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Old October 2nd, 2018, 06:27 AM
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Re: NHSD: SoCal Slaughter! 2018

Quote:
Originally Posted by superfrog View Post
I moved to LA with about 3 suitcases, ...
Sounds like there's a story there. After the tourney!


Quote:
Originally Posted by hivelord View Post
I'm happy to bring some map stuff. Hopefully you still have my list somewhere because I don't really remember what I own.
No worries; I gotcha.

Quote:
Originally Posted by hivelord View Post
The format seems pretty fun. I like the idea of team games. It definitely seems balanced against whoever is on the one-person side, but asymmetry can be fun. My only minor qualm is whether 45min rounds will be long enough for team play.
Hey, I'm fine with longer game times. I just wanted to make sure we had enough time to get in all the rounds. But we can absolutely go longer if that will work better.


Quote:
Originally Posted by Detrimentalman View Post
Thought I already said yes to the third. Yep.
I wasn't sure you were a definite after the date changed. Just being thorough. I'll update the top post.


Well, I got VirtualScape working on this laptop and started playing around with gluing together my top two map choices: April, and A Couple Puddles. They actually fit together scarily well; you can check out the results in the Downloads section. A few notes to understand how I'm doing this:
  • I haven't reproduced the entirety of the two maps; I'm just showing the edges and how they fit together. Likewise, I didn't have any need to do all the levels—I just went high enough to cover all the places that the two maps would actually touch (which in this case was level 3).
  • The pink pieces are the bridge terrain. Since they can literally be any (full-height) terrain pieces (as long they don't have any terrain rules like road or lava field), I figured I'd use a neutral color. This also helps show where the one map ends and the other begins. (Note that, in this particular example, both maps had gaps on level 1, which would be covered by pieces on level 2. I filled in some of those just to make the whole structure more stable.)
  • The yellow pieces are representing random treasure glyphs (since VirtualScape doesn't know anything about treasure glpyhs). I made those a long time ago to represent the Marvel glyphs and I guess they were still lying around in the data directory. So I just repurposed them here. The random glyph that actually looks like a glpyh would be the random power glyph.

Obviously this is just one example, and it's just a suggestion. We could make the maps farther apart (I'm not sure it's physically possible to make them closer together), or offset them differently, or what-have-you. Also, we could add more bridge pieces, and we can change the placement of the glyphs. I'm just looking for some feedback here to see what you guys think of the efforts so far before I try to do them all.


EDIT: Besides adding D-man to the "yes" list, I also tweaked game times to 1:15 (just a thought), and changed the glyphs as superfrog suggested earlier (i.e. 1 power, 2 treasures).

Quote:
Originally Posted by Tom Vasel
And I've seen some people on the Internet seem to have a problem with mixing this with the rest of the game, which makes no sense to me, because, I mean, you already are having knights fight robots, how is throwing Spider-Man into the mix that big of a deal?
You should not read this blog.

Why I Left the C3V

Last edited by Xotli; October 2nd, 2018 at 06:35 AM. Reason: added notes
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Old October 6th, 2018, 02:20 AM
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Re: NHSD: SoCal Slaughter! 2018

Nailed down another person on my side: we're up to 9 now!

Anyone (e.g. @superfrog , @hivelord , @warriorneedsfoodbadly ) want to comment on my first attempt at a combo map (last post)?

Quote:
Originally Posted by Tom Vasel
And I've seen some people on the Internet seem to have a problem with mixing this with the rest of the game, which makes no sense to me, because, I mean, you already are having knights fight robots, how is throwing Spider-Man into the mix that big of a deal?
You should not read this blog.

Why I Left the C3V
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