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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV. |
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The Scroll of April
COMPETITIVE MAP By BiggaBullfrog ______________________________________________________________ Map Bio - April's weather is pretty... wild.______________________________________________________________ Reviews- •Tiranx April turned out to be a very fun map. The LoS blockers on the sides provided some cover for holding glyphs, but not so much that you could indefinitely hold them. Good placement of trees and bushes gave cover for melee figures while they charged across the flats and helped balance the game for melee vs. range games. I personally love the tundra set more than any other terrain set, so I may be a little biased. I also liked the use of water tiles in the center of the board to help fill things out, but not create a ton of choke points. This is also a map that I would enjoy playing terrain dependent figures. Any map that gets more figures on the table is a good map. This gets a from me. •TREX Very clever use of terrain to boost the elevations under the 24 hexes. This does not make it as mobile(if you needed to take in to a tourney in one piece), but still keeps its shape just fine on the table and is sturdy enough. The map looks great. The glaciers, snow and ice look very nice with the offset of the jungle trees. It hits theme with the kind of weather we have in these parts to a T. As far as usability on the map: There are 3 routes to take on enemies. Up either side or straight through the middle. In the couple of games played on the map, all of it was used. There is a very quick shot through the middle accompanied by jungle brush and trees to use for cover against ranged attacks. On the sides you can take height and battle for the control glyphs off to the side. Flying figures and ranged figures love this map to hit the elevations, but slower melee figures still have a chance with all the cover. Overall, I enjoyed this map. I played both times on this map with both permanent and treasure glyphs on them. I kept it to not as powerful glyphs such as move, initiative, and defense. •Sir Heroscape I have played on this map as well, and I'm very impressed. It looked good initially, but I wanted to see how it played, and I was very pleased. I really liked the central movement. It does not get clogged, and units can even get on height 1/2 on the edges as they make their way through the center. I really like the edges as well. You have to decide to go out of your way to control the glyph or to quickly try and engage the enemy in the middle. It can sometimes be a mistake to neglect glyphs for fast development, and I felt that the map kept itself in check with different builds. No one build is too OP on this map, and even if an army wanted to stay in the startzone, the glyph control would force them out into a conflict. Well done Bigga. •Biggabullfrog - N/A Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 282 - 124 Online Record: 19 - 22 Last edited by Sir Heroscape; August 21st, 2019 at 11:56 PM. |
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Re: The Scroll of April
I think this is one of the few maps that would not be too bad having Heavy snow the whole game (not just a failed treasure glyph trap roll). It takes longer to get height, but really not different for move 5 vs move 6 figures. I also like the narrow passages in the center due to water.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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Re: The Scroll of April
Quote:
Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 |
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