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C3V and SoV Customs A place for C3V and SoV customs |
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Re: C3V Public Announcements Thread
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#2
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Re: C3V Public Announcements Thread
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#3
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Re: C3V Public Announcements Thread
I would make it 2 Utgar squads, and not the same squad twice. If you took two turns with Blastatrons, you also get to move 8 Gladiatrons. If you take two turns with the Nakitas, you get to move 6 Gorillinators. If you take two turns with MacDirks, Knights of Weston, Blade Gruts, Heavy Gruts, Arrow Gruts, Roman Soldiers, Greek Soldiers, GREENSCALES, for Pete's sake, you get two turns with two heroes, which could be Braxas twice!
I would consider seriously revising it, even beyond my Utgar "fix." Otherwise, it looks very good! I really like what you are going for. |
#4
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Re: C3V Public Announcements Thread
I was wondering how deep you were reading into his message Griff cause I wasn't seeing anything that suggested he knew what to change. Lay off the Burt's Beer
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#5
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Re: C3V Public Announcements Thread
I can't help it that he changed his post before I posted. Caught me off guard when Bats asked me what the heck I was talking about.
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#6
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Re: C3V Public Announcements Thread
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Make the ambush more unit specific, and re-phrase to correct any kinks. (if order marker 3 is on General Death, you may instead take a turn with two different relentless squads who follow Utgar) Also, I would probably either reduce his attack, and/or possibly remove the deadly strike. Sorry Griff, there is a little extra in there that I didnt have the first time. In war, indeed, there is no substitute for victory. ~General MacArthur Great Traders: Nyys, generalgina, Porkins, Grand Moff Venom, Bogusoid, MikeLizzio, FEDEX WORKER MY TRADE LIST |
#7
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Re: C3V Public Announcements Thread
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Great review. |
#8
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Re: C3V Public Announcements Thread
This C3V Public Announcement was brought to you by Burt's Beer. You're looking like a beer in headlights. Yum.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#10
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Re: C3V Public Announcements Thread
Just to say after trying it I found a few things else. I stated just order marker three. So I would re-word it as follows
AMBUSH: After revealing order marker 3 on General Death, you may instead take a turn with up to two different _____ squads who follow Utgar. but you would still have a problem with the new death knights and any unit that bonds. You would get to move them, they bond with General Death. So on turn three you would be able to move General Death (bonding) squad (ambush) General Death normal movement. So I think there shoule be a clause that a unit activated by ambush cannot bond this turn. So with that being said: AMBUSH: After revealing order marker 3 on General Death, you may instead take a turn with up to two different _____ squads who follow Utgar. Any squad activated by ambush may not bond this turn. That takes care of ambush. In war, indeed, there is no substitute for victory. ~General MacArthur Great Traders: Nyys, generalgina, Porkins, Grand Moff Venom, Bogusoid, MikeLizzio, FEDEX WORKER MY TRADE LIST |
#11
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Re: C3V Public Announcements Thread
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AMBUSH After revealing order marker 3 on General Death, you may instead take a turn with up to two different ______ squads who follow Utgar. Any squad activated by ambush may not use any ability that activates prior to movement. I'll check if that screws up any non-bonding abilities in a second... EDIT- Nope, the anubians and hounds get screwed... EDIT2- AMBUSH: after revealing order marker 3 on General Death, you may instead take a turn with up to two different _______ squads who follow Utgar. Any squad activated by ambush may not activate any abilities that allow them to take a turn with or move friendly figures. Sounds good, I think. |
#12
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Re: C3V Public Announcements Thread
I like it! Ambush should allow a variety of squads, and removing the Bonding option opens up more units for use. The only thing left to consider is whether you really want the high end squads, such as Minions, to take two turns, which would possibly make you rethink your cost for the General. At a high enough price, though, it isn't broken. You probably don't even need to limit it to a particular personality/species, etc.
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