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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#109
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
Alright, addressing some things...
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So here's what I'll propose if we want to reign him in a bit, perhaps 30 points worth: LIFE = 7 MOVE = 7 RANGE = 4 ATTACK = 6 DEFENSE = 7 POINTS = 400 JUSTICE LEAGUE OF AMERICA At the start of the game, place 1 white Justice League marker on this card for each Unique Hero you control with the class of Champion, Officer, Vigilante, or Warrior. TELEPATHIC LEAGUE LINK All figures you control are considered within clear sight of each other. An opponent may never take control of Martian Manhunter, and if an opponent begins to take control of any other figure you control within 4 spaces of Martian Manhunter, you may remove one Justice League Marker from this card, and that figure's turn immediately ends. Once per round, after revealing a numbered Order Marker on this card and instead of taking a turn normally with Martian Manhunter, you may remove a Justice League Marker from this card and immediately choose up to two Unique Heroes you control within 8 spaces of Martian Manhunter to take a turn. Martian Manhunter may be one of the chosen heroes. DENSITY CONTROL Martian Manhunter can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement. Martian Manhunter cannot be targeted by opponents' non-adjacent figures for any attacks or for any opponents' special powers that require clear sight. Martian Manhunter may not be moved by any special power on an opponent's Army Card. SUPER STRENGTH FLYING I say we test at 400, keeping it nice and even, with the added restrictions and slight lowering of his movement, hopefully we'll hit that mark. |
#110
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
This is getting back to the level that I was against when pretty much most of his bonding powers are linked to the markers. I would prefer to put a static range restriction on the control denial phase and leave it without needing to burn a marker. Lets not jump to the extreme of making all the changes suggested all at once. Start with the move reduction and the ranged on the double activation (which was already discussed) and see if that's enough.
Also reducing his defense by one wouldn't be the end of the world...especially with Density Control and a ranged normal. He can leave engagement cleanly and not be attacked so having at least a chance if you can get a hit in on him a little more fun to play against. But that is only if the first changes aren't enough. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#111
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
I'm down with all of that. Wouldn't be shocked if he still comes in over 400, but those are probably good changes regardless.
Edit: With or without the change to the control denial. I'm fine with seeing us just try it with the range restriction and the -1 Move. I don't personally mind if he ends up 400-450. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#112
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
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As for the control denial being tied to markers or not, not a big deal either way. Lowering defense I'm not a fan of. Martian Manhunter I died easily for me, too easy for a guy on the endurance level of Superman, and who can change his density, and can regenerate form only a hand. |
#113
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
Agreed that 410-430 wouldn't be the biggest deal. I don't think the proposed changes are going to do that much to cut down his cost, but I think they're good changes to make anyway to make sure he doesn't feel too powerful. (I'm talking, specifically, about 7 Move and the range 8 restriction on the leadership)
It's sounding like he's at about the right place. I'd rather see his cost go up a bit than a bunch of other changes. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#114
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
Yeah, I'm with Bats here. Only small changes are needed along with a points bump. I like what Sock just proposed and would like to see that be tested next, but at 430 points. I'm pretty sure that is the area where that design would fall, give or take 10 points. Test it at 430 and if I'm wrong then the tests will show that and we can lower him back down.
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#115
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#116
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
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Keep in mind, I mean for a reduction here only as a last resort if the other changes don't work...I just think the control denial should be more useful than having to burn the marker. I'm thinking of a JL vs Starro battle here where you would only get 2 or 3 markers in the 1600 point game and they would be burned in the first round trying to protect from starro and you never get to use his biggest cost driver...the double activation. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#117
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
For reference...
TELEPATHIC LEAGUE LINK All figures you control are considered within clear sight of each other. An opponent may never take control of Martian Manhunter. If there is at least one Justice League Marker on this card, an opponent may not take control of any other figure you control within 4 spaces of Martian Manhunter. Once per round, after revealing a numbered Order Marker on this card and instead of taking a turn normally with Martian Manhunter, you may remove a Justice League Marker from this card and immediately choose up to two Unique Heroes you control within 8 spaces of Martian Manhunter to take a turn. Martian Manhunter may be one of the chosen heroes. or even further... "All figures you control are considered within clear sight of each other. " could even be tied to having at least one order marker on the card. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#118
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
Just a FYI, I had 6 markers in my last 1600 point game with me spending points on Robin & Green Arrow, had 4 markers in the first 1600 points game while spending 300 points on a squad. I kind of like the dilemma of having to decide what is more important to you, getting a double turn or giving up control of a hero to Starro but I've never played a game vs. Starro so maybe I would change my mind after a game.
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#119
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
If we don't go with the marker burn aspect for the control denial, I'd prefer to just keep it simple and go with the static spaces. With the 8 range on his turns, and the move down to 7, I think those 2 are enough to bring him down 20 points from wherever he originally would have landed. I think 410 is doable, as Yoda's games had him projected at 430 originally. If that doesn't work, we'll go from there.
TELEPATHIC LEAGUE LINK All figures you control are considered within clear sight of each other. An opponent may never take control of Martian Manhunter or any other figure you control within 4 spaces of Martian Manhunter. Once per round, after revealing a numbered Order Marker on this card and instead of taking a turn normally with Martian Manhunter, you may remove a Justice League Marker from this card and immediately choose up to two Unique Heroes you control within 8 spaces of Martian Manhunter to take a turn. Martian Manhunter may be one of the chosen heroes. I'd also like to see some tests done at 1,000 points, to make sure we aren't ending up with someone over costed for the standard competitive point value. He'll of course play better in higher point games, as do several people when you get at that point level, but I'd still like him to be a draftable option in 1,000 point games. |
#120
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Re: The Book of Martian Manhunter (II) (Initial Playtest)
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