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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
Just turn Eagle Scout Strike into a bonding move/pass over to wound thing rather than having the full bonding turn.
C3G can be played with official Heroscape, but it's not recommended.
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Re: Public Design Workshop
New Heroclix!
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Jonathan the Wolverine would be a good 50 pointer. Last edited by Splash; November 15th, 2022 at 04:24 PM. |
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Re: Public Design Workshop
Just finished my third playtest so I reckon it's time for my first design! Dr. Jekyll helped me with this one! Would really like to get the Halo train rolling! Having ODST fight along side Captain America and other soldiers would be awesome!
NAME = O.D.S.T. (Orbital Drop Shock Troopers) SECRET IDENTITY = N/A SPECIES = Human UNIQUENESS = Unique Squad 4 CLASS = Soldier PERSONALITY = Selfless SIZE/HEIGHT = Med 5 LIFE = 1 MOVE = 5 RANGE = 5 ATTACK = 3 DEFENSE = 3 POINTS = ??? HELL JUMPERS Start the game with 4 Drop Pod Destructible Objects on this card. O.D.S.T. do not start the game on the battlefield. Once per game, before taking a turn with a Unique Soldier Hero you control, you may choose 4 empty spaces anywhere on the battle field that are not in a start zone with at least 1 empty space adjacent to the chosen space. Place the Drop Pod Destructible Object on the chosen spaces and roll an unblockable attack die against each figure adjacent to each Drop Pod placed this turn. After rolling attack dice, place one O.D.S.T. figure adjacent to each Drop Pod placed this turn. Information on them can be found here: https://www.halopedia.org/Orbital_Drop_Shock_Troopers NAME: Drop Pod Destructible Object LIFE: 1 DEFENSE: 6 Partial Structural Cover Figure adjacent to this Drop Pod that are not huge add 1 additional die to their defense against non-adjacent attacks. Let me know what ya'll think! |
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Re: Public Design Workshop
Essentially yes but you gotta have enough space for your troopers to land as well. Would be down to nerf it a bit so that a figure can only have 1 unblockable rolled against them total.
The main goal is less damage and more disruption/chaos to the enemy. Block key terrain, stop a range figure from mowing down your army, stop people from turtling effectively, ect. |
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Re: Public Design Workshop
Dig it JayTrain!
Avoiding stacking unblockables makes sense. A 2nd power could make them feel a bit more active on the field. First thought was that they could have Bulletproof Vest as a 2nd power, but that probably wouldn't be fun to deal with on top of the auto shield from the Pods. Maybe something like this if we wanted them to bond with Master Chief. Quote:
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