|
C3V and SoV Customs A place for C3V and SoV customs |
|
Thread Tools | Search this Thread | Display Modes |
#4345
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#4346
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#4347
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
People don't design customs solely for competitive play.
|
#4348
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Quote:
Except Dok customs all sov figures are rather quite weak or quite non-exciting. I feel that if you try something a bit out of the bounds, and not weak so it could be part of the meta, you have way less chance to go throught. The amount of interesting designs (way more than this prince, sorte Caps) that have been abandoned because of this system is saddening. The system as it is does not encourage sexy stuff.v |
#4349
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Quote:
Which designs? List them please. |
#4350
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Quote:
Yes all of these have maybe obvious playability or balance problems, but they have in my opinion a more exciting and interesting design than a simple melee hero knight. The fact that they'll probably never be inducted is sad, the idea was here, the figures were available, the only thing left to do was to balance and make the thing playable, which is the easiest part. In brief in the SoV system there is way too much energy spent on judging and not enough at all on actually improving the custom. Actually there is nothing made to improve the custom. Once the custom has pass the review, there is a one year delay where nothing can be done to improve the custom, as we have to wait for judging. If it's a NO then it was almost a one year waste because the custom goes out of the sov the same as it was before, with almost no councils from the judges, who are just roughly pointing out what's wrong. So you have to work on your custom once again and wait another year. You don't want that this is way too long. Basically the system works only if the judges already receive an almost perfect custom. But for custom with an original and innovative design, this is difficult especially if you want your custom to not be weak. I think a better system would be, instead of spending all the energy and time to say "no the custom is not perfect", actually spend it to make the custom perfect. |
#4351
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Quote:
The SoV exists for a different reason than apparently you want it to be. We are not here to create customs. The C3V already does that. We are here to present an opportunity for the great customs that exist on this site to have a chance to make it into Fanscape. That's a completely different reason than what you are searching for. A submission needs to be perfect (in terms of playability) for SoV acceptance. How much effort goes into making that true is up to the creator and submitter, not us. We're just the gateway. Initiatives like the Boot Camp of Valhalla are great ways to ensure a custom is ready to go before submission. Do not use us as your test bed. If you want to make a powerful, metagame-altering custom, it is your responsibility to make sure it is viable before submission. If it's worthy, it will pass. If there's something wrong with it, we leave it up to you to fix it and resubmit. As for the time it takes us to review, we're working on that. But don't expect it to get much below a year -- this stuff takes a lot of time and effort. I will repeat: we are not your test team. It is your custom, so it's up to you to make it right. |
#4352
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Quote:
I applaud the French submitters for doing a great job of this. Kheris was a very interesting submission that came very close to passing. It seems Asterios is doing better in the process, and I find him to have a bigger impact on the metagame, FWIW. Last edited by superfrog; November 12th, 2014 at 01:44 PM. Reason: partially ninja'd by Scy... |
#4353
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
We are not in the business of changing other people's customs.
I would love to see many of these units come back in revised forms. Anyone who likes any of them could put some time and effort into it and resubmit them. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#4354
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Quote:
If you don't think this is a very important reason then I think we pretty much disagree on everything. SoV is supposed to be the way for the little guy with his little custom to have an impact on the community by making his custom semi-official. If the custom have to be perfect at the beginning of the process then it's bad because not anyone can do a perfectly balanced and playable custom. But even the guy who have played only one game in his life can have a freaking good idea. If you think the few guys in C3V (even how good they can be) can have as much good design ideas as the whole community then we disagree once again. But I think you are wrong and not me. The Bootcamp of Valhalla is basically a second C3V because they don't start with an already existing custom, they are creating everything, it's what we did with Kheris and Asterios. But the problem with this is that it takes too much time. You have to wait something like 2 years to see your work go throught, it's longer than serious stuff like job or studies... I don't ask you do create custom, I ask you to balance and make the custom playable, or at least give councils. Not just saying "this thing is not good, it's a no". You say what is bad but you don't give any clue to improve, for the creator the custom was already perfect, so he usually doesn't know what to change, so he's blocked, then the custom is abandonned. You are saying you are just a gateway, and you do nothing but saying YES or NO, ok with that, perfect. But then a gateway shouldn't take so much time, and energy. Serisously one year for basically just applying a sceal of approval is too long. I agree that testing is long (you do too much testing imo). There is no need to debate the results are here: look at the customs design I named then look at the figures who made it to sov, even if there are good SoV cards, I highly prefer the first set of designs, and I think I am not the only one. We are missing potentialy great customs and therefore the system is bad. Last edited by Foudzing; November 12th, 2014 at 03:07 PM. |
#4355
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
Quote:
If it could be me or anyone, why not you? You love them and tested them. Anyway waiting again a whole year is just too long. |
#4356
|
||||
|
||||
Re: Soldiers of Valhalla - nominations and discussion
There's nothing stopping an SoV judge from submitting a design, whether his own or someone else's. Also, nothing is stopping someone from re-submitting a design that's been modified. Or anything stopping anybody from submitting a design created by someone else.
It's always been that way. |
|
Thread Tools | Search this Thread |
Display Modes | |
|