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  #23497  
Old February 2nd, 2021, 08:02 PM
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Re: Public Design Workshop

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Originally Posted by japes View Post
Sorry, they canít all be great I guess. I donít like the last power at all and I feel that this design lacks any real elegance. The last power IS magical Defense with another power stuffed in. As a rule I hate combining powers just to say you have three powers. Either make it four powers or cut something is generally better.
I agree with you on the last power bit. It's too wordy. The Temporal has to go. Ronin's design is better than this one but I would make a few changes to it. With regards to elegance though, I think this character has a few strong characteristics/power sets that don't require much deviation from powers that are already established. I think getting Ronin's Spiral design should be the priority. Maybe I'll look at Longshot instead.
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  #23498  
Old February 2nd, 2021, 09:25 PM
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Re: Public Design Workshop

Quote:
Originally Posted by redstang View Post
Quote:
Originally Posted by japes View Post
Sorry, they canít all be great I guess. I donít like the last power at all and I feel that this design lacks any real elegance. The last power IS magical Defense with another power stuffed in. As a rule I hate combining powers just to say you have three powers. Either make it four powers or cut something is generally better.
I agree with you on the last power bit. It's too wordy. The Temporal has to go. Ronin's design is better than this one but I would make a few changes to it. With regards to elegance though, I think this character has a few strong characteristics/power sets that don't require much deviation from powers that are already established. I think getting Ronin's Spiral design should be the priority. Maybe I'll look at Longshot instead.
I don't think you need to bail on it. If you plan to make a few changes to Ronin's design go for it. He seems to be fine with you running it.

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  #23499  
Old February 3rd, 2021, 04:46 PM
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Re: Public Design Workshop

Leaving the design up to me is not prioritizing it. If you're interested in tackling her, definitely take what you like and change what you don't.
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  #23500  
Old February 6th, 2021, 12:46 PM
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Re: Public Design Workshop

IRON MAN
TONY STARK
HUMAN
UNIQUE HERO
AVENGER
COCKY
MEDIUM 5
LIFE: 4
MOVE: 5
RANGE: 4
ATTACK: 4
DEFENSE: 5

E.D.I.T.H. PROTOCOL
Start the game with a blue Stark Marker on this card. Whenever Iron Man is destroyed place the blue Stark Marker on any friendly figure’s card. Any figure except Iron Man with the Stark Marker on their card adds one to their move, defense, attack, and initiative.

MINI MISSLES SPECIAL ATTACK
Range 4. Attack 1.
Once per round and instead of moving, you may choose up to four figures to attack. When Iron Man attacks a figure with this special attack, that figure cannot roll defense dice.

HYPER SPEED 5
After taking a turn with Iron Man, Iron Man may move an additional 5 spaces. Iron Man cannot use Hyper Speed 5 if he attacked with Mini Missles Special Attack that turn.

FLYING


SUPER STRENGTH


https://static.wikia.nocookie.net/ma...20151007232643
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  #23501  
Old February 6th, 2021, 01:09 PM
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Re: Public Design Workshop

Nice design! I feel like Iron Man is one of those characters we could have 20 unique designs of. Mini Missiles feels thematic, and is something other Iron Man designs are missing.

What armor/period is this based on? The image link you have isn't working.
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  #23502  
Old February 6th, 2021, 02:18 PM
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Re: Public Design Workshop

It is based on the mark 51 armor.
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  #23503  
Old February 6th, 2021, 02:35 PM
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Re: Public Design Workshop

The special attack makes him killer against high cost squads, like the various Kyrie squads, Grok Riders and Templar Cavalry. Good odds of killing two Minions of Utgar per OM? Sign me up!

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  #23504  
Old February 6th, 2021, 03:47 PM
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Re: Public Design Workshop

Love the Mini Missiles! Another great write-up
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  #23505  
Old February 6th, 2021, 04:08 PM
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Re: Public Design Workshop

Yeah, those missiles look fun. The once per round restriction along with giving up your move should keep it in check. I like the force ghost type of power too, makes him an aggressive play unit which are the ones I enjoy most.
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  #23506  
Old February 6th, 2021, 04:10 PM
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Re: Public Design Workshop

Hey everyone, I was rethinking the Hooded Justice writeup I had. Acknowledging that we do usually focus on the comics version and there is only one clix, I thought I might edit it a bit to represent every iteration of the character. I had already changed "engaged with" to "adjacent to" not too long ago. Recently I was thinking of renaming the first power with input from toyhandle. Something like Controversial/Mysterious Identity to recognize that really nobody knows who he is in every version and also the HUAC trials.
I just realized the perfect name was obvious (even though it's Hollis's book), Under The Hood! I think it's very fitting; I mean besides his name being Hooded Justice, Under The Hood is really the main source of any info about him. A mystery mask power would also be a great way to solve the Secret Identity issue of Unknown and ??? and all that. I don't wanna use up anything we don't have to or have a Secret Identity come off as cheap, but I also don't want him to not have one, so I realized I could probably roll that in with the power.

Quote:
UNDER THE HOOD
Hooded Justice is considered to have a secret identity. If Hooded Justice is adjacent to at least one Terrorist or Mastermind add 1 to his normal attack and subtract 1 from his defense. If he is engaged with a Mastermind, he cannot attack any other figure.
Additionally I was again thinking of a First of the Minutemen power that could boost initiative for every Vigilante on you team, but I think that sort of thing would actually go better on Captain Metropolis along with a something along the lines of PUBLICITY STUNT. I might do a writeup on him as well eventually, unless anyone else wants a go at it, cause he does have a clix.
Also if we ever do Moloch, he could totally be a low cost Mastermind.
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  #23507  
Old February 6th, 2021, 05:54 PM
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Re: Public Design Workshop

That's pretty neat.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #23508  
Old February 7th, 2021, 08:09 PM
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Re: Public Design Workshop

NAME = Savitar
SECRET IDENTITY = ???

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = ROGUE
PERSONALITY = OBSESSIVE

SIZE/HEIGHT = Medium 5

LIFE = 4

MOVE = 12
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = ???

CULTIC GOD OF SPEED
Any Special Power that lists Superspeed must include this power as well. Savitar may move through all figures, never takes leaving engagement attacks, and does not have to stop his movement when entering water spaces. If Savitar did not attack this turn, you may immediately move all friendly figures up to four spaces.

ENHANCED FISTS SPECIAL ATTACK
Range 1 Attack 3+ special
Instead of moving and attacking normally with Savitar, you may move Savitar up to 3 spaces, adding 1 to his attack for each space moved. Opponents’ without the Superspeed or Speed Force special power figures roll 1 fewer defense die against Enhanced Fists Special Attack.

I OWN THE SPEED FORCE
All friendly figures in clear sight of Savitar add two to their movement, and any opponents’ figures with the Superspeed special power who moves adjacent to Savitar, must immediately stop their movement, and end their turn. Any opponent figure with the Superspeed super power will take leaving engagement against Savitar.

SPEED SAVES
After taking a turn with Savitar, remove one Wound Marker from this card. If Savitar moved this turn, remove one more Wound Marker from this card.
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