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  #397  
Old January 31st, 2021, 06:27 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

It looks like everyone from Pod 0 who is currently active is pretty much in agreement about the drop to 4 range with +1R to the normal attack on Overclock.

Before we have the OP updated, though, I'd appreciate it if @Scytale could take a quick look at Post #394 to verify that this change won't cause any issues or require a longer stint in Editing. Taking a look at the Checklist, I don't believe that it will (since Overclock still works the same way, but just boosts one more stat), but I'm not an expert and I'd hate for us to accidentally propagate bad wording after Scytale's done so much work to make everything feasible.
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  #398  
Old February 1st, 2021, 01:05 AM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

This looks like a solid change to me.

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  #399  
Old February 1st, 2021, 12:20 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

Quote:
Originally Posted by Astroking112 View Post
Before we have the OP updated, though, I'd appreciate it if @Scytale could take a quick look at Post #394 to verify that this change won't cause any issues or require a longer stint in Editing. Taking a look at the Checklist, I don't believe that it will (since Overclock still works the same way, but just boosts one more stat), but I'm not an expert and I'd hate for us to accidentally propagate bad wording after Scytale's done so much work to make everything feasible.
Looks ok. I don't think it affects the Checklist at all, and I can't think of any weird corner caes.
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  #400  
Old February 1st, 2021, 01:49 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

Perfect. Thanks for checking that, Scytale.

@NecroBlade , whenever you get a chance, could we get the OP updated to ensure that people are testing the latest version of Tetsuo?
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  #401  
Old February 1st, 2021, 08:20 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

Updated. One of these days I'll get around to testing Tetsuo...


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  #402  
Old August 5th, 2021, 07:13 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

Tetsuo was used in a small test here, and was a lot of fun. Even without getting both Mind Jacks, using his powers in conjunction felt great, and he felt powerful but risky.


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  #403  
Old September 11th, 2021, 12:25 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

@NecroBlade @Captain Stupendous @flameslayer93

I think that overall Tetsuo feels very fun to play right now, and the interaction between Mind Jack and Overclock works well despite pushing him into a pretty aggressive playstyle rather than the original calculated risk-taking mechanics.

My main concern with him is the comparison to the Mind Flayer Mastermind, who has a very similar niche of stealing hero-turns but with less consistency (always 17, instead of Tetsuo's 14-18/19) and only costing 10 points cheaper. There is the Mind Flayer's Special Attack as well, but with only 3 range and 3 attack to potentially steal an Order Marker, my experiences were that Tetsuo's 5 range/5 attack was a much more useful tool to have, and he's far better at staying protected thanks to his range. Tetsuo is relatively balanced already, but unfortunately, balance isn't the only thing that we have to consider.

The change to 4 range (+1 from Overclock) and, critically, 4 range for Mind Jack helps bring them more in line in my eyes, but the comparison still isn't very favorable. It's unfortunate, because the Mind Flayer isn't a "competitive" design, but I think that Tetsuo has to be a bit weaker as a result to avoid overstepping another design's niche. I think that he should be our set's luck-driven figure to a certain extent--he's far less swingy than Ne-Gok-Sa or some of the classic designs already, but often getting to 15-16+ to steal a hero turn is already a bit more reliable than I'm comfortable with.

I'd like to either increase the points by 5-10 to put him in a different weight class than the Mind Flayer or increase the roll cutoff to 20 for Mind Jack. The former is a more plain change, while the latter will result in some memorable moments and is a nice homage to Ne-Gok-Sa (simultaneously making him more distinct from the Mind Flayer by being a higher risk, higher reward option). Do you guys have any thoughts on this direction?
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  #404  
Old September 11th, 2021, 04:11 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

Either tweak would work for me, provided it bears out in testing. I haven't gotten to playtest him much yet, so my two successes getting the exact minimum number needed with the right number of wounds isn't much of a data point. So the question is would we want a pricier, more consistent turn-stealer, or a cheaper, less reliable one. I'm not sure at the moment, but we do have a few designs in this point range already which makes me lean toward making him fall wherever other units don't.


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  #405  
Old September 11th, 2021, 06:21 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

I'm fine with either change as well. I might slightly lean toward making the D20 20+, just because I think that's a slightly simpler/intuitive number to hit.

Another way to tone down the power while increasing simplicity would be to take away the +1R from Overclock.

Personally, I'm less bothered by the comparisons to Mind Flayer. Classic Scape already had several units that filled similar niches (Shotgun Sullivan / James Murphy, Crixus / Migol, etc.).

I also haven't playtested him much, but he seemed fun based on my limited experience.
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  #406  
Old September 12th, 2021, 04:27 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

I lean towards 20+ as well, partially because as Capt. S noted, it feels more immediately impactful for what can be such a game-changing power. It also distinguishes from the Mind Flayer much more--with that change, he would only be equivalent in odds at half-health and better when he's on the precipice of death, which feels like a fair trade for Overclock's potential.

I don't like the +1R from Overclock too much because of the added complexity, but I'd prefer to test it before changing it because it was approved by much of Pod 0 originally.
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  #407  
Old September 25th, 2021, 06:01 AM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

I'm cool with the 20+ option for Mind Jack. In my games Tetsuo never really did much, but it was always the chance that he could do something that was appealing.

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  #408  
Old September 25th, 2021, 03:20 PM
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Re: [Pod 0] Tetsuo Tyrell (Jace, Investigator) - Playtesting

I'll go ahead and put 20+ in the OP for now. We can do further tweaking (such as dropping the +1R on Overclock) based on additional tests, I think.
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