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  #1  
Old March 26th, 2010, 07:03 PM
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The Book of Brandis Skyhunter

The Book of Brandis Skyhunter
Champions of the Forgotten Realms - Collection D1 - Heroes of the Faerun

Spoiler Alert!
If you cannot see the Army Card graphic, check the Heroscapers Gallery for stats and special powers, plus "character biography" and other non-game unit info.

Heroscape Character Bio: (from Truth's front-page description) :
Brandis is a Half-Elf summoned by Ullar. He’s adept at tracking those that use the trees to hide their advance. With his SKY WATCHER power, he adds 2 attack dice against Flying figures, and with ARCHER’S GLORY he takes a free turn every time he destroys a non-adjacent unique hero, so look out if your army focuses on flying figures!

Quote:
Originally Posted by Confred View Post
SKY WATCHER
If Brandis Skyhunter is attacking a non-adjacent figure that has the Flying or Stealth Flying special power, add 2 dice to Brandis Skyhunter's attack.

ARCHER'S GLORY
Each time Brandis Skyhunter destroys an opponent's non-adjacent Unique Hero, you may take another turn with Brandis Skyhunter.
_________________________________________________________________
-Rulings and Clarifications-
"Half-Elf" vs. "Elf"
Q. The card says Brandis is a "half-elf." Does that mean he gets synerg--
A. No (and you should really know better).

SKY WATCHER vs. NEGATION
Q. Does Brandis's SKYWATCHER Special Ability give him an Attack bonus against figures whose flying ability has been negated, either by a wind glyph or by Morsbane's ROD OF NEGATION Special Ability?
A. No. Brandis loses the bonus against negated fliers, which previous rulings have stated should be treated like non-flying figures for abilities such as Jotun's THROW 14.
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
- ACOLARH : Ullar’s Amulet
As a follower of Ullar, Brandis Skyhunter may benefit from Acolarh’s ULLAR’S AMULET movement bonus.
Synergy Benefits Offered
NA
_________________________________________________________________
-Strategy, Tactics and Tips-
TBA
_________________________________________________________________
-Heroscapers Community Contributions-


Power Rankings

Jexik: Brandis Skyhunter- Well, he might do well in cleanup, or to try to assassinate a Dragon, until they engage him. Bring rats. C+

OEAO: C+

Cleon: Tier 1 (204/208)

dok (VC inclusive): C+

Master Index
Brandis Skyhunter Pre-Release Discussion
Brandis Skyhunter the Half-Elf and synergy

Unit Strategy Review
-TBA

(Thanks to LordRaidor for the image.)

Last edited by superfrog; March 6th, 2019 at 11:45 AM. Reason: Input Power Ranking
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  #2  
Old March 26th, 2010, 07:38 PM
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Re: The Book of Brandis Skyhunter

My initial thought on Brandis wasn't too positive. I assumed Syvarris was better, but Brandis is great for counter-drafting!

Also, his 6 move might be the deciding factor between height advantage and no height advantage.

This guy imposes a threat on Charos, come on!

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Old March 27th, 2010, 07:52 AM
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Re: The Book of Brandis Skyhunter

I really, really, just one time, want to see this guy kill Cyprien Esenwein, take another turn and kill the broken-hearted Sonya, then take another turn and get their daughter if she's on the board, too. Then, I really can call him Van Helsing.

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  #4  
Old March 28th, 2010, 07:21 AM
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Re: The Book of Brandis Skyhunter

You give Brandis Holy Glyph of Pelor (attack +2 vs. undead), have him kill CYprein with it, then Sonya, then Iskra, if she doesn't have Rechets on board, then Marcu.

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Old March 28th, 2010, 08:34 AM
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Re: The Book of Brandis Skyhunter

I'm a little annoyed at his 5 range. Seems pretty short for an archer. His 6 move partially makes up for his forgetting to pull the string back all the way, but it's still only a threat range of 11.

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  #6  
Old April 11th, 2010, 08:10 PM
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Re: The Book of Brandis Skyhunter

OKay, so if the flier is negated then the Brandis won't get the bonus because he won't ever get his power back. But what if Someone had the wind glyph (the wind glyph makes flying impossible for all figures as long as someone is standing on it) Would the same rules apply, at least for the duration that the wind glyph power is in current use?
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Old April 11th, 2010, 08:11 PM
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Re: The Book of Brandis Skyhunter

According to the Glossary of Glyphs thread, the wind glyph text says that all figures with the Flying special power "lose this power" while standing on the glyph. That would imply to me that Brandis wouldn't get the bonus while that glyph is being utilized.
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Old April 11th, 2010, 08:16 PM
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Re: The Book of Brandis Skyhunter

Quote:
Originally Posted by Devo Hulk View Post
According to the Glossary of Glyphs thread, the wind glyph text says that all figures with the Flying special power "lose this power" while standing on the glyph. That would imply to me that Brandis wouldn't get the bonus while that glyph is being utilized.
Allright, so in any situation where a figure is unable to fly Brandis won't get his ability, weather it be negation or wind glyph.

Last edited by Chardris1287; April 11th, 2010 at 08:21 PM.
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Old April 12th, 2010, 01:31 AM
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Re: The Book of Brandis Skyhunter

Direct quote from the FAQ:

Quote:
Originally Posted by FAQ
Jotun can only throw “non-flying” figures. If the wind glyph is in play and activated, or if Morsbane has negated the figure’s special
powers, and figure cannot fly, are they considered “non-flying” figures and can Jotun throw them?

Yes on both counts. Flying figures are considered non-flying once the wind glyph is activated. When Morsbane negates a figure’s flying ability, they are also considered non-flying.”
Based on this logic Brandis would not get his bonus.

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Old April 13th, 2010, 01:20 AM
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Re: The Book of Brandis Skyhunter

I tried playing a couple of games with Brandis and it is difficult to get "Sky Watcher" to help for more than one turn. With the range of 5, Brandis typically will get only one "Sky Watcher" shot against the flying figure before the flying figure gets adjacent to Brandis. Dragons, Cyprien, or even a Sentinel or Minion can close the distance and take away the extra attack dice.
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  #11  
Old April 13th, 2010, 09:27 AM
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Re: The Book of Brandis Skyhunter

Quote:
Originally Posted by killercactus View Post
I think this guy is just always going to be one of the nichiest figures around.
I agree, I think he was made to be used in the dungeon, with the uniques he is pretty good, but yes he just cant compare to KA or Syvarris
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Old April 15th, 2010, 11:28 AM
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Re: The Book of Brandis Skyhunter

Quote:
Originally Posted by killercactus View Post
He might be able to earn back his Points against a Dragon or against the Esenweins, or if you're able to wound a few heroes and then use him to clean them up. That's about it.
I've found he's decent at being a heat-seeking, OM-Hogging missile at the beginning of the game. He goes straight for the flying cheerleaders everyone knows and loves. If you have to take disengagement to attack, do it. It may leave you in a less dominant map control position, but at the same time depriving the opponent of a Raelin, or putting big wounds on a Nilf can be worth it.

Other than this, so far I haven't been able to finagle him into even casual play...

...But I'll keep trying. maybe the community will find a solid slot for him to be in.
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