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Official Units Discussion of official HeroScape units |
View Poll Results: Which unit is better? | |||
Agent Carr |
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40 | 66.67% |
Tandros Kreel |
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20 | 33.33% |
Voters: 60. You may not vote on this poll |
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#1
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Unit Debate #56 -- Agent Carr vs. Tandros Kreel
I ask that you don't use this format without permission to preserve the quality of the Unit Debates and avoid confusion.
![]() ![]() This Unit Debate was selected by clancampbell. 1. Stats/Special Powers 2. Playability 3. Overall Usefulness 4. Who Would Win Head-To-Head 5. Army Builds 6. Best Strategic Use 7. Situational Usefulness 8. Best in Dungeon Crawl |
#2
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Re: Unit Debate #56 -- Agent Carr vs. Tandros Kreel
1. Stats/Special Powers
Ghost walk scares cheerleaders! Carr 2. Playability Neither are very playable Tie 3. Overall Usefulness When 3 squads of rats can do kreel's job much better than him I'll say Carr 4. Who Would Win Head-To-Head Tandros would win head to head do to superior stats 5. Army Builds Neither have the best builds but kreel has some pseudo synergy Kreel 6. Best Strategic Use Carr creaping into position takes this one Carr 7. Situational Usefulness You won't belive the look on your opponent's face as you kill Raelin Carr 8. Best in Dungeon Crawl Since you won't face to many cheerleaders in this I'll say Kreel Carr wins 4-3-1 |
#3
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Re: Unit Debate #56 -- Agent Carr vs. Tandros Kreel
1. Stats/Special Powers
Tandros. He is very durable, and his powers are kinda nifty. 2. Playability Carr. It's much easier to run thourgh the screen and kill Raelin than to figure out what the hell to do with Tandros. 3. Overall Usefulness Carr. Hero-Killing should not be taken lightly. 4. Who Would Win Head-To-Head Tandros. 7 life is really hard to beat down, even for Carr. 5. Army Builds Carr. He fits into almost any army with 100 points left. 6. Best Strategic Use Carr. Getting Raelin was never so much fun. 7. Situational Usefulness Tandros. Against Minions, he's probably pretty boss. 8. Best in Dungeon Crawl Tandros. About the only place he is good. TIE. But I voted for Carr anyways... Mimring>Krug. 'Nuff said. |
#4
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Re: Unit Debate #56 -- Agent Carr vs. Tandros Kreel
My vote goes to Agent Carr.
I also fully agree with everything that Neo said on the topic. |
#5
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Re: Unit Debate #56 -- Agent Carr vs. Tandros Kreel
Where's the Tandros Kreel love? I think he's cool...
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#6
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Re: Unit Debate #56 -- Agent Carr vs. Tandros Kreel
No contest...Agent Carr rocks
C3V Current Broadcast ![]() C3V Testimonial from ![]() MY MINIATURE COLLECTION -- NEW VALHALLA |
#7
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Re: Unit Debate #56 -- Agent Carr vs. Tandros Kreel
Wait, did you say 7 life... beats 4.
Game, set, match. |
#8
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Re: Unit Debate #56 -- Agent Carr vs. Tandros Kreel
Definitely. Carr is just too fragile.
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#9
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Re: Unit Debate #56 -- Agent Carr vs. Tandros Kreel
Tandross win everywhere for me.
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#10
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Re: Unit Debate #56 -- Agent Carr vs. Tandros Kreel
I've played Carr. I haven't played Kreel. 'Nuff said.
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#11
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Re: Unit Debate #56 -- Agent Carr vs. Tandros Kreel
Voted Carr. Kreel's 4A @ 120 points just doesn't cut it. Carr's 6A @ 100 does. Literally.
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#12
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I thought at first this was a straight forward comparison, but then as I looked over the abilities, it seems to me that it isn't.
These two figures have different jobs. Carr is a hero-killer with his Sword of Reckoning and effective Phantom Walk to bypass screens. Tandros is a squad punisher/ 1 man screen for other units to mobilize behind. Tandros' Combat Challenge ability really puts him out to be the front-line tank against incoming melee squads who might be inclined to attack Ana Karithon, or whoever else is bundled around him. His high-life sure makes him tough to beat down. Though tricky agents are always pesky, they are hardly daunting. I don't think synergy with Skahen, Otanashi or Laglor are really going to make Carr any more (or less) fearsome. Head to head... Carr averages 1 ranged skull, 3 melee skulls and 1.3 shields Tandros gets 1 ranged skull, 2 melee skulls and 1.3 shields Say Melee, head to head... Avg Skull (Attacker) - Avg Shield (Defender) = Avg Damage (to defender) Life / Avg Damage = Kill Time Carr(A), Tandros(D) : 3 - 1.33 = 1.66 ... 7 / 1.66 = 4.2 attacks Tandros(A), Carr(D) : 2 - 1.33 = 0.66 ... 4 / 0.66 = 6 attacks Carr won't want to get into a shooting match... he should just come with his ugly stick for the beat down. (A wise player will send in screen to keep Tandros engaged to keep that from happening... but in my circle we only get wise after somebody did something clever by accident.) (another thought... If either figure totally wiffed on defense... Kreel could possibly nix Carr in one attack, while Carr would need two unmodified attacks to get Tandros.) That they both have any kind of ranged attack to me is icing, since it makes them more flexible in their roles... Tandros as a harasser to agro your opponent to taking out the pesky fighter... Carr as the hero assassin who might just also take out squadie or two as he makes his move towards the mark. Since neither has a full bonding... which one is "better" comes down to the question of what kind of army is your opponent fielding... hero-heavy or squad heavy? Last edited by MalignantT; April 20th, 2011 at 01:11 AM. Reason: same ol' same ol'... minutia |
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