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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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Customs by Alexandros - Horror-inspired customs and more
Howdy, all.
I'm currently working on a batch of customs inspired by horror and silver-screen tropes. The approach to design taken by Wizards of the Coast when developing Innistrad was a huge inspiration here- these designs are top down customs, meaning I focused on the flavor and went from there. I'll sort these into better categories as I move forward. Abner Crow ![]() Unique Hero Quote:
Spoiler Alert!
Abner Crow is a vile, masochistic outlaw, cursed by the fae to walk the earth much longer than any normal man should. King Yeren ![]() Unique Hero Quote:
Spoiler Alert!
King Yeren is the reclusive king of the Quasatch. His cryptid-like presence confuses and terrifies outsiders who dare enter the Ticalla Jungle. (This is actually an older custom, but the concept was pretty strong and he has played well in initial tests, so I'm reposting him.) Other, more recent Customs Quote:
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Last edited by Alexandros; September 7th, 2022 at 11:26 PM. |
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Re: Amarant's Customs [Warhammer Quest + More] (Feedback Wan
These are some excellent-looking figures and I'm surprised no one has commented thus far, so now that I've got some time I'll give you my
![]() Knight Questor: Solid figure, and I'm glad his aura clashes with Raelin's. For the wording, I would remove "Would become the target of an attack" and change it to just "is attacked", since the power doesn't cause the target to change like Mistweaver's Glimmermist power does. Otherwise the wording checks out ![]() Mistweaver Saih: Goes without saying for Warhammer, but that is a killer sculpt. Illusory Assault is insanely strong against swarms; probably demands a limit of attacks or a price hike. For Glimmermist I would say "If you roll a 15 or higher" instead of "On a result of 15 or higher." Excelsior Warpriest: Odd that he is unique while the gryphhound is not, especially with the generic title name. Otherwise he is a solid figure. Despite the pointlessness of it, if we're gunning for syntax I would specify that Sigmar's Boon does nothing on a failure: "If you roll a 1-11, nothing happens." Tenebrael Shard: This one may be my favorite: gives off a great "dancing through battle" theme with the multiple attacks while moving. There may be some redundancies in the power wordings, but if you ask me it's better safe than sorry to avoid confusing people. So I'd keep it as written. Slaughter Priest: He's actually quite nice, healing friends while he dishes out punishment ![]() Gryphhound: I'd recommend the following wording: "Whenever a friendly Unique Hero adjacent to this Gryphhound attacks, they roll one additional attack die. No more than one die can be added from the Loyal Companion Special Power." Or something like that. Horrors of Tzeentch: Extremely cool idea with the splitting units, though the wording does confuse me. Do the non-Pink horrors start the game on their Army Card? Can destroyed non-Pink horrors be spawned with the power? There's no reference to them starting the game off the battlefield a la Rechets of Bogdan so I am not sure. Also note that the Brimstone Horrors have the Blue Horrors hit zones in their Army Card. Skaven Deathrunner: Illusory Twin is a cool power to be sure, but since you don't get to take a turn with both copies it seems a bit redundant other than giving him more options of who to attack across the board (though it gives the enemy more chances to attack him as well since both copies share Life Total). Wording on the power checks out despite its complexity, so that is good. Grots: Pretty nifty little swarming squads. 30 Points for a 4-man Squad is super cheap, making them very cost-effective. Wording on the power checks out ![]() The Guant Summoner: Quite powerful and fitting for a boss character. I like 'im. Flying is usually listed as the last power a unit has. For Warptongue Blade I would have the "add 2 to your roll for every wound marker on that figure's Army Card" as a separate sentence, then "If you roll a 15 or higher, add 2 additional wounds." Lastly the text in Book of Profane Secrets says Shadow Cast Special Attack instead of the correct SA name (a mistake I've made more times than I can count). The Archivist: Areotech Expert is pretty cool, though I am uncertain if it works when the Archivist is taking a turn or any unit you control. Atomic Disassembler is also pretty nifty at blocking Raelin. As there is no official precedent on a power like this I'd say the wording is fair, though you could also say "the defending figure may only roll a number of dice equal to their defense value when defending against Atomic Disassembler Special Attack." I myself used "Figures attacked by X may not add extra shields or roll extra dice by any special power on an Army Card or Glyph" as the wording for a similar power. Overall, very well done. It would indeed be a shame to let such gorgeous figures go to waste ![]() ~TAF ![]() in THE ENEMY'S LAST RETREAT |
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Re: Amarant's Customs [Warhammer Quest + More] (Feedback Wan
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Thank you so much for your time. I'll be updating this with some additional cards I've designed in the last few days. |
#4
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Re: Amarant's Customs [Warhammer Quest + More] (Feedback Wan
OP updated with the following new units:
Stormcast Crypt Hunters (Expansion Unit) Tzaangors (Silver Tower Adversary) Slop, Chaos Familiar (Silver Tower Glyph) |
#5
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Re: Amarant's Customs [Warhammer Quest + More] (Feedback Wan
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~TAF ![]() in THE ENEMY'S LAST RETREAT |
#6
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Re: Amarant's Customs [Warhammer Quest + More] (Feedback Wan
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#7
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Re: Amarant's Customs [Warhammer Quest + More] (Updated 2/9/
OP updated with the following new units:
Chainrasp Horde (Expansion Unit) Cairn Wraith (Expansion Unit) Kreth Soulvoid (Expansion Unit) Fyreslayer Doomseeker (Silver Tower Champion) |
#8
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Re: Amarant's Customs [Warhammer Quest + More] (Updated 2/9/
The figures you're using look fantastic, and I like quite a few of the designs. I assume that the minis are unpainted?
Knight Questor I would recommend reusing Combat Challenge rather than creating a new power. As it is, if a figure is engaged with both Knight Questor and Tandros Kreel, they wouldn't be able to attack at all since the powers directly contradict each other. You can fix this by saying: Quote:
I'm not a big fan of Protect the Weak. I get the desire to prevent stacking with Raelin, but it also feels weird that he'll only protect friends who aren't standing next to bushes or when you don't have the Glyph of Gerda, for example. It's probably better from a metagame perspective, but it feels a bit clunky to me. It is worth noting that if there isn't any Knight synergy planned, the requirement to take a turn with him each round to activate the bonus is pretty restrictive (I've experimented with similar styles of aura powers before that are limited to revealed OMs, and they're not as big of a problem with Raelin-stacking as you would expect). My only other note here is that Death Knight Bonding (from the Relentless personality) feels odd, but that onus is on the DKs themselves. It still feels weird and at odds with a Jandar Knight who wants to protect the weak, though. Mistweaver Saih She feels tough for a HeroScape Elf Wizard (they typically have higher life and low defense), but that's fine since I presume she comes from a different planet than Feylund anyway. I like the changed Illusory Assault now that she can only attack twice per turn. I would recommend replacing the "it" pronouns with "she/her," though, since the bio refers to her as such. I do have some suggestions for wording Glimmermist, taking inspiration from the Nakita Agents: Quote:
Excelsior Warpriest Sigmar's Boon is a fun power, but it seems very powerful for just 70 points on a figure with those stats. 6 spaces is a pretty generous range, and even if the odds are a little under half, bonding ensures that his turns won't be a waste anyway. I'd suggest either a slight points bump, a decrease in stats, or a smaller range for the heal. In terms of wording, I would suggest capitalizing "Gryphhound" in the bonding power. It is also worth noting that since the species and card name are the same, there's some ambiguity here if you ever wanted to make a different type of Gryphhound. If that's the case, I would suggest renaming the Gryphhound itself to "Gryphhound Guard" or something and leave the bonding open to any Gryphhound Hero. Gryphhound Other than the notes above, I do have a quick suggestion for wording, since I see that the intent was to allow the power to stack: Quote:
Just as a quick heads-up, the Imgur image here seems to be broken. Fyreslayer Doomseeker Even if the Throwing Axe SA doesn't have any remarkable conditions, I think that it should have some text underneath it still. You could fix this by just changing "Attack 3" to "Attack 3 + Special." and then add in a line like "When attacking with Throwing Axe Special Attack, Fyreslayer Doomseeker rolls an additional attack die if there is a Rune Marker on this card." I'm not a fan of needing to remember whether he has killed a figure this round or not. IMO, it'd be simpler and more straightforward to just remove the Rune Marker from his Army Card at the end of each round, and then let him place it on the card whenever he kills a figure. It's also worth noting that as a Dwarf, he bonds with Axegrinders. A 4 attack SA on a bonding hero has the potential to get pretty nasty, even if he has to consistently get kills to maintain it. Slaughter Priest I'd recommend a similar marker mechanic to the Fyreslayer Doomseeker to avoid having to remember whether a figure was destroyed each round. For example: Quote:
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#9
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Re: Amarant's Customs [Warhammer Quest + More] (Updated 2/9/
Thanks for the feedback guys! I don't have a lot of time today to make a lot of the edits I should, but I have fixed the broken link for Tenabrael Shard. I'll come back later and make a pass on some of the others.
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#10
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Re: Amarant's Customs [Warhammer Quest + More] (Updated 2/9/
Dreadwarden Inspiration is a really fun ability, I was wondering how the chainrasp faction was going to be tied together until I got to that point. The common squad will probably still struggle as much as things like Phantom Knights would given their attack but I appreciate that all the Chainrasps have stealth flying.
I'm curious to see how they play and where you envision them winding up as a small faction, they definitely have a lot of emphasis on defense with their stats across the board with the heroes having abilities that bring up their offensive considerably. I almost wish they had a ranged attacker or rather I would play them with one because I think the common squad would make an effective screen. |
#11
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Re: Amarant's Customs [Warhammer Quest + More] (Updated 2/9/
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The Chainrasp Horde is balanced by their price tag (and needing a 130-point Hero to be more than discount Shades of Bleakwoode), though I'd recommend a buff to the Cairn Wraith (who'd be super-deadly if he got to reroll just dice that didn't show Skulls) and a nerf to Kreth (who could use a Range limit on his Inspiration so he isn't just sitting in the Start Zone all game). Lastly it is odd that Chainrasp is their choice of Race instead of Class, given that this makes them technically not Undead. I remember having to make Spirit a Class just to avoid this very issue. Much like Soulborgs there are just so many powers and abilities specific to Undead that it's hard not to have. ~TAF, always approves of more spooky units ![]() in THE ENEMY'S LAST RETREAT |
#12
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Re: Amarant's Customs [Warhammer Quest + More] (Updated 2/9/
Sat down the other night to play a game with some friends and to my surprise, some of them actually reached for these customs in addition to some C3V groups we didn't previously own. One player chose to draft the Knight-Questor alongside some Cathar Spearmen, and the other drafted a couple squads of the Horde with Kreth and Mistweaver. After I read the cards, it immediately became obvious that the Horde doesn't get the debuff it's supposed to get- I changed the wording of their power and hopefully fixed that. I added a range to Kreth's inspiration as suggested above, and changed their race and class.
Additionally, I realized that the Gryphhound are kind of a nonbo with the Stormcast Crypt Hunters. I've changed the Gryphhound's power to affect unique figures and slightly adjusted it's cost. I'll upload new images shortly. I've also fixed Knight-Questor to have Combat Challenge, and removed the X Marker requirement from Protect the Weak. EDIT: Images should all be updated now. I will probably rebalance Cairn Wraith as he doesn't currently seem to be worth drafting. Last edited by Alexandros; February 18th, 2021 at 03:03 PM. |
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