Heroscapers
Go Back   Heroscapers > Official Classic HeroScape > Heroscape Strategy Articles
Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc.


Reply
 
Thread Tools Search this Thread Display Modes
  #13  
Old July 1st, 2012, 01:40 PM
Kaemon Awa 123's Avatar
Kaemon Awa 123 Kaemon Awa 123 is offline
 
Join Date: May 29, 2010
Location: USA-WI-Oshkosh
Posts: 2,316
Kaemon Awa 123 rolls all skulls baby! Kaemon Awa 123 rolls all skulls baby! Kaemon Awa 123 rolls all skulls baby! Kaemon Awa 123 rolls all skulls baby! Kaemon Awa 123 rolls all skulls baby!
Re: How do you know which units are late game?

A late-game figure is one that may not be the strongest part of your army, but its usefulness is nearly or entirely independent of the rest of your forces.

Consider Kaemon vs the 10th Regiment. In the early to middle game, I'd much rather activate the 10th, for their versatility and power. However, when their numbers are down, or they're spread too thin, Kaemon becomes the more reliable of the two assets.
Reply With Quote
  #14  
Old August 6th, 2012, 12:00 AM
Jexik's Avatar
Jexik Jexik is offline
Et tu, Jaxet?
 
Join Date: July 4, 2007
Location: IL - Elgin
Posts: 7,042
Images: 3
Blog Entries: 30
Jexik is hot lava death! Jexik is hot lava death! Jexik is hot lava death! Jexik is hot lava death! Jexik is hot lava death! Jexik is hot lava death! Jexik is hot lava death! Jexik is hot lava death! Jexik is hot lava death! Jexik is hot lava death! Jexik is hot lava death! Jexik is hot lava death! Jexik is hot lava death! Jexik is hot lava death!
Re: How do you know which units are late game?

Early game, it's best to have something that can potentially kill many squad figures: numbers of attacks are paramount. Losing turns hurts as well, so that's why you're probably using squads yourself, or something really hard to kill like Major Q9.

Late game, it's best to have something that hits hard for potentially big swings in positional power and forcing your opponent to lose momentum. Losing turns isn't as big of an issue because you're both at the same point where losing turn is going to happen, or else the units are so spread out that those "lost" turns may be spent moving into position to attack what you have left.

Using the theory from the linked article:
Cheerleaders are basically activated once per game or not at all.

Defenders are activated in the early rounds for glyph-grabbing and then sparingly later, when the engagement and protection + the attacks they'd provide are greater than what you'd get out of your other units.

With 4+ attacks per turn, Bread and Butter are early game units. Hopefully you'll win before it hits "late game."

Usually with 3 attacks per OM, Menacers are pretty flexible.

Cleanup Units generally have high defense or some lives backing up 1-2 strong attacks.

Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)
Reply With Quote
  #15  
Old August 7th, 2012, 12:12 PM
beholderthedm beholderthedm is offline
 
Join Date: June 5, 2011
Location: USA - FL - Tallahassee
Posts: 278
Images: 119
beholderthedm knows what's in an order marker beholderthedm knows what's in an order marker
Re: How do you know which units are late game?

This makes a lot of sense. I was playing recently and opening with fen hydra. But a lucky roll for the opponent and n defense whiff for me was pretty big trouble because I was in danger of losing turns and a turn wouldn't have done much anyway with 1 attack left.

Multiples of a common squad would have given me way more flexibility. Plus one normal attack normally won't cost you 90 points when you're playing with squads.

Quote:
Originally Posted by Jexik View Post
Early game, it's best to have something that can potentially kill many squad figures: numbers of attacks are paramount. Losing turns hurts as well, so that's why you're probably using squads yourself, or something really hard to kill like Major Q9.

Trades

WoW customs - I'd love to get some awesome looking WoW minis on my Heroscape maps. Please lend me your expert advice.

My travel blog
Reply With Quote
Reply

Go Back   Heroscapers > Official Classic HeroScape > Heroscape Strategy Articles
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
Custom Video Game units, testing and creating. The Champion of Weston Misc Customs Project Forum 71 November 4th, 2011 09:30 PM
New to the game, late to the party DirtySyko HeroScape General Discussion 16 August 12th, 2011 10:23 PM
I am always late! Hanzo HeroScape General Discussion 5 April 8th, 2011 03:19 PM
Too late? Blackrock HeroScape General Discussion 13 October 31st, 2008 04:54 AM
Initial thoughts after first game -w- most Wave 7 units Wytefang Official Units 12 July 20th, 2008 07:34 PM


All times are GMT -4. The time now is 06:26 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2021, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.