 1 special attack on him but whiffed. In game 1 I could have used Terra better, I tried to flank with her, but the action went a different direction than I planned. Game 2 she placed the rock outcroppings but never had the right chance to blow 1. One was placed defensively which was a big help. Probably need a few more games with all of them.
Game 2 was also my 1st game with the team titans. I think I played them ok but they have lots of moving parts. My guess is it takes some time to get there dance down.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
Last edited by japes; March 7th, 2021 at 11:13 AM.
Re: The Book of Deathstroke (Titans for Hire) - public test
I asked for clarification on the StarFire Head Games turn. Making sure he didn't use her to multiple Attack with her since that shouldn't be allowed.
Nightwing getting one shot and DS winning every initiative probably accounted for the huge win in the second game.
It does look like the change to counting blanks from +1 attack has toned it down so that's good.
I'll wait for ToyHandle to get his test in before I let anyone else sign up in case points need to be adjusted but I like how he plays. Just need to figure out points now.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
Re: The Book of Deathstroke (Titans for Hire) - public test
Looks good, but looks like he misplayed Head Games in game one? He talks about taking a turn with Thunderball and putting a wound on Wrecker but he is a Criminal not a Titan or Sidekick.
Re: The Book of Deathstroke (Titans for Hire) - public test
ToyHandle....
Quote:
Originally Posted by toyhandle
NAME OF THE PLAYTEST UNIT: Deathstroke (II)
Army Test
Map: Ivy’s Greenhouse
Units:
Deathstroke, Bob, Deadpool, Domino, Terra, Tattooed Man, Cinder (1210)
Nightwing, Raven, Starfire, Static, Wonder Girl, Arsenal (1210)
Spoiler Alert!
Spoiler Alert!
Game Summary: The titans won without any casualties, but not unscathed. Deathstroke took control of Wonder Girl to put 2 wounds on Static, before having the other Mercenaries put 3 wounds on her, 1 of which was thanks to a needed blank from Terra. Wonder Girl was able to escape thanks to Arsenal’s Cover Fire, and Starfire came in for revenge, destroying Deathstroke Round 3 Turn 2.
Initiative: Titans
R1T1(Player): Arsenal, Wondergirl, and Nightwing move up.
R1T1(Player): Deadpool, Terra, and Deathstroke move up.
R1T2(Player): Static moves up, Arsenal puts 2 wounds on Deadpool, Raven moves up, Bob moves up
R1T2(Player): Tattoo moves up.
R1T3(Player): Static moves up, Arsenal fails to wound Deadpool, Raven moves up, Static places a marker on Deadpool.
R1T3(Player): Cinder moves up, fails to wound static.
Initiative: Titans.
R2T1(Player): Static retreats 1 space, 1 wound on Deadpool, Bob wounds Static. Wondergirl destroys Bob. Arsenal fails to wound Deadpool, Wondergirl retreats. Nightwing stays.
R2T1(Player): Deadpool rolls a 5, moves up, fails to wound Static, heals. Tattooman uses Barb Wire and Dragon to attack Wonder Girl, takes a wound instead, Deathstroke puts 1 wound on Wonder Girl.
R2T2(Player): Arsenal puts 2 wounds on Deadpool, Tattoo uses Snake to prevent Wondergirl from disengaging. Wonder Girl puts 1 wound on Cinder.
R2T2(Player): Cinder attacks Wonder Girl, takes a wound instead.
R2T3(Player): Arsenal destroys Deadpool, Wondergirl moves 2 spaces. Attacks Cinder for 1 wound, and 1 space away.
R2T3(Player): Domino fails to wound Wonder Girl.
Initiative: Deathstroke
R3T1(Player): Deathstroke takes control of Wondergirl. Wondergirl fails to wound Static with the Lasso, puts 2 wounds on Static. The extra blank on Terra’s attack allows 1 wound on WonderGirl. Deathstroke puts 2 wounds on Wonder Girl.
R3T1(Player): Arsenal puts 1 wound on Deathstroke. Wondergirl moves away 2 spaces.
R3T2(Player): Domino fails to wound Wonder Girl.
R3T2(Player): Enraged Starfire destroys Deathstroke. Wonder Girl retreats to Raven Arsenal fails to wound Terra. Nightwing moves to shrubbery.
R3T3(Player): Domino engages and puts 2 wounds on Starfire.
R3T3(Player): Starfire strafes 1 space, Arsenal fails to wound Domino, Static retreats 2 spaces, Domino retreats to the bridge with 4 shields. Starfire puts 3 wounds on Tattoo Man
Initiative: Deathstroke
R4T1(Player): Terra places 2 rocks, 1 in front of arsenal, 1 adjacent to. Starfire and Static. That rock fails to wound either.
R4T1(Player): Raven heals Wondergirl, moves adjacent to Domino, top of bridge, transfers wound to Domino, Wondergirl’s Lasso fails to wound. Attack Destroys Domino.
R4T2(Player): Cinder moves up. Puts 1 wound on Arsenal, but fails to wound the adjacent Rock.
R4T2(Player): Arsenal fails to wound Cinder, retreats from Rock. Starfire puts 1 wound on Terra.
R4T3(Player): OM3 Domino.
R4T3(Player): Arsenal fails to wound Cinder. Static moves away from Starfire and Nightwing. Starfire destroys Terra and Tattooman.
Who won?
Nightwing and Raven Undwounded, Static and Wonder Girl 3 wounds, Starfire 2 wounds, Arsenal 1 wound
Map: Country Road
Units:
Deathstroke, Bob, Deadpool, Domino, Terra, Tattooed Man, Cinder (1210)
Nightwing, Raven, Starfire, Static, Wondergirl, Arsenal (1210)
Spoiler Alert!
Spoiler Alert!
Game Summary: Mercenaries only lost Deadpool, and only Deathstroke suffering 4 wounds. Unlike Ivy’s Greenhouse, there were no bushes or palm for the Titans to gain defense bonuses throughout the map, and very little evergreen for Nightwing to command from. Deathstroke took control of Starfire in order to move her away from Titans, adjacent to multiple baddies, including Tattooman, so he could replenish a Tattoo by taking a turn without needing to move. She would have lowered defense once control returned to the Titans, but Deathstroke destroyed her that turn. The Mercenaries were successful destroying titans before they could take turns with that unit progressively denying them more and more OM reveals as the rounds wore on.
Initiative: Deathstroke
R1T1(Player): Tatooman, Cinder and Deathstroke move up.
R1T1(Player): Static, Arsenal and Nightwing move up.
R1T2(Player): Deadpool moves up.
R1T2(Player): Wondergirl moves up.
R1T3(Player): Deadpool puts 3 wounds on Static.
R1T3(Player): Wondergirl puts 3 wounds on Deadpool.
Initiative: Deathstroke
R2T1(Player): Deadpool moves to sight of Bob, fails to wound Static, heals. Tattooman uses Barb wire and Dragon to pull Wondergirl adjacent to him and Cinder, fails to wound WonderGirl. Deathstroke puts 4 wounds on Wondergirl.
R2T1(Player): Starfire puts 2 wounds on Deadpool, Bob moves up. Starfire destroys Deadpool. Bob puts 1 wound on Starfire. Arsenal moves up, puts a Bolas on Deathstroke. Fails to wound. Nightwing fails to wound Tattooman.
R2T2(Player): Domino fails to wound WonderGirl.
R2T2(Player): Starfire moves up, Arsenal fails to wound Deathstroke, Raven moves up 2 space, Starfire’s first attack puts 1 wound on Deathstroke, removes Bolas. puts 2 additional wounds on Deathstroke.
R2T3(Player): Domino destroys WonderGirl
R2T3(Player): OM3 Wonder girl
Initiative: Deathstroke.
R3T1(Player): Deathstroke takes control of Starfire. She moves adjacent to Cinder, Domino and Tattooman, attacks Nightwing, fails to wound. Tattooman puts 3 wounds on Starfire, replenishes Barbed Wire. Deathstroke destroys Starfire.
R3T1(Player): Static retreats to Raven. Raven heals Static. Transfers wound to Deathstroke. Arsenal fails to wound Tattooman, Tattooman uses the Snake to prevent movement of Nightwing. Nightwing fails to wound Deathstroke.
R3T2(Player): Domino fails to wound Nightwing. Nightwing retreats.
R3T2(Player): OM2 Starfire.
R3T3(Player): Domino puts 2 wounds on Nightwing
R3T3(Player): OM3 Starfire
Initiative: Deathstroke
R5T1(Player): Domino puts 2 wounds on Arsenal, Cinder destroys Arsenal
Who won? Deathstroke 4 wounds, Domino, Tattooman, Cinder, Bob, and Terra unwounded.
Army Test
Map: Conflict Chernobyl
Units:
Deathstroke, Bob, Deadpool, Domino, Terra, Tattooed Man, Cinder (1210)
Nightwing, Raven, Starfire, Static, Wonder Girl, Arsenal (1210)
Spoiler Alert!
Spoiler Alert!
Game Summary: Titans won, only losing Static and Starfire. Almost lost Wonder Girl, but Raven brought her back from the edge of death, and was able to get most of those wounds off herself. Deathstroke was over confident, trying to pressure the Titans with his powers, but fell before he could make much use of them.
Initiative: Titans
R1T1(Player): Arsenal, Static and Nightwing move up.
R1T1(Player): Tattooman, Deadpool and Deathstroke move up.
R1T2(Player): Wondergirl moves up, Arsenal fails to wound Dedapool, Wondergirl moves up 2 spaces, Lasso fails to wound Deadpool, attacks for 3 wounds, knocking back 2 spaces. Bob moves up and puts 1 wound on Wonder Girl.
R1T2(Player): Deadpool puts 3 wounds on Wonder Girl. Heals.
R1T3(Player): Static adjacent to Deadpool. Arsenal destroys Deadpool. Bob moves adjacent to Static, fails to wound Arsenal. Static destroys Bob.
R1T3(Player): OM3 Deadpool.
Initiative: Titans
R2T1(Player): Wonder Girl retreats, Raven heals Wonder Girl, moves up, transfers wound to Deathstroke. Arsenal fails to wound Tattooman, Starfire moves up.
R2T1(Player): Tattooman barb wire and dragons Static, fails to wound, Terra moves adjacent, puts 1 wound on Static, Deathstroke moves to height, 2 wounds on Static.
R2T2(Player): Starfire moves up. Arsenal fails to wound Terra. Static disengages, Starfire puts 2 wounds on Deathstroke.
R2T2(Player): Domino destroys Static.
R2T3(Player): Arsenal puts 1 wound on Terra, Wonder Girl moves up 2, Starfire destroys Terra, 1 wound on Deathstroke.
R2T3(Player): Cinder fails to wound Starfire.
Initiative: Deathstroke
R3T1(Player): Cinder wounds Raven. Domino fails to wound Starfire. Deathstroke moves adjacent to Starfire, 3 wounds.
R3T1(Player): Raven heals Wonder Girl, moves adjacent to Starfire. Wonder Girl Lassos Deathstroke to destroy him. Arsenal fails to wound Cinder, Wonder Girl gains height, Nightwing puts 4 wounds on Cinder.
R3T2(Player): Domino destroys Starfire.
R3T2(Player): OM2 Starfire.
R3T3(Player): Cinder Fails to wound Nightwing.
R3T3(Player): OM3 Starfire.
Initiative: Deathstroke
R4T1(Player): Domino fails to wound Raven.
R4T1(Player): Wonder Girl puts 2 wounds on Domino. Raven heals Wonder Girl. Attacks for 1 wound. Arsenal destroys Cinder. Wonder Girl disengages. Nightwing engages Domino, Domino retreats 3 spaces.
R4T2(Player): Raven heals Wonder Girl, moves to height. Arsenal puts 1 wound on Tattooman. Nightwing moves to height. Raven fails to wound Tattooman.
R4T2(Player): Tattooman puts 1 wound on Raven.
R4T3(Player): Raven transfers a wound to Domino, destroying her.
R4T3(Player): OM3 Cinder
Initiative: Titans
R5T1(Player): Raven transfers a wound to Tattooman. Wondergirl’s Lasso fails to wound Tattooman, attacks for 1 wound. Arsenal fails to wound Tattooman, uses Snake to prevent Wonder Girl from disengaging. Nightwing destroys Tattooman.
Who won? Raven 2 wounds, Nightwing, Arsenal and Wonder Girl unwounded.
Army Test
Map: Ivy’s Greenhouse
Units:
Deathstroke, Arsenal, Terra, Deadpool, Tatoo Man, Domino (1200pts)
Nightwing, Raven, Starfire, Miss Martian, Wonder Girl, Beast Boy w/ T-Rex, Cheetah and Bear (1200pts)
Spoiler Alert!
Spoiler Alert!
Game Summary: This final game was switching up the teams and strategy a little. Instead of sending out Deadpool to soak up bullets and give double attacks, I moved the team up gradually, using Deadpool as Deathstroke’s bodyguard. Arsenal was added to the team to give that extra attack and maneuverability for Deathstroke and others. Mercenaries won, only losing Domino and Tattooman. Early kills of Wonder Girl and Starfire put the Titans on the defense, and were unsuccessful with almost any attacks after. After Beast Boy and Raven fell, Deathstroke moved in like a slasher.
Initiative: Titans
R1T1(Player): Raven, Miss Martian and Nightwing move up.
R1T1(Player): Terra, Arsenal and Deathstroke move up.
R1T2(Player): Wonder Girl moves up.
R1T2(Player): Domino moves up.
R1T3(Player): Starfire moves up.
R1T3(Player): Tattooman moves up.
Initiative: Deathstroke
R2T1(Player): Deadpool, Tattooman and Deathstroke move up.
R2T1(Player): Beast boy becomes a Cheeta and moves adjacent to Nightwing. Wondergirl Lassos tattooman, failing to wound or knock back, Nightwing fails to wound Tattooman.
R2T2(Player): Domino moves up, Arsenal fails to wound Wonder Girl, Domino engages Wonder Girl, 2 wounds on Wonder Girl.
R2T2(Player): Wonder Girl takes a Leaving Engagement from Tattooman, puts 2 wounds on Domino, knocking her 2 spaces away, Domino moves up 1 space.
R2T3(Player): Domino engages Wonder Girl. Arsenal fails to wound. Tattooman leaves river. Attacks for 1 wound.
R2T3(Player): Starfire destroys Domino. 4 wounds on Tattoman.
Initiative: Deathstroke
R3T1(Player): Deadpool moves up, destroys Wonder Girl,3 wounds on Starfire. Tattooman uses Barb wire and Dragon to destroy Starfire, Replenishes Barb wire. Deathstroke advances.
R3T1(Player): Miss Martian tosses Tattooman. Fails to wound Deadpool. Raven destroys Tattooman. Nightwing retreats.
R3T2(Player): Deadool moves up, Arsenal puts 1 wound on Raven, Deathstroke moves up. Deadpool fails to wound Miss Martian
R3T2(Player): OM2 Starfire.
R3T3(Player): Arsenal fails to wound Raven, Deathstroke moves up. Deadpool fails to wound Miss Martian.
R3T3(Player): OM3 Starfire.
Initiative: Titans
R4T1(Player): Miss Martian throws Deadpool for a wound. Beast Boy becomes a T-Rex, Fails to Bite. 1 Wound. Nightwing retreats.
R4T1(Player): Terra wounds Raven with an Unblockable. Deadpool puts 1 wound on the T-Rex, the second attack puts 2 wounds on Beast Boy, who switches to the Cheetah. Heals. Arsenal fails to wound the Cheetah. Deadpool moves adjacent, Cheetah fails to engagement strike. Deathstroke fails to wound Raven.
R4T2(Player): Miss Martian fails to wound Deadpool.
R4T2(Player): Arsenal fails to wound Raven. Deathstroke strafes. Deadpool puts 2 wounds on Beastboy who transforms into the T-Rex. Fails to wound the T-Rex. Heals.
R4T3(Player): Miss Martian throws Deathstroke, no wound from throw or attack.
R4T3(Player): Arsenal puts 1 wound on Raven. Deathstroke moves 1 space. Deadpool destroys Beast Boy. 1 Wound on Raven.
Initiative: Deathstroke
R5T1(Player): Deadpool destroys Raven, fails to wound Nightwing, Terra fails to put an unblockable on Miss Martian. Deathstroke puts 1 wound on Miss Martian.
R5T1(Player): OM1 Raven.
R5T2(Player): Deathstroke puts 3 wounds on Miss Martian.
R5T2(Player): Miss Martian fails to throw or wound Deathstroke.
R5T3(Player): Deathstroke destroys Miss Martian.
R5T3(Player): OM3 Miss Martian.
Initiative: Titans
R6T1(Player): Nightwing puts 1 wound on Deathstroke.
R6T1(Player): Deathstroke takes control of Nightwing. Moves adjacent to Deadpool in River. Terra fails to wound Nightwing. Arsenal fails to wound Nightwing, Deathstroke moves adjacent to Nightwing. whiffs.
R6T2(Player): Nightwing fails to wound Deathstroke.
R6T2(Player): Deathstroke destroys Nightwing.
Who won? Deathstroke 1 wound, Arsenal, Terra and Deadpool unwounded.
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
Very much enjoy his tank-y stats. Never feels like he’ll go down too easily, and his attack can be very deadly. The “5” in his 275 points takes some extra consideration, but fits well with the mercenaries. With his powers, he is always in the back of both players’ minds as far as strategy.
GENERAL THOUGHTS ON THE TESTED UNIT:
There’s a ton of depth to Deathstroke, where even if he doesn’t get to use his powers, the potential alone still influences his opponent’s Order Marker placement.
For example, if I were going against Deathstroke, I’d always want to bring Arsenal in order to maneuver Nightwing out of sight.
Arsenal is extremely useful for Deathstroke as well, allowing him to move in slowly, consistently, and cautiously.
Of his team, I only could use Terra for the 1 blank = skull benefit, but I’m sure with more Titans with the right personality, it’d be very formidable.
He’s best against Titans because he can turn them into an mercenary, then reveal the X to take a turn with them for some game changing effects.
Taking control of Raven could mean transferring a wound from her onto one of her own titans, losing any order markers that might be on her card in the process, as well as denying her the opportunity to use it again for the round off of a Nightwing activation.
If Static has Clinged one of your figures, Deathstroke can take control of him to remove the marker, or, potentially cling one of his allies if the marker is on his card already.
In the final game, Deathstroke was in range and sight of Nightwing and Raven.
The most important thing for the Titans was to make sure Raven could take a wound off of her. Because the risk was that Deathstroke might take the X off of Nightwing, or take control of Raven to Soul Self, instead of placing any Order Markers on Nightwing, I placed OM1 on Raven and 2-X on Miss Martian. This meant that if the Titans did win initiative, all Deathstroke could do would be remove the X from Miss Martian, who could prevent him from taking control of anyone. Deathstroke won initiative and destroyed Raven and then Miss Martian that round, so just the potential of his powers did a lot to win him the game. He went on to take control of Nightwing, who took attacks from Terra, Arsenal and Deathstroke with me "choosing" not to Acrobat away, although he managed to defend against them all successfully.
Even against non-titans, aside from denying the opponent synergy for a turn, you can take control of a unit in order to move through them to engage a more critical opponent figure.
A lot of fun, and he seems about right points and stats-wise.
I let him know that All Titan's he recruits to his army get the 1 Blank = skull and not just Naive, Unstable ones.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
Re: The Book of Deathstroke (Titans for Hire) - public test
I'm not comfortable moving this forward yet. I'd like to get at least one set of tests from someone I know since he's a central piece.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
Re: The Book of Deathstroke (Titans for Hire) - public test
Quote:
Originally Posted by Soundwarp SG-1
I can hit him after I do Outsider Batman if you want.
That would be awesome. No real rush. I'm heading out for a camping trip for a few days anyway and I'll likely start up Hawk and/or Dove in my B slot anyway.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
Re: The Book of Deathstroke (Titans for Hire) - public test
a Freshie...
Quote:
Originally Posted by FreshFoods
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT : DEATHSTROKE III
Spoiler Alert!
NAME = DEATHSTROKE
SECRET IDENTITY = SLADE WILSON
SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MERCENARY
PERSONALITY = MANIPULATIVE
SIZE/HEIGHT = MEDIUM 5
LIFE = 6
MOVE = 6
RANGE = 5
ATTACK = 5
DEFENSE = 6
POINTS = 275
TITAN MANIPULATION
All Titans or Sidekicks you control have the class of Mercenary instead of what is listed on their Army Cards and when attacking with a normal attack, you may count one blank rolled as an additional hit. Once per game after losing initiative you may choose one one enemy figure within 6 clear sight spaces of Deathstroke. If the chosen figure has an Order Marker "X" on its card, the player controlling the chosen figure must remove it.
MACHIAVELLIAN MENTOR
After revealing an Order Marker on this card, before taking a turn with Deathstroke, you may first reveal an "X" Order Marker on this card and choose a Mercenary Hero you control, or 2 Mercenary Heroes you control if at least one has the Manipulated, Naive, or Unstable personality. You may activate the chosen Heroes in any order.
HEAD GAMES
Once per game, at the start of your player turn, you may choose 1 figure within 6 spaces of Deathstroke and take temporary control of that figure until the end of your player turn.
Army Test
Map : Island Plane Crash (No Glyphs)
Units :
Deathstroke III (275), Kid Flash *Wallace* (140), Domino (225), Red Robin (160)
= 800
Pre-Game Thoughts/Preview : Citizen V and MACH-I are the biggest offensive threats here, if they go down the mercs should be ok.
Damage Done (Normal Attack) : Used 4 times, 2 wounds to Citizen V, 1 wound to Techno.
TITAN MANIPULATION : Helped out Kid Flash’s damage rolls, letting him score some consistent wounds.
MACHIAVELLIAN MENTOR : Lets you drown the enemy in activations, particularly when paired with Kid Flash. This power won his team the game.
HEAD GAMES : N/A
Red Robin takes the Flash Bang Grenade. Kid Flash chooses Deathstroke for Metahuman Mentor.
ROUND 1 : Merc initiative.
Early movement from each team.
ROUND 2 : Merc initiative.
Deathstroke activates Machiavellian Mentor, Domino deals 3 wounds to Citizen V, Kid Flash deals 2 wounds to Jolt. Deathstroke deals the last 2 wounds to V and kills him. Kid Flash takes a wound from Hyperkinetic Blitz. Domino quickly guns Jolt down, Techno tries to fight back but doesn’t wound. Round ends with MACH-I moving up and firing at Domino, but she avoids the barrage.
ROUND 3 : Thunderbolt initiative. Deathstroke forces Techno to remove the X OM.
Techno opens the round, dealing 3 wounds to Red Robin. Deathstroke retaliates with Machiavellian Mentor. Thunderbolts take some heavy damage throughout the rest of the round, leaving MACH-I and Techno dead.
Who won? List figures remaining in the winning army (include life remaining for heroes): Deathstroke 6/6 Life, Kid Flash 3/4 Life, Domino 3/4 Life, Red Robin 1/4 Life
Post-Game Thoughts : Pretty comfortable victory here. Domino was just raining a consistent 3 or 4 skulls all gane, and the Thunderbolts eventually went down to it. Machiavellian Mentor seems super strong, Letting you get 3 activations. Deathstroke is fairly tough too, especially compared to lots of other OM hubs.
Army Test
Map : Island Plane Crash (No Glyphs)
Units :
Deathstroke III (275), Kid Flash *Wallace* (140), Terra (100), Static (180), Omega Red (300)
= 995
VS.
Original X-Men (1000)
Spoiler Alert!
Pre-Game Thoughts/Preview : Curious if Deathstrokes army can deal with Professor X’s consistent activations, and the versatility of the original X-Men. Deathstroke will use Machiavellian Mentor to activate Kid Flash/Terra and Omega Red, letting the big man get off his attacks. I think this’ll be a close game either way.
Damage Done (Normal Attack) : Used 4 times, 3 wounds to Angel, 1 wound to Jean
TITAN MANIPULATION : The attack buff wasn’t as useful this game, since Terra and Static didn’t get many normal attacks off, and Kid Flash died quickly. Tried to get into position to remove the X from Xavier, but it didn’t pan out.
MACHIAVELLIAN MENTOR : Activated 2 mercs each round. It seems like most of the Naive/Unstable/Manipulated Titans aren’t that strong, which’ll keep this from being too crazy.
HEAD GAMES : N/A
Kid Flash chooses Deathstroke for Metahuman Mentor.
ROUND 1 : X-Men initiative.
Mostly movement. Cyclops takes a shot at Omega Red and deals 1 wound.
ROUND 2 : Merc initiative.
Static puts his charge marker on Beast, while Terra, Deathstroke, and Kid Flash open up on Iceman. He only takes one wound though. The X-Men retaliate, Cyclops blasts Static and Deathstroke for 1 wound each, while Jean manages to kill Kid Flash. The rest of the round has the mercs taking some pot shots, but nothing huge.
ROUND 3 : X-Men initiative.
Cyclops starts with a big Optic Blast, killing Static and dealing 1 wound to Deathstroke. Iceman then deals 2 wounds to Deathstroke. Deathstroke activates Mentor - Terra deals 1 wound to Iceman with her rocks, and Omega Red’s movement is stopped by Jean, but he manages to kill Iceman and deal 1 wound to Jean anyway. Jean throws Deathstroke around and has a solid attack roll, killing him. Cyclops deals 2 wounds to Terra. X-Men manage to kill Terra on their next activation. Omega Red is outnumbered, but he is able to kill Angel.
ROUND 4 : X-Men initiative.
Jean and Cyke open up on Omega Red, putting him on his last life. Red fights back and manages to kill Cyclops, healing 1 wound in the process. Jean puts him back on his last life, when Red’s turn is up and he tries to attack, Prof. X negates it.
ROUND 5 : Merc initiative.
Just like last round, Jean keeps shutting down Red’s movement. He eventually manages to put 2 wounds onto her, but she’s able to get the killing blow. X-Men win!
Who won? List figures remaining in the winning army (include life remaining for heroes): Beast 5/5 Life, Jean Grey 1/4 Life, Professor X 4/4 Life
Post-Game Thoughts : The X-Men were able to shut down the mercs for most of the game. Jean was throwing people around, and Cyclops was able to hit 2 people with his special attack pretty consistently. Deathstroke is an OM hub that wants to be close enough to attack, which let the X-Men Cyclops and Jean wear him down. I think with a better build Deathstroke could have taken this. Overall a close game though.
Thoughts on the Tested Unit's Cost, Balance, and Draftability : I think he’s pretty close to where he needs to be, points wise. His durability is solid, but no defensive powers means he can go down to some concentrated attacks. I think he makes the Mercenaries a lot more versatile, bringing in Titans/Sidekicks opens up a lot of options. I never found a reason to use Head Games, but his other 2 powers saw lots of uses.
General Thoughts on the Tested Unit : He’s fun, and feels like a scheming version of Deathstroke. I don't think he needs his price to go up from my tests, but I know you mentioned his price possibly going up. If he's coming in hot on his other tests then do what you have to do.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
Re: The Book of Deathstroke (Titans for Hire) - public test
NAME OF THE PLAYTEST UNIT: Deathstroke (Titans for Hire, @275 points)
Set 1
Map: Sewer Labyrinth
Units: Stroking the Sable: Deathstroke (275), Silver Sable (200), Changeling (190), Tattooed Man (125), Terra (100), Skrull Infiltrator x (10)- 900 total vs Like a Cat of Iron: Luke Cage (190), Iron Fist (260), Nova (210), Wildcat (240)- 900 total- 900 total
Spoiler Alert!
Results:
Game 1: Sable has 3 life, Changeling and Terra both have 2 life and each other (I'm sure that will end well).
Game 2: Nova says it's ova sitting at 3 life, the terror of that forced rhyme immediately robs Wildcat of all the 9 lives he still had.
Game 3: Slade stands alone at 4 life, who needs to hire Titans when he is a titan onto himself? (he was rolling super well this game).
Trying him with Sable since she gives you bonding for the other two turns Slade can't. They can bond with each other so you don't lose out on troopers too bad by double dipping on leaders. You do lose out on Sable's initiative boost though, but meh, not a huge loss.
Overall it was a pretty decent build, reliable bonding and a decent bag of tricks went a fair ways. Kinda interestingly, the fact that killing Deathstroke would stop Sable from bonding with Terra or Gar was almost a weird positive in a way. It encouraged attacks against Slade, but he's significantly beefier than Sable so him drawing fire wasn't a crippling deal for him.
Slade's X eater power stopped Iron Fist from being able to heal once a game, which isn't super fancy but it was useful especially when it stopped healing that was going to be aimed at Cage.
Head Games mostly was just a disengage tool, but I did use it on Wildcat once just to avoid the chance of his counter strike power (since his happens to have a 'you may' in there).
Set 2
Map: Island Plane Crash (No E-Glyph)
Units: Unsafe at any Speed: Deathstroke (275), Kid Flash (Wallace) (140), Impulse (140), Cinder (175), Blue Beetle (270)- 1000 total vs A Vigil for a Robin (or two): Black Canary (190), Robin (Damian) (80), Green Arrow (150), Robin (Dick) (100), Toxin (240), AzBats (220), Skrull Infiltrator x2 (20)- 900 total
Spoiler Alert!
Results:
Game 1: Toxin remains with 3 life and beings to sing Toxic Love (everyone's favorite Ferngully song) to Azbats and his 2 life.
Game 2: The trama of Tim Curry songs inhibits the Vigilantes this time and Blue Beetle stands alone at 3 life.
Game 3: Toxin sings again at 2 life, but fortunately this time he sings alone.
Kid Flash is both Naive and can give extra bonding, so he's a pretty good pick with Slade. Beetle and Impulse were just dudes that could get something from the count a blank as a skull thing.
I gave Slade something to steal for turns this time, which was pretty nice when he could get Damian (though he can't yonk him to the start zone if he kills someone sadly) but wasn't an overwhelming obstacle for the other team.
Overall: I think the design is cool. He's a bit tricky since some parts of his kit really fluctuate in value depending on the match-up, but 275 felt fine to me. He has a lot of tools, but a big chunk on them are limited to once a game or round and his attack boost is nice but not insurmountably good.