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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: Fatality - Design Phase
I could see her being subject to any synergies a future "Predator" unit might be (though I could see them having the class Hunter ...).
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#14
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Re: Fatality - Design Phase
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Also, I think her odds are too good to chain a ridiculous attack combo, so I suggest her SPECIAL ATTACK number be 3. Quote:
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#15
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Re: Fatality - Design Phase
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So with the proposed changes she can attack with either her normal or special attacks 5 times vs. a full Battery Marker Hal. Or just up to 2 times with her special attack and 1 single normal attack vs anyone els. . 5 attacks of 6 is pretty nasty to get automatically vs. a 4 Marker GL. Their ranged attack is low enough for her to close in and get 4 automatic huge attacks on him. How about something like this where it's not an automatic 3, 4 or 5 attacks. Quote:
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#16
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Re: Fatality - Design Phase
I should have mentioned, that not only do I strongly believe in my suggestions, but that her normal attack should come down to 4.
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#17
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Re: Fatality - Design Phase
Well it sounds like you know the character very well Griff. I don't know her at all so I'll defer to the experts.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#18
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Re: Fatality - Design Phase
I think you know mechanics and in game fun ideas though, and your suggestion is a good one. Mine may have some actual clarity issues since GL's are removing power batteries as she is attacking anyways..... Your idea may actually be better in this case, and it is still thematically appropriate as it shows her unrelenting aggression.
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#19
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Re: Fatality - Design Phase
Well we'll see what others think. I can just offer the mechanical fun thing as I don't have the knowledge to offer any theme related ideas.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#20
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Re: Fatality - Design Phase
Yeah, I could see where Griff's idea has clarity issues. If we went with Battery Markers removed, we could probably keep the attack where it's at, or drop it to 5 at the worst.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#21
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Re: Fatality - Design Phase
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Dum Dum Dugan and Baron von Strucker have normal attacks of 4. Mandarin and C3G Red Skull have normal attacks of 5. She is one of the best intergalactic warriors, and she has bionic arms. Did I mention she eats Green Lanterns after she destroys them? Using Hahma's idea (which I like), how about this? GREEN LANTERN RETRIBUTION If Fatality attacks a figure that has a Green Power Battery special power, and that figure removes a Battery Marker, Fatality may continue attacking that figure until that figure does not remove a Battery Marker. This way, the GL can stop the continued attacks by simply rolling defense dice and taking the wounds. |
#22
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Re: Fatality - Design Phase
I like that much better. You'd think you'd pretty much have to just take the first hit, but if she rolls a lot of skulls it could be an instant KO. So you remove a marker and hope for fewer skulls in the next attack against your now lowered defense. She will absolutely WRECK GL's.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#23
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Re: Fatality - Design Phase
Yeah, I think it's great too. My theoryscaping suggests that her attack may need to go to 5 for that to work, though ... It's possible 6 works, but I could see it feeling overpowered at times.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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