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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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The Book of Huntress
The Book of Huntress ______________________________________________________________C3G DC WAVE 2 BRAVE AND THE BOLD Comic PDF Mini PDF The figure used for this unit is a Heroclix figure from the Hypertime set. Its model numbers and name are #025-027 / Huntress. The figure used for this unit is a Heroclix figure from the Batman: Alpha set. Its model numbers and name are #011 / Huntress. Character Bio - Helena Rosa Bertinelli, who was born into one of Gotham City's most prominent Mafia families, is a withdrawn girl. At the age of six, she was kidnapped and raped by an agent of another Gotham crime family. Her parents, Guido and Carmela, send her to a boarding school and assign a bodyguard for her protection. After she witnesses the mob-ordered murder of her entire family at the age of 19, she crusades to put an end to the Mafia. She travels, accompanied and trained by her bodyguard Sal, before returning to Gotham to make her debut as the Huntress. (Wikipedia 2010) As a result of witnessing the murder of her family, Huntress has an anger and ruthlessness about her that often leads to her recklessness in exacting revenge on the Mafia or dealing with any villain. (Hahma) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities
-Strategy, Tactics and Tips-
26 October 2012 - Updated Crossbow SA and Ruthless Counter Strike wording (non-functional) Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Splash; August 5th, 2022 at 06:23 PM. Reason: png |
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Re: Huntress - Design Phase
NAME = HUNTRESS
SECRET IDENTITY = HELENA BERTINELLI SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = VIGILANTE PERSONALITY = RUTHLESS SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 6 RANGE = 1 ATTACK = 4 DEFENSE = 5 POINTS = 170 CROSSBOW SPECIAL ATTACK Range 5. Attack 3 + Special. When Huntress attacks a figure that is exactly 2 spaces away with this special attack, roll 2 additional attack dice. After attacking with this special attack, Huntress may attack with this special attack one additional time. RECKLESS ENGAGEMENT If Huntress is not adjacent to any friendly figures and is engaged with at least one enemy figure, add 1 to her normal attack and subtract 1 die from her defense. RUTHLESS COUNTER STRIKE When rolling defense dice against a normal attack from an adjacent attacking figure, if Huntress is not destroyed by this attack, all skulls rolled count as unblockable hits on the attacking figure.
Spoiler Alert!
Last edited by tcglkn; February 15th, 2021 at 02:54 PM. Reason: Legacy text |
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Re: Huntress - Design Phase
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Edit: However, if Supes or Doomsday or whoever whiff or roll crappy attacks, she can still put a hurting on her. It's really supposed to help her against common melee units, or even mid-level opponents that would have to resort to perhaps a lower attack Special Attack against her while adjacent to bypass the chance of getting unblockable hits on them. Another consideration, is that an opponent like Hawkgirl that can Swoop to put either attack with 8 once or with 6 two times might have to think twice about using the double attack because if she rolled crappy with her first attack, then she stands a chance of getting wounds if Huntress lives. So this might force Hawkgirl (an others that might get this choice) to go for the one big attack of 8 to have a better chance of killing Huntress with one attack and not taking wounds back. The idea of Ruthless Counterstrike is to add her sometimes not so "Heroic" ruthlessness and violent nature to the card. She would be more likely to go for a killing blow than Batman would or others that may have some higher moral standards (regarding violence/killing) than Huntress. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; April 9th, 2010 at 11:57 PM. |
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Re: Huntress - Design Phase
First off, great job on this Hahma. I know you spent a lot of time really trying to nail this character.
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Re: Huntress - Design Phase
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Re: Huntress - Design Phase
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I made the change to add "normal" on Recklessness. Thanks for the help. Quote:
Edit: You had helped give me the idea for skulls before, I had to just fine tune it and try to get it to work without being too powerful. Bats helped fine tune my vision for Recklessness as I had the idea, but he figured it out so I didn't have to use markers or anything like that. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; April 10th, 2010 at 12:07 AM. |
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Re: Huntress - Design Phase
You going Matt Helm there Griff?
Yeah, I forgot about that. But, on a brighter note, I did a pretty good job on my first post presentation if I do say so myself
Spoiler Alert!
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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Re: Huntress - Design Phase
Great looking custom Hahma. I got nothing else she looks great & vicious, & now I am not sure whether my next custom will be good enough.
Cheers My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
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Re: Huntress - Design Phase
IIIIIII'll never teeeeeellll.
Hey - love everywhere you've gone with this. Literally my only complaint is I think the wording of the special attack is a little clunky right now. It's something I'll have to look at more closely to try to help clean up, though. Love the mechanics and theme of everything. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Huntress - Design Phase
CROSSBOW SPECIAL ATTACK
Range 5. Attack 3. When Huntress attacks a non-adjacent figure with Crossbow Special Attack, she may attack one additional time. If Huntress targets an opponent's figure that is less than 2 spaces away, she may attack one time with 5 attack dice. How's that? |
#12
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Re: Huntress - Design Phase
I think the problem we're running into with Huntress' special attack is there's just a little too much going on there mechanically.
What if we trimmed it down just a bit and went with something like: CROSSBOW SPECIAL ATTACK Range 5. Attack 3+ When Huntress attacks a figure that is two spaces away, add 2 attack dice to her Crossbow Special Attack. After attacking with Crossbow Special Attack, Huntress may attack with her Crossbow Special Attack one additional time. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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