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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #193  
Old April 27th, 2020, 01:49 PM
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Re: The Book of Sentry (On Hold)

Well the main downside was essentially a game loss. Now it's just a huge loss of your forces, with a potential to get it back. He should be more powerful than Superman or Omni-Man, but more swingy because of his die rolls.

Currently he still doesn't have a defensive power, just big stats. And in the big leagues you need defensive powers or you don't measure up (Ran into that with Lady Death. Her stats and powers are amazing, but she can't fight other people in her range even with her good defense and life). He could totally justify a Man of Steel type power, but if we just leave it off he's already much more beatable for a unit of his cost.

And if he DOES run away, that's half your army gone. Just do some clean up and you win, if you manage it before he comes back.
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  #194  
Old April 27th, 2020, 02:09 PM
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Re: The Book of Sentry (On Hold)

Yep, I was gonna say, could still be a game loss here. If he's half your army and the other half get taken out, you just need to turtle until he rolls 1-7 and it's game over.

Interesting direction. I can support it.

Omni's no chump in the "rip people in half" department, though.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #195  
Old May 14th, 2020, 09:15 AM
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Re: The Book of Sentry: Design Phase

Taking another crack here! I updated him with the new Agoraphobia power where he runs off rather than betrays you. Exploding Suns is more powerful, only hitting opponent's figures, and the range is still tied to the amount of markers on his card, but now it's instead of attacking. Cuts down the amount of crazy damage he can do each turn, and prevents him from having 2 "after taking a turn" powers.

We could add more crazy effects to Reality Warp if you want (This guy just... willed Molecule Man out of existence). But I also worry about text space with Agoraphobia being so huge.

I think we're getting there.

Quote:
Originally Posted by Margloth View Post
NAME = SENTRY
SECRET IDENTITY = ROBERT REYNOLDS

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = UNSTABLE

SIZE/HEIGHT = MEDIUM 5

LIFE = 8

MOVE = 8
RANGE = 1
ATTACK = 8
DEFENSE = 8

POINTS = 450?


AGORAPHOBIA
Before taking a turn with Sentry, roll the 20-sided die, adding 2 to the roll if you did not reveal a numbered Order Marker on this card this turn. If you roll 1-7, place a purple Instability Marker on this card. After placing a fourth Instability Marker on this card, immediately place Sentry on this card. When Sentry is placed on this card, he does not take leaving engagement attacks. You may still place and reveal Order Markers on this card. After revealing an Order Marker on this card you may remove one Instability Marker from this card. If Sentry no longer has any Instability Markers on his card, you may place him on any unoccupied space on the battlefield.

POWER OF A MILLION EXPLODING SUNS
Instead of attacking with Sentry, one at a time roll an unblockable attack die against all opponent's figures within X spaces of Sentry, where X equals the amount of Instability Markers on this card.

MIRACULOUS REALITY WARP
After taking a turn with Sentry, you may reveal an "X" marker on this card to choose Sentry or an adjacent figure, and place or remove up to 2 wound markers from the chosen figure’s card. Then place one Instability Marker on this Army Card.

FLYING

SUPERSTRENGTH



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  #196  
Old May 14th, 2020, 10:03 AM
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Re: The Book of Sentry (On Hold)

I dig it. Can we work in a way to reveal the X OM in Agoraphobia so he can slowly come back without costing turns potentially?
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  #197  
Old May 14th, 2020, 10:25 AM
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Re: The Book of Sentry (On Hold)

Quote:
Originally Posted by tcglkn View Post
I dig it. Can we work in a way to reveal the X OM in Agoraphobia so he can slowly come back without costing turns potentially?
We could, but that would also start to concern me. I'm wondering now if sacrificing a whole round just to bring back Sentry would be worth it; it might be. Of course, he'd still have his wounds, but still.

Also wording space. But maybe it's fine?

Quote:
Before taking a turn with Sentry, roll the 20-sided die, adding 2 to the roll if you did not reveal a numbered Order Marker on this card this turn. If you roll 1-7, place a purple Instability Marker on this card. After placing a fourth Instability Marker on this card, immediately place Sentry on this card. When Sentry is placed on this card, he does not take leaving engagement attacks. You may still place and reveal Order Markers on this card. After revealing an Order Marker on this card you may remove one Instability Marker from this card, and at the end of the round you may reveal an "X" Order Marker on this card to remove on Instability Marker. If Sentry no longer has any Instability Markers on his card, you may place him on any unoccupied space on the battlefield.
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  #198  
Old July 7th, 2020, 11:49 AM
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Re: The Book of Sentry ~ Design Phase

...Aaaaaand we're live. Eight years in the works. Lets finish this!
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  #199  
Old July 7th, 2020, 11:49 AM
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Re: The Book of Sentry ~ Design Phase



EDIT: This line;
Quote:
After revealing an Order Marker on this card you may remove one Instability Marker from this card.
Is currently reading to me like you remove a marker every time you reveal an OM on his card, even if he's on the battlefield. I'd probably clarify.
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  #200  
Old July 7th, 2020, 11:52 AM
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Re: The Book of Sentry (On Hold)

Quote:
Originally Posted by Lord Pyre View Post
Quote:
Originally Posted by tcglkn View Post
I dig it. Can we work in a way to reveal the X OM in Agoraphobia so he can slowly come back without costing turns potentially?
We could, but that would also start to concern me. I'm wondering now if sacrificing a whole round just to bring back Sentry would be worth it; it might be. Of course, he'd still have his wounds, but still.

Also wording space. But maybe it's fine?

Quote:
Before taking a turn with Sentry, roll the 20-sided die, adding 2 to the roll if you did not reveal a numbered Order Marker on this card this turn. If you roll 1-7, place a purple Instability Marker on this card. After placing a fourth Instability Marker on this card, immediately place Sentry on this card. When Sentry is placed on this card, he does not take leaving engagement attacks. You may still place and reveal Order Markers on this card. After revealing an Order Marker on this card you may remove one Instability Marker from this card, and at the end of the round you may reveal an "X" Order Marker on this card to remove on Instability Marker. If Sentry no longer has any Instability Markers on his card, you may place him on any unoccupied space on the battlefield.
This power fits with the other two at a 6.0, so a bit on the smaller side but doable and with a bit of wiggle room.

I still prefer the X OM part.
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  #201  
Old July 7th, 2020, 11:58 AM
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Re: The Book of Sentry ~ Design Phase

I'm fine adding in the X reveal part, as long as it's not too easy to get him back!

For clarification, how's this? Adds a few more words but might be fine?

Quote:
Before taking a turn with Sentry, roll the 20-sided die, adding 2 to the roll if you did not reveal a numbered Order Marker on this card this turn. If you roll 1-7, place a purple Instability Marker on this card. After placing a fourth Instability Marker on this card, immediately place Sentry on this card. When Sentry is placed on this card, he does not take leaving engagement attacks. You may still place and reveal Order Markers on this card. After revealing an Order Marker on this card, if Sentry is on this card you may remove one Instability Marker from this card, and at the end of the round you may reveal an "X" Order Marker on this card to remove on Instability Marker. If Sentry no longer has any Instability Markers on his card, you may place him on any unoccupied space on the battlefield.
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  #202  
Old July 7th, 2020, 12:05 PM
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Re: The Book of Sentry ~ Design Phase

Getting about 475 on the calculator, but calculating the risk of losing a game because you have to put half your army on your card due to a bad D20 roll is hard to calculate. So 450 isn't a terrible place to start him, IMO.

Seems like one you'd want to play with John Constantine and/or D20 boosters, as he's brutal as anything, but that bad D20 roll is scary.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #203  
Old July 7th, 2020, 12:10 PM
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Re: The Book of Sentry ~ Design Phase

Cool, right where I want him!

He powers up a bit with the markers, so you might want to get a few of them (At least one, so he can use his exploding power). So start pretty quick with a reality warp autowound, grab that marker, then explode (Depending on matchup, of course!)
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  #204  
Old July 7th, 2020, 12:27 PM
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Lord Pyre Lord Pyre is offline
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Re: The Book of Sentry ~ Design Phase

@Margloth , I know you pop your head in once in a while. Since you started it, how does this look?
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