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  #11377  
Old April 29th, 2013, 04:33 PM
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cwidje cwidje is offline
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Re: Public Design Post

Quote:
Originally Posted by Smithy Winfred View Post
Quote:
Originally Posted by fret_gurglo View Post


NAME = Vermin

SECRET IDENTITY = Edward Whelan

SPECIES = Mutate
UNIQUENESS = Unique Hero
CLASS = Creature
PERSONALITY = Savage

SIZE/HEIGHT = Medium / 5

LIFE = 5

MOVE = 4
RANGE = 1
ATTACK = 2
DEFENSE = 3

POINTS = 150

Rat Swarm Special Attack
Range 4. Attack 3 + Special
Choose a figure to attack that is in clear sight of Vermin. If the chosen figure is on a dungeon or shadow space roll 1 additional die and the chosen figure does not roll additional defense dice for the shadow space. Rat Swarm Special Attack can only be used once per round.

Adrenaline
For every Wound Marker on this card add one to Vermin's Move, Attack and Defense numbers.

Super Strong

I wrote this figure before the Rat Swarm figure was created by C3G and have since wondered if I should change Vermin to control the Rat Swarms instead. Any thoughts?
I would definitely make the change for the Rat swarms. Perhaps something along these lines:

Rat Swarm Special Attack
Range 5 Attack - 2+
Choose a figure adjacent to at least one rat swarm you control. Add one die to this special attack for each Rat swarm adjacent to the defending figure, up to a maximum of +4. Figures attacked by this special attack may not recieve additional defense dice from shadow spaces.

Another alternative would be to make each Rat Swarm a -1 to defense, and maybe up the attack to 3. I like the Adrenaline power, it's a nice touch, but without being to powerful.
I like smithy's idea, but could the attack number simply be equal to the number of adjacent Rat Swarms? (Most likely a maximum of 6.)

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  #11378  
Old April 29th, 2013, 05:25 PM
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Re: Public Design Post

Quote:
Originally Posted by IAmBatman View Post
For Harley, I like the idea of the Hammer power, but I'm iffy on the OM removal aspect right now (just not sure the theme's popping). I'd drop the Outlaw synergy power, though, but keep everything else the same. I think that Outlaw synergy will come eventually from Catman/Scandal Savage, etc. I don't think we need it on Harley, especially Outlaw synergy that powerful.
Thanks Bats I agree that there isn't much theme, but I wasn't quite sure how to go about the Hammer power. I shall remove the Outlaw power, although I don't know what it could be replaced with, and I don't really want her having Insane Devotion again, as I think it would just be too similar to the original.
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  #11379  
Old April 29th, 2013, 05:26 PM
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Re: Public Design Post

Don't replace it with anything.

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  #11380  
Old April 29th, 2013, 06:06 PM
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Re: Public Design Post

She doesn't really need anything else IMO.
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  #11381  
Old April 29th, 2013, 06:16 PM
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Re: Public Design Post

Quote:
Originally Posted by Smithy Winfred View Post

I would definitely make the change for the Rat swarms. Perhaps something along these lines:

Rat Swarm Special Attack
Range 5 Attack - 2+
Choose a figure adjacent to at least one rat swarm you control. Add one die to this special attack for each Rat swarm adjacent to the defending figure, up to a maximum of +4. Figures attacked by this special attack may not recieve additional defense dice from shadow spaces.

Another alternative would be to make each Rat Swarm a -1 to defense, and maybe up the attack to 3. I like the Adrenaline power, it's a nice touch, but without being to powerful.
Thanks for your input. What if I were to add a third power to his card with your suggestion:

Rodent Commander
Instead of moving and before attacking with Vermin you may choose up to 3 Rodents within 6 clear sight spaces and move each up to 4 spaces. Vermin does not take damage from Plague special power listed on the Rat Swarm card.

Rodent Army Special Attack
Range 5. Attack 1 + Special.
Choose a figure adjacent to at least one Rodent figure you control. Add one die to this special attack for each Rodent figure adjacent to the defending figure, up to a maximum of +4. Figures attacked by this special attack may not receive additional defense dice from shadow spaces.

I worry this might make his card more complicated then he deserves, but it is all thematic.
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  #11382  
Old April 29th, 2013, 06:41 PM
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Smithy Winfred Smithy Winfred is offline
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Re: Public Design Post

Quote:
Originally Posted by fret_gurglo View Post
Quote:
Originally Posted by Smithy Winfred View Post

I would definitely make the change for the Rat swarms. Perhaps something along these lines:

Rat Swarm Special Attack
Range 5 Attack - 2+
Choose a figure adjacent to at least one rat swarm you control. Add one die to this special attack for each Rat swarm adjacent to the defending figure, up to a maximum of +4. Figures attacked by this special attack may not recieve additional defense dice from shadow spaces.

Another alternative would be to make each Rat Swarm a -1 to defense, and maybe up the attack to 3. I like the Adrenaline power, it's a nice touch, but without being to powerful.
Thanks for your input. What if I were to add a third power to his card with your suggestion:

Rodent Commander
Instead of moving and before attacking with Vermin you may choose up to 3 Rodents within 6 clear sight spaces and move each up to 4 spaces. Vermin does not take damage from Plague special power listed on the Rat Swarm card.

Rodent Army Special Attack
Range 5. Attack 1 + Special.
Choose a figure adjacent to at least one Rodent figure you control. Add one die to this special attack for each Rodent figure adjacent to the defending figure, up to a maximum of +4. Figures attacked by this special attack may not receive additional defense dice from shadow spaces.

I worry this might make his card more complicated then he deserves, but it is all thematic.
I would not go with the Rodent Command, b/c it starts to make him a bit to much like Pied Piper. The lack of the command power also makes it harder for him to set up the Rodent Army power as well. Also, the more I think about it, the more I feel that defense subtraction would be a better idea, it matches better the other swarm powers, notably Mole Man's Subterranean Swarm special power.
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  #11383  
Old April 29th, 2013, 07:33 PM
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Re: Public Design Post

I like it Fret. Let me give it some thought but I think you are on the right track.
Could you post a bio and a powers listing for Vermin?

Are you still going to have Adrenaline and the two Rat Powers?

What about this?

SUMMON RODENTS
Instead of moving and before attacking with Vermin you may choose up to 3 Rodents within 6 clear sight spaces and move each up to 4 spaces. Figures moved by Summon Rodents must end their move adjacent to Vermin and will take any leaving engagement attacks. Vermin does not take damage from Plague special power listed on the Rat Swarm card.

You could make it so the rats do not take swipes if it needs to be a little more powerful.

I really like design one because it boosts some lower point figures.
Keep working on this one!

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  #11384  
Old April 29th, 2013, 07:50 PM
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Re: Public Design Post

Quote:
Originally Posted by quozl View Post
Don't replace it with anything.
Quote:
Originally Posted by Karat View Post
She doesn't really need anything else IMO.
Bingo, bango. If we have any minimums on special powers per card around here, it's set at one, not three.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #11385  
Old April 30th, 2013, 03:01 AM
darkraptor5413 darkraptor5413 is offline
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Re: Public Design Post

So I have been wanting to make DC's Judomaster for awhile now. I just couldn't figure a way to do her power where it did her justice but wasn't broken. I finally had an idea and I wanted to throw it out there and get you guys opinions. First here is her actual power "Aversion Field: Sonia's metahuman talent allows her to project an "aversion field" which prevents her from being hit by attacks specifically aimed at her, though not ones with wide-effects like explosions." Here is what I came up with
Aversion Field
Judomaster may not be targeted by adjacent attacks. If Judomaster is not adjacent to another figure she may not be targeted by non-adjacent attacks.
If anyone has any better ideas please share, but I figured doing it literally where the only way she could take damage is if you used a figure with a attack that targeted more then one figure at once was to powerful.
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  #11386  
Old April 30th, 2013, 03:21 AM
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Gardevoir Gardevoir is offline
 
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Re: Public Design Post

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by quozl View Post
Don't replace it with anything.
Quote:
Originally Posted by Karat View Post
She doesn't really need anything else IMO.
Bingo, bango. If we have any minimums on special powers per card around here, it's set at one, not three.
Ok, thanks guys, 2 it is

Quote:
Originally Posted by darkraptor5413 View Post
So I have been wanting to make DC's Judomaster for awhile now. I just couldn't figure a way to do her power where it did her justice but wasn't broken. I finally had an idea and I wanted to throw it out there and get you guys opinions. First here is her actual power "Aversion Field: Sonia's metahuman talent allows her to project an "aversion field" which prevents her from being hit by attacks specifically aimed at her, though not ones with wide-effects like explosions." Here is what I came up with
Aversion Field
Judomaster may not be targeted by adjacent attacks. If Judomaster is not adjacent to another figure she may not be targeted by non-adjacent attacks.
If anyone has any better ideas please share, but I figured doing it literally where the only way she could take damage is if you used a figure with a attack that targeted more then one figure at once was to powerful.
Sounds like she could be a fun design! Aversion Field seems too powerful to me, she basically becomes immune to almost any kind of attack. I can see the Fantastic Four really struggling against her. Maybe limit it to just special attacks or just non-adjacent attacks? Or even a 20-sided die roll power?
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  #11387  
Old April 30th, 2013, 07:40 AM
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Re: Public Design Post

Immune to non-adjacent and roll a d20 for adjacent?

What can she do offensively? If she can not do any real damage then it will not matter that much if you can not hit her.

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  #11388  
Old April 30th, 2013, 09:35 AM
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Re: Public Design Post

Quote:
Originally Posted by Tornado View Post
Immune to non-adjacent and roll a d20 for adjacent?

What can she do offensively? If she can not do any real damage then it will not matter that much if you can not hit her.
She's probably a good candidate for Martial Arts Master.

I agree with making it a D20 for adjacent. As currently constructed, she beats Beyonder one-on-one every time.

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