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  #13  
Old July 12th, 2020, 05:14 PM
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Re: Feedback on rules summary for novice tournament

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Originally Posted by heroscaper2010 View Post
Thanks Bot for bringing this thread to the forefront - least you were useful for that.
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Originally Posted by OrcElfArmyOne View Post
No one really cares; your army should perform fine regardless if you have a larger or smaller ruin. Generally, you just walk to a map and sit down on a side of the table and start getting your area set up; especially if the tourney uses long banquet hall-style tables, it's a pain to try to move around it.
Sometimes with rotational symmetry, moving a certain way out of a SZ can be more beneficial than the other, and if a glyph that is more beneficial than the other glyph is on that side, you typically prefer to place your units in the SZ that gives you the best path to that glyph.

I haven't found a good solution to this issue.
The good solution is to not play maps that have that problem.
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Old July 12th, 2020, 05:22 PM
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Re: Feedback on rules summary for novice tournament

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Originally Posted by OrcElfArmyOne View Post
The good solution is to not play maps that have that problem.
I feel like even the slightest preferences/advantages can go a long way into being favorable at high level play. Also some maps that have that issue sometimes have good central map play so

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Old August 4th, 2020, 05:41 PM
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The size of the ruin is one of the least relevant map side differences there is. Glyphs are the big one, most armies on most boards are much better at defending/reaching the glyph on one side than the glyph on the other.

Very rarely will people roll for sides though, it's just however it goes it goes. I can say with 100% certainty that players at Heroscape tournaments strategically sit down on particular sides of the map because of glyphs and other things. I don't think the advantage you gain from that is so big as to be a problem, but it definitely happens.

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Last edited by Dysole; August 9th, 2020 at 09:02 PM.
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