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Re: Public Design Post
Thanks for the comments on Salaak.
I could see dropping the OM part of Green Lantern Network; I kind of like it because, thematically, Salaak should be giving orders to an extent, but if we want to simplify I'm not attached to it. I'm another whose never found the Green Lanterns exceptionally strong. I love playing them, but I always found them too swingy to be anything special. ![]() C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
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Re: Public Design Post
Bats, I won't argue that the Green Lanterns are not strong units, only that they are not a strong faction. Individually, they are all very strong units that can do a ton of damage to your opponents, but there's not a lot of variety between them and they all fill the same or similar roles. I find that most of them -John Stewart in particular- do better when played as parts of another army rather than played together. I'm not arguing one way or the other on the power, as I really don't care which way it goes, I just don't think the Lanterns are all that strong. I'll have to give them another shot though.
Gardevoir, you should really try to get some playtests in! It's not hard and you could quickly become an official member and potentially get on of your designs through the process! ".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
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Re: Public Design Post
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I'm trying to figure out a idea for Mr Freeze that will make him more unique from the original, hopefully I'll post it soon. I also have a pretty solid write up for the Talons and the Court of Owls, but I was waiting on the figures to come out (fingers crossed) p.s. - I just thought of this, but what if HQ inflicted a wound, but did not have any OMs on her card? Might be something to clarify. |
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Re: Public Design Post
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![]() Have you looked at other ice related characters for any ideas? Such as Iceman? He might have some ice power that you think fits. Can't wait to see what you have written up for those guys! ![]() Good point, I shall re-word it. Thank you! |
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Re: Public Design Post
Sorry I have uploaded so many designs lately, I have had loads of ideas lately
![]() Dark Claw
Spoiler Alert!
Super-Soldier
Spoiler Alert!
White Witch
Spoiler Alert!
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Re: Public Design Post
Just as a final note - the power level of the GL faction was really a side note for me (Killowog is the one who makes them worth playing together, though, fwiw). My main thought was just I liked the idea of simplifying the power, and I felt (and feel) that the power is still useful and thematic of him giving orders and networking if it just includes moving GLs into position to save each other with their power shields.
Also, just in the interest of keeping factions from being overly similar with each other, I want to avoid OM manipulation for this particular faction. I guess my big reasons for mentioning their strengths was to say "they don't need OM flexibility to be competitive - they're already there." Does that make sense? For Harley, I like the idea of the Hammer power, but I'm iffy on the OM removal aspect right now (just not sure the theme's popping). I'd drop the Outlaw synergy power, though, but keep everything else the same. I think that Outlaw synergy will come eventually from Catman/Scandal Savage, etc. I don't think we need it on Harley, especially Outlaw synergy that powerful. C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Post
![]() “I .. I was a man, I was smart .., a scientist. My name .. before .. “ And the memory fades once more, leaving only Vermin standing there, staring. Slowly he crouches down to dig through some filth on the floor of the sewers. His friends come to greet him and they swarm around him. Vermin would prefer his life stayed like this forever, just scurrying though the sewers with his friends. But the above world will not leave him alone. Some try to use him to do bad things; others hunt him to hurt him or his friends. Vermin does not like pain. Why won’t they leave Vermin alone? Vermin will get back at them. Vermin is strong. Vermin has many friends. Yes. Vermin strikes harder at those who hurt him. The pain will end, one way or another. NAME = Vermin SECRET IDENTITY = Edward Whelan SPECIES = Mutate UNIQUENESS = Unique Hero CLASS = Creature PERSONALITY = Savage SIZE/HEIGHT = Medium / 5 LIFE = 5 MOVE = 4 RANGE = 1 ATTACK = 2 DEFENSE = 3 POINTS = 150 Rat Swarm Control After moving and instead of attacking with Vermin, choose up to 3 Rat Swarms within 6 clear sight spaces of Vermin. Move each swarm up to 4 spaces each, then attack with each one, adding 1 die to each of their attack numbers. Vermin never takes damage from the Plague special power. Adrenaline For every Wound Marker on this card add one to Vermin's Move, Attack and Defense numbers. Super Strong Original Design
Spoiler Alert!
Last edited by fret_gurglo; April 30th, 2013 at 03:34 PM. |
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Re: Public Design Post
A new way to bring the Rats to the table is a good idea. Throwing Pied Piper in would be neat too. On a related note, I've always wanted Marvel's Swarm to use the Honey Bee somehow, and this design is similar. Adrenaline is a pretty nifty power, and simple too. He's one I'll leave in the start some for a while, because if someone snipes him, I'll just say thanks!
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Re: Public Design Post
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Rat Swarm Special Attack Range 5 Attack - 2+ Choose a figure adjacent to at least one rat swarm you control. Add one die to this special attack for each Rat swarm adjacent to the defending figure, up to a maximum of +4. Figures attacked by this special attack may not recieve additional defense dice from shadow spaces. Another alternative would be to make each Rat Swarm a -1 to defense, and maybe up the attack to 3. I like the Adrenaline power, it's a nice touch, but without being to powerful. |
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Re: Public Design Post
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C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
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Re: Public Design Post
For sure - the competitive part wasn't a big part of what I was saying either.
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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