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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#50
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Re: Good Pig's Cabinet of Curiosities - NEW Deathwalker 10,0
7 range 5 attack or 3 range 8 attack is very strong. But with no multi-attack aside from Overextend Attack maybe 180 points is about right...
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Winter 2023 Pod Draft -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate, Kingfisher, Thaw
Spoiler Alert!
-- Continuing Classic Heroscape: C3V SoV |
#51
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Re: Good Pig's Cabinet of Curiosities - NEW Deathwalker 10,0
Thanks!
Quote:
DW8K... Move 5, Range 7, Attack 3, Defense 8 DW9K... Move 5, Range 7, Attack 4, Defense 9 DW10K... Move 5, Range 7, Attack 5, Defense 10 For a similar reason I wanted his points to be higher than DW9K at 140. I thought the option for Overextend Attack would create a fun risk/reward decision when deciding to burn one of his Backup markers. So there'd be three ways to use the markers while playing him. - Cheerleader boosting other Deathwalkers - Aggressive where you try to max out his offensive potential - Conservative where you save the markers for defense |
#52
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Re: Good Pig's Cabinet of Curiosities - NEW Deathwalker 10,0
Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Winter 2023 Pod Draft -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate, Kingfisher, Thaw
Spoiler Alert!
-- Continuing Classic Heroscape: C3V SoV |
#53
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Re: Good Pig's Cabinet of Curiosities - NEW Deathwalker 10,0
Will your Metroid customs get brought here?
On Deathwalker10k: I love Rain Death. Great name and power. Redundant Systems looks broken to me. In a 1v1 single attack heroes without bonding/OM removal/wound outside of standard attack etc. will only be able to kill him on an initiative switch (from going second to going first) as long as you keep doing the conservative shark style of dumping all your OMs on him. So a single attack hero (Using Nilf without Greenscales at 185) would need to (starting on a round they lost initiative) consecutively (using Sisyphus’s Tables) so rounded to tenth of a percent : 0. Be in a round they lost initiative (if not their next 3 attacks do nothing provided DW10k has a Backup marker). 1. Beat 10 defense (33.9% chance with 6 attack). If they fail their next 2 attacks will do nothing (assuming they lose initiative and then the 3rd attack starts the combo again) 2. Win Initiative (50% chance). If they fail their next 2 attacks do nothing, then the combo starts again) 3. Beat 10 defense again (33.9% chance with 6 attack). If they fail on this step, their next 4 attacks will do nothing because they this round they don’t meet the prerequisite (0) and they will need an initiative switch back to losing initiative. Best (without map based advantages) Backup marker case scenario (assuming 6 attack) on flat ground with you getting to attack on (a round you lost initiative) OM 3 you have a ~5.7% chance to kill him. After that you only get one ~5.7% chance every 1+ rounds. Will be kind of annoying to play against, and DW10k would win probably 85-90% of the time, even when the 1v1 starts at the worst possible time (assuming you’re playing conservatively and always putting a marker on him). DW10k is more hero killer than Nilf, but the odds even if an overall favorable situation for Nilf is too much. I tested this scenario with Jotun as well, who improves to ~14.5% per attempt (and +1 life). Playtest in above scenario: DW10k vs Nilf: 10 out of 10 DW10k vs Jotun: 8 out of 10 Sidenote: I never disengaged because range of 7 or 3 with Rain of Death means disengage to stall for time just makes things worse. Back to theory, I suspect he would do very well against the Fen Hydra, as he could use his range of 7 to potentially get two attacks on the hydra if there was uneven terrain in the middle. Even if the Hydra advances to spot where that isn’t possible, threat range with rain of flame of 8 is better than the Hydra’s 7 so he start with an attack of 8 to probably knock off a head of two, then the hydra will struggle to get through on 2 or 3 remaining heads. I’m not sure about Q9. Krug would be very interesting, good chance of getting through but only for a short time. I’m interested to see how he does against squads and counterstrike Since I was just playing casually it was kind of fun when there was a chance for the combo. But it would probably have been annoying if I was trying to win. Of course 1v1 aren’t always the best, since certain abilities can’t be used and ignores other strategies. However, his extreme hero destructions would probably benefit from a bigger army. Run Zelrig/Braxas/Nilf out to kill as many squads as possible (Nilf might be the best bet since he could more effectively wound multi-attack heroes as well) then your opponents heroes and remaining squads will have to get really lucky. Limiting redundant systems to once per round would probably fix it and make it a more challenging decision, if you don’t mind having 2 once per round abilities. Not sure what his points would be then. Edit: one interesting thing though is that because the best way to kill him is a rush on OM 3 plus initiative, a wounded hero has closer than normal to the same chance as an unwounded hero. Last edited by yamissflash; November 5th, 2022 at 06:43 PM. |
#54
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Re: Good Pig's Cabinet of Curiosities - NEW Deathwalker 10,0
Quote:
Thank you for detailed competitive analysis of the DW10K design. I'm absolutely open to modifying the Redundant Systems power if it's broken or not fun to play against. I'd also considered capping the wound cancellation of the backup marker to just a single wound instead of one or more wounds. I'm hoping to try testing out some stuff tomorrow when I can put together a board. |
#55
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Re: Good Pig's Cabinet of Curiosities - NEW Deathwalker 10,0
Yammisflash raises a great point... Deathwalker10k is basically invincible 1 on 1 against a single attacking figure.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Winter 2023 Pod Draft -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate, Kingfisher, Thaw
Spoiler Alert!
-- Continuing Classic Heroscape: C3V SoV |
#56
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Re: Good Pig's Cabinet of Curiosities - NEW Deathwalker 10,0
I love any attempt at making Dathwalkers worth their points, and your dw10k is very neat!
I would be tempted to make the the backup markers have a set pool at the beginning of the game that doesn't refill. Strengthening the matchup against squads/multi attack, and lessening the near invincibility against single attackers. Still let it be used on other Deathwalkers, but maybe within a short distance so you're not restricting yourself to a tight clump formation. Also love your templates! Very well done! |
#57
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Re: Good Pig's Cabinet of Curiosities - NEW Deathwalker 10,0
Quote:
It was intended to only come with 3 backup markers. I thought there was precedent from original Heroscape cards to not state this number explicitly in the text, but in digging around I think all the designs with markers tell you the number in the power. The Redundant Systems power needs some work. I've got a few ideas on how to fix the design but I'll need to make room on the card. Probably means Overextend Attack needs to be dropped. |
#58
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Re: Good Pig's Cabinet of Curiosities - NEW Deathwalker 10,0
Here's the iteration of DW10K I'll test this evening.
- Dropped Overextend Attack to make room for text - Move the Rain Death ability to the top of the card so it doesn't get lost beneath all the text from Redundant Systems - Made Redundant Systems once per round ability and explicitly states 3 markers now ![]() If this still feels broken with the current changes I'll look at: A. Backup markers only block one damage, not one or more damage B. Give him a negative ability that lowers his defense value for each figure he's engaged with (try to stave off the broken 1v1 hero match up some), could call it Sensor Overload or something similar |
#60
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Re: Good Pig's Cabinet of Curiosities - NEW Deathwalker 10,0
Interested to hear how the playtest went. Dropping overextend seems like a good idea. Using redundant systems to disengage to set up Rain Death already offers an aggressive option (less versatile but also more creative).
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