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  #277  
Old June 28th, 2020, 04:38 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Calling the Falling Damage vote and leaving it in the power in the OP.

Thanks for the test! That's a pretty solid result.


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  #278  
Old June 28th, 2020, 04:51 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Yeah, looking forward to trying him out more

If you're calling the falling vote, might I recommend updating the OP with my suggested revised wording for Gravity Pull? Mechanically its exactly the same, but this wording is ~25 words shorter.

Quote:
After moving and before attacking, Ozuul may use Gravity Pull. One at a time, each non-adjacent small or medium figure within 2 clear sight spaces of Ozuul must be placed by its owner on any empty space adjacent to Ozuul, if possible. Figures moved with Gravity Pull do not take any leaving engagement attacks, but will take any falling damage that may apply. After using Gravity Pull, Ozuul must use Crushing Vortex Special Attack.

Last edited by Captain Stupendous; June 28th, 2020 at 05:44 PM.
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  #279  
Old June 28th, 2020, 05:26 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Done (which I thought I already had).

I still need to wok up some updated playtesting cards...


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  #280  
Old July 15th, 2020, 06:03 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Lots of discussion since this hit Editing, and things have changed for the better. Let's try to get it out of Editing.

Quote:
GRAVITY PULL
After moving and before attacking, Ozuul may use Gravity Pull. One at a time, each non-adjacent small or medium figure within 2 clear sight spaces of Ozuul must be placed by its owner on any empty space adjacent to Ozuul, if possible. Figures moved with Gravity Pull do not take any leaving engagement attacks, but non-flying figures will take any falling damage that may apply. After using Gravity Pull, Ozuul must use Crushing Vortex Special Attack.

CRUSHING VORTEX SPECIAL ATTACK
Range 1. Attack 4.
All figures adjacent to Ozuul are affected by Crushing Vortex Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately.
Suggested R&Cs:
Quote:
Q: What happens if Ozuul Gravity Pulls a figure that is not owned by any player?
A: The player who controls Augamo chooses an opponent who must place the Rammed figure.

Q: If both a Gladiatron and a figure affected by its Cyberclaw are two clear sight spaces away from Ozuul, what happens?
A: It depends on the order the two figures are chosen. If Ozuul's owner first chooses the Cyberclawed figure, it will not move. The Gladiatron can still be chosen and moved. After the Gladiatron moves, the Cyberclawed figure can not then be chosen again to be moved. If the Gladiatron is moved first, and is moved to a position where it no longer Cyberclaws the other figure, the other figure could then be moved by Gravity pull.
General Checklist:

1. Are we recycling a unit name? No

2. Are we recycling a power name? No

3. If we are reusing an existing power, is the wording exactly the same? N/A

4. What happens when the powers are negated (Rod of Negation, Exploit Weakness)? If affected by Rod of Negation, Ozuul could not use Gravity Pull or Crushing Vortex. Exploit Weakness has no effect. Do any powers continue to have effects after being negated? No Is this clear from the wording?

5. Should the powers affect destructible objects? Gravity Pull cannot affect DOs due to the height restriction, and because it is a special power that does not cause wounds. Crushing Vortex can affect DOs.

6. Do any of the powers unintentionally synergize with other players' units? Gravity Pull can be used to helpfully reposition another player's figures, but they will get affected by Crushing Vortex.

7. Do the powers allow turn stacking? No

8. Are any of the powers conditional on a future event? No Is that future event inevitable or avoidable?

9. Does it have a d20 power? No If is a small, medium, or large Unique Hero, how does it interact with Mystic Sacrifice? If it is Tricky, how does it interact with Queen of Thieves? If it is Undead, how does it interact with Curse of the Mummy?

10. Do the powers create out-of-turn attacks? No

11. Are any powers conditional on the source of damage? No

12. Are any powers expected to work after all figures have been destroyed? No If so, is that clearly worded? How does it interact with revivals, via Glyph of Sturla or otherwise?

13. Do any powers that decrease attack or defense dice introduce a new minimum value (other than zero)? N/A

14. Do any powers change a Range value from 3 or less to 4 or greater or vice versa? No

15. Do any powers act unexpectedly in multiplayer games? No

16. Do any powers place other figures on this card? No If so, how does it interact with other place-on-card powers (Animated Materiel, Cling, Dwarven Gunners, Warriors Armor Spirit, Warriors Attack Spirit, Warrior's Swiftness Spirit, Necromancy)?

17. Does a power trigger off of an Order Marker being revealed on another Army Card? No If so, is the power expected to trigger if all figures associated with that Army Card have been destroyed?

18. Is it clear which powers are mandatory and which are optional? Both powers are clearly optional, except that Gravity Pull makes Crushing Vortex mandatory.

19. How do the powers interact with the Marro Hive? Nothing special.

20. If the unit is a Soulborg squad who follows Jandar, how do the powers interact with Directed Fire? N/A

21. Does any power's name or wording unintentionally prohibit the power's reusability? No

22. Does the text fit reasonably well on a card? Use this tool to check: https://www.heroscapers.com/xorlof/x2cc. Yes


Capitalization Checklist:

*Named Special Power
*size
*attack dice
*defense dice


Style Checklist:

1. Species is always singular for Heroes and plural for Squads, except Human and Soulborg are always singular. "Voidspawn" is singular.

2. Class is always singular for Heroes and plural for Squads. "Marauder" is singular.

3. For Heroes with a name like {name} the {optional adjective} {noun}, use the full name for the first instance in each power description, and only the first {name} thereafter. N/A

4. Single-space, not single-spaced; double-space, not double-spaced. N/A

5. Always add 's' after an apostrophe for a singular possessive, even if the possessor ends in 's' or 'z'. N/A

6. Special attacks should have a newline between the Range/Attack line and the description. It does.


Unique Card Checklist:

1. How does it interact with Enslave/Moon Frenzy? Nothing special.

2. How does it interact with Mind Shackle/Soul Devour? Nothing special.


Special Attack Checklist:

1. If the unit is a squad, can some of the squad members use the special attack while others attack normally? N/A Is it clear?

2. Is it dependent on the type of space the target(s) is on? No If so, does it work clearly with double-spaced figures and destructible objects?

3. Does it require targeting? If so, how does it interact with Concealment, Tribal Protection, and Combat Challenge? N/A

4. How does it interact with Hard Targets? Nothing special.

5. How does it interact with Aura of Despair? Nothing special.

6. How does it interact with Vanish/Spider-Sense X/Spidey-Sense X/Flutter/Exosuit X? Nothing special.

7. How does it interact with Ring of Protection? Nothing special.

8. How does it interact with Shatter Point? Nothing special.

9. How does it interact with One Shield Defense? Nothing special.

10. How does it interact with Iron Resolve/Iron Tough/Warforged Resolve/Aegis of the Crimson Sigil? Nothing special.

11. How does it interact with Shield(s) of Valor? Nothing special.

12. How does it interact with Stealth Dodge/Nature's Protection? Nothing special.

13. How does it interact with Gift of the Empress Aura? If both Kiova and an EI are affected by Crushing Vortex, if Kiova is killed before the EI rolls, the EI would not get the benefit of Gift of the Empress.

14. How does it interact with EMP Response? N/A

15. How does it interact with Stealth Armor/Sacred Band Defy Death/etc? Nothing special.

16. How does it interact with Temporal Jump? Nothing special.

17. How does it interact with Cell Divide? The newly-placed Divider is not also affected by Crushing Vortex.

18. How does it interact with Redundant Systems? Nothing special.

19. How does it interact with Purple Heart/Honor Among Thieves? N/A

20. How does it interact with Teleport Reinforcements? The newly-placed Marro is not also affected by Crushing Vortex.

21. How does it interact with Eternal War? The newly-placed Ebon Armor is not also affected by Crushing Vortex.

22. How does it interact with Wounded Rage? Even if Ozuul is killed by Wounded Rage, the other figures that were adjacent to it when the attack began would still need to roll defense dice. Wounded Rage could kill another figure before it has to roll defense dice.


Movement Power Checklist:

1. Does it allow leaving engagement attacks? No

2. How does it interact with Engagement Strike/Ice Spikes/Braced Spear? Gravity Pull could trigger these powers.

3. How does it interact with Slippery? Gravity Pull could trigger Slippery (once per turn).

4. How does it interact with Cyberclaw/Improved Cyberclaw? If a Gladiatron is Cyberclawing another figure, and they are both two spaces away from Ozuul, what happens if Ozuul uses Gravity Pull? If the Ozuul player first chooses the other figure, it would fail to move. Then he chooses the Gladiatron, which moves. Must the Ozuul player then re-choose the other figure to move now that it's free of Cyberclaw? Handled with an R&C.

5. How does it interact with Swirling Vortex? Swirling Vortex does not block Gravity Pull movement.

6. Is there any way the figure can be forced to end its movement on an illegal space? No

7. Is it a space-by-space move power, or a teleport-like place power? Teleport-like Is it clear in the power which one it is? Yes

8. How does it interact with bonus movement powers, such as Movement Bonding or Jandar's Dispatch? N/A

9. How does it interact with Shield Push? N/A

10. How does it interact with Maneuver? N/A

11. How does it interact with Steadfast? Steadfast can prevent the Gravity Pull movement.

12. How does it interact with Flying/Stealth Flying? Flying figures do not take falling damage from Gravity Pull.

13. How does it interact with Levitation? Levitation prevents all falling damage from Gravity Pull.

14. How does it interact with Prepare the Charge? N/A

15. How does it interact with Maddening Visage? N/A


Aura Power Checklist:

1. Is the aura intended to affect the figure with the aura? No Is this clear? Ozuul cannot be placed adjacent to himself.

2. If one member of a squad is within the aura, are the other squad members unintentionally affected? N/A

Last edited by Scytale; July 22nd, 2020 at 03:18 PM.
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  #281  
Old July 16th, 2020, 02:37 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Quote:
One thing I thought of. What if the figure being moved has no owner, as is the case in some scenarios?
How does it work for Boreos?

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  #282  
Old July 16th, 2020, 06:07 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Quote:
Originally Posted by Scytale View Post
One thing I thought of. What if the figure being moved has no owner, as is the case in some scenarios?
Wouldn't it behave the same way it does for Augamo, Boreos, etc.?


Quote:
Originally Posted by Scytale View Post
4. How does it interact with Cyberclaw/Improved Cyberclaw? If a Gladiatron is Cyberclawing another figure, and they are both two spaces away from Ozuul, what happens if Ozuul uses Gravity Pull? If the Ozuul player first chooses the other figure, it would fail to move. Then he chooses the Gladiatron, which moves. Must the Ozuul player then re-choose the other figure to move now that it's free of Cyberclaw?
I would say no, the Ozuul player already tried to move that figure. I don't think "one at a time" implies that you keep circling back on a figure to check if you can still move it--to me it implies rather the opposite, that you resolve each figure individually and then you are done with that figure.



Quote:
Originally Posted by Scytale View Post
12. How does it interact with Flying/Stealth Flying? Flying figures moved by Knockback cannot take falling damage. Should we do the same here?
I don't care.


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  #283  
Old July 21st, 2020, 05:34 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Quote:
Originally Posted by capsocrates View Post
Quote:
Originally Posted by Scytale View Post
4. How does it interact with Cyberclaw/Improved Cyberclaw? If a Gladiatron is Cyberclawing another figure, and they are both two spaces away from Ozuul, what happens if Ozuul uses Gravity Pull? If the Ozuul player first chooses the other figure, it would fail to move. Then he chooses the Gladiatron, which moves. Must the Ozuul player then re-choose the other figure to move now that it's free of Cyberclaw?
I would say no, the Ozuul player already tried to move that figure. I don't think "one at a time" implies that you keep circling back on a figure to check if you can still move it--to me it implies rather the opposite, that you resolve each figure individually and then you are done with that figure.
Agreed. You choose a figure then it's pass/fail for placement.

Quote:
Quote:
Originally Posted by Scytale View Post
12. How does it interact with Flying/Stealth Flying? Flying figures moved by Knockback cannot take falling damage. Should we do the same here?
I don't care.
We already added the line "Figures moved with Gravity Pull do not take any leaving engagement attacks, but will take any falling damage that may apply."

Quote:
Ozuul is an IT, not a HE, right?
Correct. There's no reason for Ozuul to be anything else, IMO.


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  #284  
Old July 21st, 2020, 05:37 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Quote:
Originally Posted by NecroBlade View Post
Quote:
Quote:
Originally Posted by Scytale View Post
12. How does it interact with Flying/Stealth Flying? Flying figures moved by Knockback cannot take falling damage. Should we do the same here?
I don't care.
We already added the line "Figures moved with Gravity Pull do not take any leaving engagement attacks, but will take any falling damage that may apply."
Flying is a weird thing, though. It's not an always-on ability (despite its wording), it's something that is actively started. I think we need "non-flying" in there just like Knockback.
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  #285  
Old July 21st, 2020, 05:40 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Quote:
Originally Posted by Scytale View Post
Quote:
Originally Posted by NecroBlade View Post
Quote:
Quote:
Originally Posted by Scytale View Post
12. How does it interact with Flying/Stealth Flying? Flying figures moved by Knockback cannot take falling damage. Should we do the same here?
I don't care.
We already added the line "Figures moved with Gravity Pull do not take any leaving engagement attacks, but will take any falling damage that may apply."
Flying is a weird thing, though. It's not an always-on ability (despite its wording), it's something that is actively started. I think we need "non-flying" in there just like Knockback.
That's fair. Adding to the OP.


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  #286  
Old July 22nd, 2020, 03:19 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

Checklist updated with R&Cs added to cover the corner cases. This one is ready for approval to move on.
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Old July 23rd, 2020, 06:00 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

That's off to playtest, yes?
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  #288  
Old July 23rd, 2020, 06:02 PM
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing

I don't know what the procedure is supposed to be. At least once there was a vote to leave Editing.
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