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Old November 18th, 2022, 11:16 PM
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(I hate talking about this, but you asked...)

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Originally Posted by Blue Trails View Post
Could you possibly elaborate on this? I know that the Glide Strikers' Master Game stats are scattered throughout the beta rulebook, but I'd be interested in hearing the source for Haluchott's stats.
Actually, only the Glide Strikers' Range is in the rulebook. All of their stats, however, were briefly visible in a video snippet from the Scavorith battle.


Haluchott was... more troublesome. Seemed like a lost cause, until I actually bothered to use the numerical data established by all other cards as numerical data. In light of that, under these circumstances, his Move and Range had to be the same as in Basic. Attack had to be 3; nothing else would make sense in light of the rest of his build (4+ would necessarily increase his cost given his bonding abilities; 2- wouldmake his Special Attack's extra effect pointless). Life/Defense, I admit, was a case of "most likely fit"; but with all the other variables accounted for, and a chart of every single other unit with 7 Basic Defense, 5L/3D seems very likely indeed.


...I'm still worried I got that last part wrong (and only that last part), but maybe it doesn't actually matter. He's perfectly playable and interesting in this form, and there is nobody and nothing that can (lawfully) provide perfectly accurate numbers there.
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Old November 19th, 2022, 01:08 AM
Blue Trails Blue Trails is offline
 
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Re: (I hate talking about this, but you asked...)

Quote:
Originally Posted by Anitar View Post
Quote:
Originally Posted by Blue Trails View Post
Could you possibly elaborate on this? I know that the Glide Strikers' Master Game stats are scattered throughout the beta rulebook, but I'd be interested in hearing the source for Haluchott's stats.
Actually, only the Glide Strikers' Range is in the rulebook. All of their stats, however, were briefly visible in a video snippet from the Scavorith battle.


Haluchott was... more troublesome. Seemed like a lost cause, until I actually bothered to use the numerical data established by all other cards as numerical data. In light of that, under these circumstances, his Move and Range had to be the same as in Basic. Attack had to be 3; nothing else would make sense in light of the rest of his build (4+ would necessarily increase his cost given his bonding abilities; 2- wouldmake his Special Attack's extra effect pointless). Life/Defense, I admit, was a case of "most likely fit"; but with all the other variables accounted for, and a chart of every single other unit with 7 Basic Defense, 5L/3D seems very likely indeed.


...I'm still worried I got that last part wrong (and only that last part), but maybe it doesn't actually matter. He's perfectly playable and interesting in this form, and there is nobody and nothing that can (lawfully) provide perfectly accurate numbers there.
The Glide Strikers' Attack value is mentioned on page 19 of the rulebook. Checking again, though, they're also mentioned as costing 50 points and having Flying, so the book's minutia were probably outdated by the time of the Scavorith video.

Anyway, the methods you used for Haluchott are smart. I'll agree that the possibility of some minor deviation from the precise stat values isn't terrifically important, as the stats you've deduced are realistic enough to have made me believe they were taken from some overlooked official release.
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