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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#3229
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Re: The Pre-SoV Workshop
@BiggaBullfrog
That isn't actually such a bad idea for information gathering. Though if I do edit the ability to allow you to move one of your order markers, it may need to remain being instead of attacking for the sake of balance, that's not a bad suggestion though.
@Pumpkin_King I do partially agree, although the figure is very clearly holding a shotgun, so it's an easy addition in my mind that I dont personally think detracts from the unit at all. |
#3230
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Re: The Pre-SoV Workshop
Oh no, doesn’t detract at all! I was just saying personally. I’m not a judge, so I’m in zero position to say anything substantial.
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#3231
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Re: The Pre-SoV Workshop
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#3232
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Re: The Pre-SoV Workshop
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To that end, I agree with the sentiment of playing more on the Information Gathering aspect of the design. That's the highlight in my opinion, and I think that it's worthy of being the focus. I don't like the idea of changing it to be an instead-of-attacking power unless it has a much more active component, though, since I fear that otherwise you'd be dealing with a Sudema or Deadeye Dan type of figure with a 50%+ chance of being useless that turn. I just noticed that the figure has 7 range and 2 attack like some of the cowboys, but I'm a little confused as to why. Johnny and James are holding pistols as well as their shotguns, so I always took it as a sign that they were using those for their normal attacks and the shotguns for their Special Attacks. It looks like the sculpt might have another holstered gun, but if not then it would feel weird to say that the shotgun is also capable of a long range attack. Proud Member of Platyfly!
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#3233
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Re: The Pre-SoV Workshop
I wouldnt compare something to Rygarn. He is clearly underpriced. Thats like comparing a figure to Raelin...
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#3234
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Re: The Pre-SoV Workshop
Okay fair point, but he does break the barrier that might have been in place regarding a power that moves order markers.
My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#3235
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Re: The Pre-SoV Workshop
Rygarn makes 95% of armies better just by tossing him in willy-nilly?
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#3236
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Re: The Pre-SoV Workshop
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#3237
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Re: The Pre-SoV Workshop
Information Gathering is useless as-is. Even if it was automatic it would be useless. Giving up a round of attacks or even just a round of positioning with anything else is not worth the intel. Players may use it at first for its uniqueness, but serious players will always choose to make an attack instead.
If it remained 30% chance and you made it in addition to the attack, then it starts to get interesting, but is still flawed. He's pretty much just Johnny with an extra (free) trick, which is neat, but just like Johnny he won't be good enough to warrant order markers in early or mid game (except in certain circumstances), and Information Gathering will not be as useful in late game. Information Gathering, even as a bonus to his normal turn, just isn't enough to make me want to give the very important first order marker to a subpar unit, which is the only time Information Gathering is effective in its current form. Make it a start-of-round power, and it may be worth positioning him close enough, though doing so will still cost early game board position, which hurts. Quote:
I strongly disagree with that. A bad power can rarely be made good by being cheap. Even if a power can be balanced cost-wise, that doesn't mean it's fun or belongs in the game. |
#3238
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Re: The Pre-SoV Workshop
After playing a couple of quick games yesterday, keeping an eye on the unit and how it performed. I am agreeing with a lot of what's been said here. After switching info gathering to be after moving before attacking, and having it allow you to move one of your markers, the ability was getting a bit more use in each game. That said it still was only used 2 to 4 times in the entire game. I'm planning on running him a little bit more tonight, but now I'm thinking that he will float around the 65-70 point ballpark with the changes I've made. Especially so since I found he didn't really nicely fit into any of the existing synergy trees. (To the extent of my knowledge)
I appreciate the input from you guys by the way, it's been very helpful. |
#3239
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Re: The Pre-SoV Workshop
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#3240
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Re: The Pre-SoV Workshop
I think you two might be using "balance" differently. As I understand Leaf It's position, it is that "balance" relates by definition only to cost. I don't use it that way, but I think that is what is being lost in the translation.
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