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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#50
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Re: Lobster's Public Design Workshop
OP updated with Zombie Giant-Man.
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#51
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Re: Lobster's Public Design Workshop
T'Challa Snack is a cool power. The markers have to be black, right? I could see each one having a different body part on it, to represent him munching them off. Zombie Galacti is supposed to represent when they ate Galactus and absorbed his powers, right? If so, I always imagined those versions being a bit more powerful than this, but my memory on the comic is a bit hazy.
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#52
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Re: Lobster's Public Design Workshop
Zombie Galacti is their team that travels the cosmos looking for food I was hoping to avoid some of the Power cosmic stuff with these guys in order to keep costs down.
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#53
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Re: Lobster's Public Design Workshop
I took a stab at 50% Chad. I’d dig some feedback especially from anyone who knows the character as there isn’t much about him online.
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#54
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Re: Lobster's Public Design Workshop
From what I can remember of the character that's a decent write-up- I don't really remember him doing a whole lot
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#55
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Re: Lobster's Public Design Workshop
Nice. You may want to put a size restriction on Massive Kick. I do not see him kicking back Master Mold one space especially if Chad lacks SS.
Maybe Small and Medium and move then one space for each skull over what the opponent rolls. So if you 3 skulls and they roll 1, you can move them two spaces. |
#56
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Re: Lobster's Public Design Workshop
Nice. You may want to put a size restriction on Massive Kick. I do not see him kicking back Master Mold one space especially if Chad lacks SS.
Maybe Small and Medium and move then one space for each skull over what the opponent rolls. So if you 3 skulls and they roll 1, you can move them two spaces. |
#57
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Re: Lobster's Public Design Workshop
My MrNobody draft has him working with Insane, Unstable, and Troubled figures. I didn't think we were going to actually make any of his teammates. Maybe we could axe one of those personalities and replace it with one that works for all the Brotherhood of Dada/Nada characters that aren't lunatics or don't have clearly defined personalities?
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#58
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Re: Lobster's Public Design Workshop
Quote:
Or just instate something like "Absurd" as a personality and add that to the list? |
#59
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Re: Lobster's Public Design Workshop
Yeah, I was thinking Bizarre cause I felt like it described a lot of them, but Absurd describes a lot of them too.
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#60
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Re: Lobster's Public Design Workshop
Quote:
DO YOUR PAPERS. |
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