Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Software
Software Software created for enhancing HeroScape


Reply
 
Thread Tools Search this Thread Display Modes
  #13  
Old November 17th, 2022, 06:48 PM
caps's Avatar
caps caps is offline
My six-year-old sister-in-law calls the shots
 
Join Date: October 6, 2010
Location: USA - CO - Denver area
Posts: 16,681
Images: 352
caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth caps is a man of the cloth
Re: High Quality Map Rendering

Your work here is so gorgeous, Vydar.

Do I infer that you have an .stl file or the like for those walls?

How are you generating the layouts for these maps?

Formerly known as capsocrates
--
Remixed Master Sets - challenge yourself with new terrain combinations!
--
Colorado Fall 2023 Multiplayer Madness
--
caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate

--
Continuing Classic Heroscape: C3V SoV
Reply With Quote
  #14  
Old November 17th, 2022, 07:25 PM
Vydar_XLIII's Avatar
Vydar_XLIII Vydar_XLIII is offline
 
Join Date: October 3, 2008
Location: USA - PA - Philadelphia
Posts: 1,592
Images: 1
Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla
Re: High Quality Map Rendering

Thanks, caps!

That is a correct inference.





I plan to make them public once I'm done with the finer details.

I'm using Autodesk Revit. Its an architecture program.

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

High Quality Map Rendering
Vydar's Custom Units
Vydar's Maps
VC Units Base Size Spreadsheet
Reply With Quote
  #15  
Old November 17th, 2022, 07:39 PM
Vydar_XLIII's Avatar
Vydar_XLIII Vydar_XLIII is offline
 
Join Date: October 3, 2008
Location: USA - PA - Philadelphia
Posts: 1,592
Images: 1
Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla
Re: High Quality Map Rendering

Maybe I won't be releasing .stl files. We will see.

https://www.heroscapers.com/communit...36&postcount=1

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

High Quality Map Rendering
Vydar's Custom Units
Vydar's Maps
VC Units Base Size Spreadsheet
Reply With Quote
  #16  
Old November 26th, 2022, 03:00 AM
UtahScott's Avatar
UtahScott UtahScott is offline
 
Join Date: May 13, 2006
Location: UT - SLC (Kearns)
Posts: 1,701
Images: 54
UtahScott is a penguin with a machine gun UtahScott is a penguin with a machine gun UtahScott is a penguin with a machine gun UtahScott is a penguin with a machine gun UtahScott is a penguin with a machine gun UtahScott is a penguin with a machine gun UtahScott is a penguin with a machine gun UtahScott is a penguin with a machine gun UtahScott is a penguin with a machine gun UtahScott is a penguin with a machine gun UtahScott is a penguin with a machine gun
Re: High Quality Map Rendering

Quote:
Originally Posted by Vydar_XLIII View Post
Thanks, caps!

That is a correct inference.

@Vydar_XLIII , I thought you had some of the actual Laur walls sent to you at first, but no, these are 3D prints, right? I see the walls don't have the overhand hooks on them, just...solid tabs. How do your ruin ends stay put, then--are they tight enough to press fit and stay there, or are they chunky enough to stay upright on their own?


Anyway. I see you've modeled (and have a reserved post for) the Fortress walls, road tiles, wall walks, battlements. I'd like to see them when they're done. What's next on your checklist, swamp tiles?
Reply With Quote
  #17  
Old November 27th, 2022, 12:49 PM
Vydar_XLIII's Avatar
Vydar_XLIII Vydar_XLIII is offline
 
Join Date: October 3, 2008
Location: USA - PA - Philadelphia
Posts: 1,592
Images: 1
Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla Vydar_XLIII is inducted into the Halls of Valhalla
Re: High Quality Map Rendering

I didn't realize they had hooks on them until after I started printing this set. I was only looking at the renders of them where they were stacked together. I'll add correcting those to my to-do list.

They are both snug and chunky enough to stand by themselves, mostly. Sometimes I'll have to rotate a column to find a side that is a bit more snug.

Most of the FotA set is done. See the Remains of Clionesia renders in the first post. I haven't gotten to making dimensioned drawings for them yet to show in that post.

I currently have RotV ruins and TJ half done. So those are up next.

"I disagree. You're kind of right, yes, but Vydar and I are entirely right." -superfrog

High Quality Map Rendering
Vydar's Custom Units
Vydar's Maps
VC Units Base Size Spreadsheet
Reply With Quote
  #18  
Old April 14th, 2024, 03:51 PM
Shurrig's Avatar
Shurrig Shurrig is online now
 
Join Date: August 8, 2017
Location: USA - PA - Philadelphia
Posts: 423
Images: 62
Shurrig wears ripped pants of awesomeness Shurrig wears ripped pants of awesomeness Shurrig wears ripped pants of awesomeness Shurrig wears ripped pants of awesomeness Shurrig wears ripped pants of awesomeness Shurrig wears ripped pants of awesomeness Shurrig wears ripped pants of awesomeness
Re: High Quality Map Rendering

Hey, I'm just now seeing this thread. Looks like this project has been dormant for a bit but wanted to share my excitement for what you've done so far! Great stuff Vydar
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Software
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
Creating High Quality Cards - Fonts Revisited Xorlof Custom Units & Army Cards 11 October 26th, 2016 10:19 AM
High quality cards? Lord Pyre HeroScape General Discussion 1 April 15th, 2012 03:08 PM
Virtual Scape (High Quality Problem) Nadi Software 2 May 27th, 2010 08:00 AM
High Quality Card Print-Outs? Worseley Official Units 48 September 8th, 2008 03:32 AM
High-quality VirtualScape pics Kahrma Maps & Scenarios 2 February 27th, 2007 10:47 AM


All times are GMT -4. The time now is 01:08 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.