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Re: Greek Mythology Design Thread
Under units already designed:
The Sirens Siren Unique Squad (2 members) Guard Seductive Life 1 Move 5 Range 1 Attack 1 Defense 4 height 4 points 120 Seduction Aura (passive special power, range 4): If any squad member with a bonding ability is within four hexes of a Siren when an order marker is revealed on their card, that bonding ability MAY NOT be used, and instead, the Sirens take a turn prior to the normal turn for the squad with the bonding ability. Siren Song (active special ability, range 4): After moving and instead of attacking, you may choose an opposing hero figure within 4 clear sight spaces of either or both Sirens and roll the 20-sided die. If the hero is within range of both Sirens, a roll of 3 or higher is needed, otherwise a roll of 11 or higher is required. If successful, remove (but do not reveal) one order marker at random from the chosen figure's army card. Hypnotic Jiggle (active special ability, range 4): After moving and instead of attacking, pick any unit within 4 clear sight spaces of either Siren, and roll a D20. On a roll of 16 or higher, the unit is irresistably drawn directly towards the Siren, until the victim is adjacent to the Siren who is 'jiggling', on the nearest hex to the victim's starting point (Siren's choice if there's two equidistant Sirens and/or hexes). The hero takes any leaving engagement attacks this generates unless they are otherwise immune. CRC P.S. Seduction Aura & Hypnotic Jiggle work on both friends and foes. |
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