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  #13  
Old March 6th, 2011, 01:14 PM
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Re: Legendary Weapon of Valhalla: Glyphs

I really like these. As a way to use them, you could give the glyph to the appropriate unit at the start of the game and they drop it when they die. So Carr would start with the sword (but not get +8 ) and you'd have to kill him to get his sword. I suppose you'd also need a rule to say that the original unit couldn't choose to drop it, to stop Q9 getting a bunch of extra powers from his buddies.
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  #14  
Old March 6th, 2011, 01:37 PM
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Re: Legendary Weapon of Valhalla: Glyphs

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Originally Posted by ollie View Post
I really like these. As a way to use them, you could give the glyph to the appropriate unit at the start of the game and they drop it when they die. So Carr would start with the sword (but not get +8 ) and you'd have to kill him to get his sword. I suppose you'd also need a rule to say that the original unit couldn't choose to drop it, to stop Q9 getting a bunch of extra powers from his buddies.
Now that sounds cool! Could make for some fun home games to see the fen Hydra pick that up.
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  #15  
Old March 6th, 2011, 03:35 PM
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Re: Legendary Weapon of Valhalla: Glyphs

Quote:
Originally Posted by ollie View Post
I really like these. As a way to use them, you could give the glyph to the appropriate unit at the start of the game and they drop it when they die. So Carr would start with the sword (but not get +8 ) and you'd have to kill him to get his sword. I suppose you'd also need a rule to say that the original unit couldn't choose to drop it, to stop Q9 getting a bunch of extra powers from his buddies.
This was exactly my idea. Hence the Head of Sudema Idea earlier. When I make the glyphs I will but them into a pdf to download for printing, In batches of 6 I think.


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  #16  
Old March 6th, 2011, 04:15 PM
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Re: Legendary Weapon of Valhalla: Glyphs

I know this doesn't have much to do with DnD, but this does have a lot to do with good classic treasure so I added this thread to the links in the Collection of Ideas thread. I don't want to loose track of this. Thanks Wriggz.
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  #17  
Old March 7th, 2011, 04:14 PM
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Re: Legendary Weapon of Valhalla: Glyphs

There is a section at the back of the HS Compendium entitled "Artifacts" that I think could be a good resource for this project.

Unfortunately, it hasn't been updated with all the latest releases.
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  #18  
Old March 7th, 2011, 05:05 PM
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Re: Legendary Weapon of Valhalla: Glyphs

Quote:
Originally Posted by lamaclown
There is a section at the back of the HS Compendium entitled "Artifacts" that I think could be a good resource for this project.

Unfortunately, it hasn't been updated with all the latest releases.
Way ahead of you.

On a side note the later waves did not have the rich history developed around them as the first waves. Does Migol's sheild have special powers? Is Brave Arrow given mystic Aquilla power? Does Tandros have a regular broadsword, or is givent to him by Einar? So many quesitons so few answers.


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  #19  
Old August 3rd, 2011, 11:22 PM
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Re: EPIC GLYPHS: Rocket Powered Chainsaw and Swordchuck

I have taken this project in a new direction. Instead of just mimicing the weapons of Valhalla, I figured I would create some of the greatest weapons of all time! Check the first post to see what I mean.


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  #20  
Old August 5th, 2011, 08:05 PM
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Re: EPIC GLYPHS: Rocket Powered Chainsaw and Swordchuck

This looks awesome! I will have to think of a way to squeeze this into my games. +rep!

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  #21  
Old August 7th, 2018, 07:05 AM
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Re: EPIC GLYPHS: Rocket Powered Chainsaw and Swordchuck

So I've been playing around with standardizing my Glyph Traps and wanted to create cards that match the cards for the Treasure Glyph. I inverted the color of the card and I think the red/yellow mix is a good warning colors.

Many of these are found in the rule books, but some are my own design. Feel free to use them for reminders in your own games.



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  #22  
Old August 7th, 2018, 11:37 AM
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Re: Trap glyphs: 2018-08-06

I like these! A good mix of scenario and tournament traps, and lots of good variety and creativity.
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  #23  
Old August 7th, 2018, 01:15 PM
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Re: Trap glyphs: 2018-08-06

These are awesome. I love treasure glyphs and always want to include more when we play. I'll have to come up with a hero-centric format to try these out soon.


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  #24  
Old August 17th, 2018, 11:03 AM
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Re: Trap glyphs: 2018-08-06

I love people who create custom Glyph/Equipment cards and these traps are really well done! Definitely one of my favorite creators I've seen on here.

A Shadow clone trap would be a cool idea if you are still interested in making more traps. 1-5 reroll, 6-18 pick up, 19-20 roll your own figure's attack dice once against itself for unblock-able damage.
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