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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV. |
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#385
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Re: NEW CONTEST! - Secret Treasures of Valhalla
If you view somebody's profile, the end of the URL is "?u=" and then some number. If you put that in mention tags, like [ mention=thatnumber ] [ /mention ], then whatever you put inside there will tag that user.
Or, much more easily, you can just type @ and then the username, and it automatically converts it to a mention tag. @bluenax Also, good feedback on my map, thanks. Because my map is so narrow, I'm staying away from the big blockers to make sure it's not congested. I also hope that the good road will help the map stay fast for melee. But I was able to free up a tile and move two trees towards the center. |
#386
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Re: NEW CONTEST! - Secret Treasures of Valhalla
Here is my map I'd like to enter in the Secret Treasures of Valhalla Contest.
The Treasure Troves of Aquilla TREASURE TROVES OF AQUILLA VS FILE Build Requirements: 1 FOTA, 1 BFTU, 1 TJ Start zones in Red and Green. Glyph of Brandar glyphs are Random Treasure Glyphs. Random Power Glyph in middle of map. Back Story The Ancient Treasure Troves of Aquilla are rundown and battle ravaged but there, hidden in the jungles of Ticalla are some of the treasures of once was a mighty trove still hold value. Make your way into Aquilla's forgotten treasury, turn the tides of battle with the treasure inside, and crush your enemies. EDIT: @Sir Heroscape , I fixed this post to be my submission. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo Last edited by TREX; July 12th, 2018 at 12:36 AM. |
#387
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Re: NEW CONTEST! - Secret Treasures of Valhalla
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#388
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Re: NEW CONTEST! - Secret Treasures of Valhalla
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EDIT: I'll take feedback on it, but that is what it is. I know how all this fun stuff works. It should be kosher, but that doesn't mean I wouldn't love to hear what is said about it. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#389
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Re: NEW CONTEST! - Secret Treasures of Valhalla
Sorry for the late feedback -- I've had a busy couple of evenings. But I wanted to swing by and comment on these sweet sweet map drafts we've got coming through here. This will be brief as there's already been some feedback and I don't want to just repeat what's been said.
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High ground road tends to make me nervous. It is cool to see that you've obviously put a lot of though and work into the design of this map. The height/glyph rock, paper, scissors dynamic is really interesting, and I'd love to see how it plays. For its current rendition, I do feel that the LoS blockers could be utilized a little better. Especially the ones closer to the start zones feel like they're not going to do much LoS blocking. I personally would prefer them making the power points on the map more difficult to utilize fully, particularly the bridge and the level 4 seven hexers. Quote:
Monthly Utah Tournaments in SLC!!
Maps | Customs | Battle Reports 10 Points Under Videos "I'll save myself some time and say I pretty much 100% agree with Bigga" ~Flash_19 Last edited by BiggaBullfrog; July 13th, 2018 at 02:00 AM. Reason: Apologies if this is incoherent ... I really need to hit the hey |
#390
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Re: NEW CONTEST! - Secret Treasures of Valhalla
@BiggaBullfrog
. Thanks for the insight on the Raelin tactics. I really think she is a punk. With how this is set up she could do what you say but the opposing army could contest the middle the same way. In another turn a ranged squad could reach the next 7 hex around and assault the enemy tartzone while keeping an eye on the center glyph. I dont think the map would be broken with a raelin build because there are plenty of positions around the map to keep the action going while contesting the glyph. I appreciate the feedback.
EDIT: @Sir Heroscape . I'm going to pull my submission of my map out of the contest. If I get around to working on it more I'll resubmit before the contest is up. Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo Last edited by TREX; July 14th, 2018 at 07:33 PM. |
#391
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Re: NEW CONTEST! - Secret Treasures of Valhalla
Ruined City
2 Marvel 1 Fortress of the Archkyrie Although it is shown in the image, the Marvel warehouse Ruins should have their second level piece removed Tremors slowly subsided. Debris covered nearly everything in sight. A glimmer caught the eyes of the few survivors. Though tragic this now ruined city appears to have housed powerful secrets, which are now free for the taking... Rocky Mounds 1 Rise of the Valkyrie 2 Road to the Forgotten Forrest They had not taken kindly to his passage. He was certain they would be following him, though he hadn't seen anyone. In an instant he felt the ground rush up to meet his face. A large flat rock jutted out a little higher than the rest right where he had been running. Quickly he darted around a rocky mound, and behind a tree to rest for a moment. Then he saw it. Just barley visible in the moon light, the glistening golden gleam on a newly unearthed treasure. Had He accidentally discovered something powerful?... My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. Last edited by Leaf_It; July 26th, 2018 at 05:28 PM. |
#392
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Re: NEW CONTEST! - Secret Treasures of Valhalla
Always a fan of using the Warehouse Ruin, but I'm not sure about putting the Breakable Wall Section in without using the Destructible Object card. It's a cool idea though, if the judges are on board with it.
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#393
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Re: NEW CONTEST! - Secret Treasures of Valhalla
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I want to add that I noticed a slight error in the build instructions about 15 minutes ago that I went and fixed. It was very slight, so you might not even notice if you have the old file to compare, but I have uploaded a new PDF to fix the mistake, so if you already downloaded it, you'll have to get it again. I am open to feedback on these map if anyone spots any glaring problems that I should address while I still have the chance. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#394
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Re: NEW CONTEST! - Secret Treasures of Valhalla
east is up
1 BftU, 1 M:tCB, and 1 TJ, with 4 treasure glyphs. Life finds a way. Nature has reclaimed this abandoned outpost of Vydar. Windswept barren rock shows through the eroding cement. Somehow, green has begun to emerge through the cracks. And alongside nature's greatest treasure lies all that remains of Vydar's once vast treasure. Building Note: This uses the base for the breakable wall section in a support layer, and the bases for the rock outcrops as shadow tiles, as noted on the last page of the build instructions. Trap (Jungle Insect Swarm): Roll the 20-sided die for this figure and each figure adjacent to a jungle bush or tree. If you roll a 13-20, that figure receives a wound. Pure Gold 2 BftU and 1 RttFF, with Wannok and 3 treasure glyphs. It was Grimald of Burning Forge who found it first. Bridges are rare in Valhalla, especially underground bridges. But Utgar's engineers had crafted one here, and Grimald needed to know why. It was the glint of gold that gave it away first, and the clickhiss of an arrow trap that gave it away second. Grimald shouldn't have been so curious. Building Note: This uses the bases for the 3-hex rock outcrops as shadow tiles, as noted on the last page of the build instructions. Trap (Wall Spikes): Roll one unblockable attack die against this figure and each figure adjacent to either wall. Roll each attack separately. |
#395
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Re: NEW CONTEST! - Secret Treasures of Valhalla
Very cool submissions Superfrog. Really like the thematic direction these are taking, well done!
Leaf It...very good submissions as well. Very impressed so far with the caliber of maps that have made their way in. Looking forward to everyone else's submissions! Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#396
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Re: NEW CONTEST! - Secret Treasures of Valhalla
Sounds like a nice way of saying you see big gameplay issues with my maps
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