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AotV Customs A place for Arena of the Valkyrie Customs |
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#37
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Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
I like the direction we’re going here. Honored Soulguides as a name, Psychopomp as a class, and Wise or Stoic.
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#38
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Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
I like Stoic.
What if Dying Lights (would Guiding Lights be better?) triggered when they were attacked? Don't get me wrong, I like putting figures on other cards as much as the next guy, but this way it would be a little more tied to a figure thematically, instead of choosing anything when they are destroyed. Something like: Quote:
![]() EDIT: Added some current discussion points to the OP. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#39
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Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
So they only get to roll for Lights twice? That makes them much weaker, imo. We still have no clue what the rest of the set looks like, so we might end up with a 50 point squad that easily counters these guys.
At least the Zetts sort of had a reason to be played. ![]() My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#40
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Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
Use Stealth Flying and high Defense to harass important figures into either disengaging or taking a shot and potentially dying. For this version, the roll could be lowered from 19 (Atlaga auto-kills anything on a 16+, though that's not exactly something I'd aim for
![]() Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#41
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Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
If we wanted to make Dying Lights trigger only when the ghost is destroyed (which I'm totally open to exploring), then I think that the roll would need to be lowered. They'd largely be useless with just a 10% auto-destroy revenge mechanic, but I don't want them to be too cheap since they do have the potential to swing the game in their favor.
I'd be fine with an auto-destroy against squad figures and a 16+ required to destroy heroes, although I kind of like the idea of squads countering these guys to some extent. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#42
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Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
who wins if the lantern geist is the last figure in your army, fighting against the last figure in the opponents army?
other than that i like how they would affect gameplay. Maybe it would be better to do it like the dying swipe from the frost giant of morh, because they only get to do it twice per game and this way its more likely their deathwish will have effect. you could roll 2 unblockable dice for the first one and 1 die for the last one. |
#43
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Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
What about if a Soulguide is attacked, then you roll?
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#44
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Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
I still prefer the place on a unique Army Card version (even with a lowered roll chance). It has a fair number of implications against Shark and Menacer units without negatively affecting most Leader or Cheerleader units. Forcing Dying Lights against the attacker also feels too vengeful for Jandar, imo. This route is also simpler from a game-tying perspective, as
@Airballshooter
has questioned. Both versions are equally fitting for a Master Set, but a more “unique” variant generally would get my vote.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#45
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Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
No matter when the power triggers, or which figure they're rolling for, the whole concept is a bit vengeful in practice. It would make more sense for Jandar if they helped guide your own figures in some way, IMO.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#46
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Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
What would that look like? Bringing figures back?
Perhaps them being able to use abilities from destroyed army cards? |
#47
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Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
Hmm. Just spitballing something different:
Quote:
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#48
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Re: [Pod 0] UNIT NAME (Lantern Geists) - Design
Using the powers on other cards sounds like a rules/editing mess, but I like the basic concept. How about:
Living Will Whenever a Unique figure you control within 4 clear sight spaces of an Honored Soulguide is destroyed, you may place that figure on this army card. Up to a maximum of 3 other figures may be placed on this card. Add 1 to the Honored Soulguides’ attack and defense for each other figure on this army card. With, I dunno, 2/4 stats? Goes for a theme of carrying on the will of the fallen rather than direct vengeance. |
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